mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
handheld border major cleanup
This commit is contained in:
parent
e53d1be562
commit
013ff5aace
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@ -1,47 +0,0 @@
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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filter_linear0 = false
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scale_type0 = viewport
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scale0 = 1.0
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alias0 = "PASS0"
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shader1 = shader-files/gb-pass1.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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alias1 = "PASS1"
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shader2 = shader-files/gb-pass2.slang
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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alias2 = "PASS2"
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shader3 = shader-files/gb-pass3.slang
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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alias3 = "PASS3"
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shader4 = shader-files/gb-pass4.slang
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filter_linear4 = false
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scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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shader5 = shader-files/gb-pass-5.slang
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filter_linear5 = true
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scale_type5 = source
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scale5 = 1.0
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parameters = "video_scale;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
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video_scale = "2.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = resources/dmg-palette.png
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COLOR_PALETTE_linear = false
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BACKGROUND = resources/dmg-background.png
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BACKGROUND_linear = true
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BORDER = resources/dmg-border-square-4x.png
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BORDER_linear = true
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@ -1,45 +0,0 @@
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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filter_linear0 = false
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scale_type0 = viewport
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scale0 = 1.0
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alias0 = "PASS0"
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shader1 = shader-files/gb-pass1.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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alias1 = "PASS1"
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shader2 = shader-files/gb-pass2.slang
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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alias2 = "PASS2"
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shader3 = shader-files/gb-pass3.slang
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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alias3 = "PASS3"
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shader4 = shader-files/gb-pass4.slang
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filter_linear4 = false
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scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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shader5 = shader-files/gb-pass-5.slang
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filter_linear5 = true
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parameters = "video_scale;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
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video_scale = "3.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = resources/dmg-palette.png
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COLOR_PALETTE_linear = false
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BACKGROUND = resources/dmg-background.png
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BACKGROUND_linear = true
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BORDER = resources/dmg-border-square-4x.png
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BORDER_linear = true
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@ -1,45 +0,0 @@
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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filter_linear0 = false
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scale_type0 = viewport
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scale0 = 1.0
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alias0 = "PASS0"
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shader1 = shader-files/gb-pass1.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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alias1 = "PASS1"
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shader2 = shader-files/gb-pass2.slang
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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alias2 = "PASS2"
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shader3 = shader-files/gb-pass3.slang
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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alias3 = "PASS3"
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shader4 = shader-files/gb-pass4.slang
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filter_linear4 = false
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scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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shader5 = shader-files/gb-pass-5.slang
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filter_linear5 = true
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parameters = "video_scale;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
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video_scale = "5.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = resources/dmg-palette.png
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COLOR_PALETTE_linear = false
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BACKGROUND = resources/dmg-background.png
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BACKGROUND_linear = true
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BORDER = resources/dmg-border-square-4x.png
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BORDER_linear = true
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@ -1,45 +0,0 @@
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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filter_linear0 = false
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scale_type0 = viewport
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scale0 = 1.0
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alias0 = "PASS0"
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shader1 = shader-files/gb-pass1.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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alias1 = "PASS1"
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shader2 = shader-files/gb-pass2.slang
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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alias2 = "PASS2"
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shader3 = shader-files/gb-pass3.slang
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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alias3 = "PASS3"
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shader4 = shader-files/gb-pass4.slang
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filter_linear4 = false
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scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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shader5 = shader-files/gb-pass-5.slang
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filter_linear5 = true
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parameters = "video_scale;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
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video_scale = "6.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = resources/dmg-palette.png
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COLOR_PALETTE_linear = false
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BACKGROUND = resources/dmg-background.png
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BACKGROUND_linear = true
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BORDER = resources/dmg-border-square-4x.png
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BORDER_linear = true
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@ -1,46 +0,0 @@
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
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shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
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shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type0 = viewport
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scale0 = 1
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scale_type1 = source
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scale1 = 1
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scale_type2 = source
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scale2 = 1
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scale_type3 = source
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scale3 = 1
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scale_type4 = source
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scale4 = 1
