mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 01:11:32 +11:00
53 lines
1.6 KiB
Plaintext
53 lines
1.6 KiB
Plaintext
|
#version 450
|
||
|
|
||
|
layout(std140, set = 0, binding = 0) uniform UBO
|
||
|
{
|
||
|
mat4 MVP;
|
||
|
vec4 OutputSize;
|
||
|
vec4 OriginalSize;
|
||
|
vec4 SourceSize;
|
||
|
} global;
|
||
|
|
||
|
#pragma stage vertex
|
||
|
layout(location = 0) in vec4 Position;
|
||
|
layout(location = 1) in vec2 TexCoord;
|
||
|
layout(location = 0) out vec2 vTexCoord;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position = global.MVP * Position;
|
||
|
vTexCoord = TexCoord;
|
||
|
}
|
||
|
|
||
|
#pragma stage fragment
|
||
|
layout(location = 0) in vec2 vTexCoord;
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
||
|
layout(set = 0, binding = 3) uniform sampler2D OriginalHistory1;
|
||
|
layout(set = 0, binding = 4) uniform sampler2D OriginalHistory2;
|
||
|
layout(set = 0, binding = 5) uniform sampler2D OriginalHistory3;
|
||
|
layout(set = 0, binding = 6) uniform sampler2D OriginalHistory4;
|
||
|
layout(set = 0, binding = 7) uniform sampler2D OriginalHistory5;
|
||
|
layout(set = 0, binding = 8) uniform sampler2D OriginalHistory6;
|
||
|
layout(set = 0, binding = 9) uniform sampler2D OriginalHistory7;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
float blue_result =
|
||
|
texture(OriginalHistory1, vTexCoord).b +
|
||
|
texture(OriginalHistory2, vTexCoord).b +
|
||
|
texture(OriginalHistory3, vTexCoord).b +
|
||
|
texture(OriginalHistory4, vTexCoord).b +
|
||
|
texture(OriginalHistory5, vTexCoord).b +
|
||
|
texture(OriginalHistory6, vTexCoord).b +
|
||
|
texture(OriginalHistory7, vTexCoord).b -
|
||
|
texture(Source, vTexCoord).b * 7.0;
|
||
|
|
||
|
blue_result = clamp(blue_result, 0.0, 1.0);
|
||
|
|
||
|
FragColor = clamp(
|
||
|
texture(Source, vTexCoord) + 0.4 * vec4(0.0, 0.0, blue_result, 1.0),
|
||
|
0.0, 1.0
|
||
|
);
|
||
|
}
|