2017-01-27 09:08:16 +11:00
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shaders = 5
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shader0 = shaders/phosphorlut/scanlines-interlace-linearize.slang
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alias0 = firstPass
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scale0 = 2.0
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scale_type0 = source
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srgb_framebuffer0 = true
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filter_linear0 = false
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2022-09-27 03:18:44 +10:00
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shader1 = ../blurs/shaders/royale/blur5fast-vertical.slang
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2017-01-27 09:08:16 +11:00
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scale_type1 = source
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scale1 = 1.0
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srgb_framebuffer1 = true
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filter_linear1 = true
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alias1 = blurPassV
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2022-09-27 03:18:44 +10:00
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shader2 = ../blurs/shaders/royale/blur5fast-horizontal.slang
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2017-01-27 09:08:16 +11:00
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alias2 = blurPass
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filter_linear2 = true
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scale2 = 1.0
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scale_type2 = source
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srgb_framebuffer2 = true
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shader3 = shaders/phosphorlut/phosphorlut-pass0.slang
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alias3 = phosphorPass
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filter_linear3 = true
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scale_type3 = source
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scale_x3 = 4.0
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scale_y3 = 2.0
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srgb_framebuffer3 = true
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shader4 = shaders/phosphorlut/phosphorlut-pass1.slang
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filter_linear4 = true
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2023-03-21 02:03:42 +11:00
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scale_type4 = viewport
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2017-01-27 09:08:16 +11:00
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2017-03-16 04:25:37 +11:00
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textures = "shadow;aperture;slot"
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shadow = shaders/phosphorlut/luts/shadowmask.png
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2017-08-30 06:34:14 +10:00
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shadow_linear = true
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shadow_wrap_mode = "repeat"
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2017-03-16 04:25:37 +11:00
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aperture = shaders/phosphorlut/luts/aperture-grille.png
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2017-08-30 06:34:14 +10:00
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aperture_linear = true
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aperture_wrap_mode = "repeat"
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slot = shaders/phosphorlut/luts/slotmask.png
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slot_linear = true
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2023-03-21 02:03:42 +11:00
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slot_wrap_mode = "repeat"
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