2022-08-08 23:05:26 +10:00
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shaders = 2
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shader0 = shaders/b-spline-x.slang
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filter_linear0 = false
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scale_type_x0 = viewport
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scale_type_y0 = source
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scale0 = 1.0
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wrap_mode0 = "clamp_to_edge"
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shader1 = shaders/b-spline-y.slang
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filter_linear1 = false
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wrap_mode1 = "clamp_to_edge"
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