slang-shaders/bezel/Mega_Bezel/shaders/base/common/params-5-intro.inc

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/*
Mega Bezel - Creates a graphic treatment for the game play area to give a retro feel
Copyright (C) 2019-2022 HyperspaceMadness - HyperspaceMadness@outlook.com
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Incorporates much great feedback from the libretro forum, and thanks
to Hunterk who helped me get started
See more at the libretro forum
https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see [http://www.gnu.org/licenses/].
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*/
//---------------------------------------------------------------------------------------------------
// INTRO IMAGE
//---------------------------------------------------------------------------------------------------
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#pragma parameter HSM_INTRO_EMPTY_LINE " " 0 0 0.001 0.001
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#pragma parameter HSM_INTRO_IMAGE_TITLE "[ INTRO SEQUENCE ]:" 0 0 0.01 0.01
#pragma parameter HSM_INTRO_WHEN_TO_SHOW " When to Show Intro - OFF|Game Load|Shader Load|Repeat" 1 0 3 1
#define HSM_INTRO_WHEN_TO_SHOW global.HSM_INTRO_WHEN_TO_SHOW
#pragma parameter HSM_INTRO_SPEED " Speed" 100 1 500 5
#define HSM_INTRO_SPEED (global.HSM_INTRO_SPEED / 100)
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#pragma parameter HSM_INTRO_LOGO_EMPTY_LINE " " 0 0 0.001 0.001
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#pragma parameter HSM_INTRO_LOGO_TITLE "[ INTRO LOGO ]:" 0 0 0.01 0.01
#pragma parameter HSM_INTRO_LOGO_BLEND_MODE " Logo Blend Mode - OFF | NORM | ADD | MULT" 1 0 3 1
#define HSM_INTRO_LOGO_BLEND_MODE global.HSM_INTRO_LOGO_BLEND_MODE
// #pragma parameter HSM_INTRO_LOGO_FLIP_VERTICAL " Logo Flip Vertical" 0 0 1 1
// #define HSM_INTRO_LOGO_FLIP_VERTICAL global.HSM_INTRO_LOGO_FLIP_VERTICAL
#pragma parameter HSM_INTRO_LOGO_OVER_SOLID_COLOR " Logo Over Solid Color - Off | ON" 1 0 1 1
#define HSM_INTRO_LOGO_OVER_SOLID_COLOR global.HSM_INTRO_LOGO_OVER_SOLID_COLOR
#pragma parameter HSM_INTRO_LOGO_HEIGHT " Logo Height (0 for exact resolution)" 42.86 0 100 1
#define HSM_INTRO_LOGO_HEIGHT (global.HSM_INTRO_LOGO_HEIGHT / 100)
#pragma parameter HSM_INTRO_LOGO_PLACEMENT " Logo Placement - Middle | TL | TR | BL | BR" 0 0 4 1
#define HSM_INTRO_LOGO_PLACEMENT global.HSM_INTRO_LOGO_PLACEMENT
#pragma parameter HSM_INTRO_LOGO_POS_X " Logo Pos X" 0 -100 100 0.5
#define HSM_INTRO_LOGO_POS_X global.HSM_INTRO_LOGO_POS_X / 100
#pragma parameter HSM_INTRO_LOGO_POS_Y " Logo Pos Y" 2 -100 100 0.5
#define HSM_INTRO_LOGO_POS_Y global.HSM_INTRO_LOGO_POS_Y / 100
// #pragma parameter HSM_INTRO_LOGO_WAIT " Logo Wait Before Start Frames" 20 0 1200 5
// #define HSM_INTRO_LOGO_WAIT global.HSM_INTRO_LOGO_WAIT
#define HSM_INTRO_LOGO_WAIT 20
// #pragma parameter HSM_INTRO_LOGO_FADE_IN " Logo Fade In Frames" 20 0 600 5
// #define HSM_INTRO_LOGO_FADE_IN global.HSM_INTRO_LOGO_FADE_IN
#define HSM_INTRO_LOGO_FADE_IN 20
