2017-03-03 06:37:31 +11:00
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shaders = 5
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2017-01-31 01:51:12 +11:00
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2017-03-07 14:41:17 +11:00
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shader0 = shaders/scalefx-pass0.slang
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2017-01-31 01:51:12 +11:00
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filter_linear0 = false
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scale_type0 = source
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scale0 = 1.0
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2017-03-03 06:37:31 +11:00
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float_framebuffer0 = true
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2017-01-31 01:51:12 +11:00
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2017-03-07 14:41:17 +11:00
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shader1 = shaders/scalefx-pass1.slang
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2017-01-31 01:51:12 +11:00
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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2017-03-03 06:37:31 +11:00
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float_framebuffer1 = true
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2017-01-31 01:51:12 +11:00
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2017-03-07 14:41:17 +11:00
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shader2 = shaders/scalefx-pass2.slang
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2017-01-31 01:51:12 +11:00
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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2017-03-07 14:41:17 +11:00
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shader3 = shaders/scalefx-pass3.slang
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2017-01-31 01:51:12 +11:00
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filter_linear3 = false
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scale_type3 = source
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2017-03-03 06:37:31 +11:00
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scale3 = 1.0
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2017-03-07 14:41:17 +11:00
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shader4 = shaders/scalefx-pass4.slang
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2017-03-03 06:37:31 +11:00
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filter_linear4 = false
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scale_type4 = source
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scale4 = 3.0
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