2017-05-05 12:36:39 +10:00
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shaders = 6
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shader0 = ../crt/shaders/crtsim/composite.slang
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filter_linear0 = false
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shader1 = ../crt/shaders/phosphorlut/scanlines-interlace-linearize.slang
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alias1 = firstPass
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scale1 = 2.0
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scale_type1 = source
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srgb_framebuffer1 = true
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filter_linear1 = false
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2022-09-27 03:18:44 +10:00
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shader2 = ../blurs/shaders/royale/blur5fast-vertical.slang
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2017-05-05 12:36:39 +10:00
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scale_type2 = source
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scale2 = 1.0
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srgb_framebuffer2 = true
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filter_linear2 = true
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alias2 = blurPassV
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2022-09-27 03:18:44 +10:00
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shader3 = ../blurs/shaders/royale/blur5fast-horizontal.slang
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2017-05-05 12:36:39 +10:00
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alias3 = blurPass
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filter_linear3 = true
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scale3 = 1.0
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scale_type3 = source
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srgb_framebuffer3 = true
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shader4 = ../crt/shaders/phosphorlut/phosphorlut-pass0.slang
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alias4 = phosphorPass
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filter_linear4 = true
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scale_type4 = source
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scale_x4 = 4.0
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scale_y4 = 2.0
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srgb_framebuffer4 = true
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shader5 = ../crt/shaders/phosphorlut/phosphorlut-pass1.slang
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filter_linear5 = true
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textures = "NTSCArtifactSampler;shadow;aperture;slot"
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NTSCArtifactSampler = "../crt/shaders/crtsim/artifacts.png"
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NTSCArtifactSampler_linear = true
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shadow = ../crt/shaders/phosphorlut/luts/shadowmask.png
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aperture = ../crt/shaders/phosphorlut/luts/aperture-grille.png
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slot = ../crt/shaders/phosphorlut/luts/slotmask.png
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