// #pragma parameter HSM_INTRO_LOGO_HOLD " Logo Hold Frames" 130 0 600 5
// #define HSM_INTRO_LOGO_HOLD global.HSM_INTRO_LOGO_HOLD
#define HSM_INTRO_LOGO_HOLD 130
// #pragma parameter HSM_INTRO_LOGO_FADE_OUT " Logo Fade Out Frames" 80 0 600 5
// #define HSM_INTRO_LOGO_FADE_OUT global.HSM_INTRO_LOGO_FADE_OUT
#define HSM_INTRO_LOGO_FADE_OUT 80
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#pragma parameter HSM_INTRO_SOLID_EMPTY_LINE " " 0 0 0.001 0.001
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#pragma parameter HSM_INTRO_LOGO_SOLID_TITLE "[ INTRO SOLID COLOR ]:" 0 0 0.01 0.01
#pragma parameter HSM_INTRO_SOLID_COLOR_BLEND_MODE " Solid Color Blend Mode - OFF | NORM | ADD | MULT" 1 0 3 1
#define HSM_INTRO_SOLID_COLOR_BLEND_MODE global.HSM_INTRO_SOLID_COLOR_BLEND_MODE
#pragma parameter HSM_INTRO_SOLID_COLOR_HUE " Solid Color Hue" 0 0 360 1
#define HSM_INTRO_SOLID_COLOR_HUE (global.HSM_INTRO_SOLID_COLOR_HUE / 360)
#pragma parameter HSM_INTRO_SOLID_COLOR_SAT " Solid Color Saturation" 0 0 100 5
#define HSM_INTRO_SOLID_COLOR_SAT (global.HSM_INTRO_SOLID_COLOR_SAT / 100)
#pragma parameter HSM_INTRO_SOLID_COLOR_VALUE " Solid Color Value" 100 0 100 5
#define HSM_INTRO_SOLID_COLOR_VALUE (global.HSM_INTRO_SOLID_COLOR_VALUE / 100)
// #pragma parameter HSM_INTRO_SOLID_COLOR_HOLD " Solid Color Hold Frames" 40 0 600 5
// #define HSM_INTRO_SOLID_COLOR_HOLD global.HSM_INTRO_SOLID_COLOR_HOLD
#define HSM_INTRO_SOLID_COLOR_HOLD 40
// #pragma parameter HSM_INTRO_SOLID_COLOR_FADE_OUT " Solid Color Fade Out Frames" 40 0 600 5
// #define HSM_INTRO_SOLID_COLOR_FADE_OUT global.HSM_INTRO_SOLID_COLOR_FADE_OUT
#define HSM_INTRO_SOLID_COLOR_FADE_OUT 40
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#pragma parameter HSM_INTRO_NOISE_EMPTY_LINE " " 0 0 0.001 0.001
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#pragma parameter HSM_INTRO_NOISE_TITLE "[ INTRO STATIC NOISE ]:" 0 0 0.01 0.01
#pragma parameter HSM_INTRO_NOISE_BLEND_MODE " Static Noise Blend Mode - OFF | NORM | ADD | MULT" 1 0 3 1
#define HSM_INTRO_NOISE_BLEND_MODE global.HSM_INTRO_NOISE_BLEND_MODE
// #pragma parameter HSM_INTRO_NOISE_HOLD " Static Noise Hold Frames" 80 0 600 5
// #define HSM_INTRO_NOISE_HOLD global.HSM_INTRO_NOISE_HOLD
#define HSM_INTRO_NOISE_HOLD 80
// #pragma parameter HSM_INTRO_NOISE_FADE_OUT " Static Noise Fade Out Frames" 120 0 600 5
// #define HSM_INTRO_NOISE_FADE_OUT global.HSM_INTRO_NOISE_FADE_OUT
#define HSM_INTRO_NOISE_FADE_OUT 120
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#pragma parameter HSM_INTRO_SOLID_BLACK_EMPTY_LINE " " 0 0 0.001 0.001
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#pragma parameter HSM_INTRO_SOLID_BLACK_TITLE "[ INTRO SOLID BLACK ]:" 0 0 0.01 0.01
#pragma parameter HSM_INTRO_SOLID_BLACK_HOLD " Solid Black Hold Frames" 0 0 600 5
#define HSM_INTRO_SOLID_BLACK_HOLD global.HSM_INTRO_SOLID_BLACK_HOLD
// #pragma parameter HSM_INTRO_SOLID_BLACK_FADE_OUT " Solid Black Fade Out Frames" 0 0 600 5
// #define HSM_INTRO_SOLID_BLACK_FADE_OUT global.HSM_INTRO_SOLID_BLACK_FADE_OUT
#define HSM_INTRO_SOLID_BLACK_FADE_OUT 0