slang-shaders/handheld/console-border/gb-dmg-alt-6x.slangp

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
video_scale = "6.0"
SCALE = "1.0"
OUT_X = "4800.0"
OUT_Y = "2400.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0