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scale_type5 = source
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scale5 = 1
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filter_linear0 = false
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filter_linear1 = false
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filter_linear2 = false
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filter_linear3 = false
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filter_linear4 = false
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filter_linear5 = true
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
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COLOR_PALETTE_linear = false
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BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
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BACKGROUND_linear = true
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BORDER = resources/dmg-border-square-4x.png
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BORDER_linear = true
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parameters = "video_scale;grey_balance;response_time;blending_mode"
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video_scale = "2.0"
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grey_balance = 3.0
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response_time = 0.444
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blending_mode = 0.0
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@ -1,47 +0,0 @@
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
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shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
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shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type0 = viewport
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scale0 = 1
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scale_type1 = source
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scale1 = 1
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scale_type2 = source
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scale2 = 1
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scale_type3 = source
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scale3 = 1
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scale_type4 = source
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scale4 = 1
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scale_type5 = source
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scale5 = 1
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filter_linear0 = false
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filter_linear1 = false
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filter_linear2 = false
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filter_linear3 = false
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filter_linear4 = false
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filter_linear5 = true
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
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COLOR_PALETTE_linear = false
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BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
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BACKGROUND_linear = true
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BORDER = resources/dmg-border-square-4x.png
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BORDER_linear = true
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parameters = "video_scale;grey_balance;response_time;blending_mode"
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video_scale = "3.0"
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grey_balance = 3.0
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response_time = 0.444
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blending_mode = 0.0
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
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shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
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shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type0 = viewport
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scale0 = 1
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scale_type1 = source
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scale1 = 1
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scale_type2 = source
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scale2 = 1
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scale_type3 = source
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scale3 = 1
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scale_type4 = source
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scale4 = 1
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scale_type5 = source
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scale5 = 1
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filter_linear0 = false
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filter_linear1 = false
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filter_linear2 = false
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filter_linear3 = false
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filter_linear4 = false
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filter_linear5 = true
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
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COLOR_PALETTE_linear = false
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BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
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BACKGROUND_linear = true
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BORDER = resources/dmg-border-square-4x.png
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BORDER_linear = true
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parameters = "video_scale;grey_balance;response_time;blending_mode"
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video_scale = "5.0"
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grey_balance = 3.0
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response_time = 0.444
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blending_mode = 0.0
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
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shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
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shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type0 = viewport
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scale0 = 1
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scale_type1 = source
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scale1 = 1
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scale_type2 = source
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scale2 = 1
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scale_type3 = source
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scale3 = 1
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scale_type4 = source
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scale4 = 1
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scale_type5 = source
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scale5 = 1
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filter_linear0 = false
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filter_linear1 = false
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filter_linear2 = false
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filter_linear3 = false
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filter_linear4 = false
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filter_linear5 = true
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
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COLOR_PALETTE_linear = false
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BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
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BACKGROUND_linear = true
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BORDER = resources/dmg-border-square-4x.png
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BORDER_linear = true
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parameters = "video_scale;grey_balance;response_time;blending_mode"
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video_scale = "6.0"
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grey_balance = 3.0
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response_time = 0.444
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blending_mode = 0.0
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
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shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
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shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type0 = viewport
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scale0 = 1
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scale_type1 = source
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scale1 = 1
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scale_type2 = source
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scale2 = 1
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scale_type3 = source
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||||||
scale3 = 1
|
|
||||||
|
|
||||||
scale_type4 = source
|
|
||||||
scale4 = 1
|
|
||||||
|
|
||||||
scale_type5 = source
|
|
||||||
scale5 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = false
|
|
||||||
filter_linear4 = false
|
|
||||||
filter_linear5 = true
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
|
||||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
|
|
||||||
COLOR_PALETTE_linear = false
|
|
||||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
|
|
||||||
BACKGROUND_linear = true
|
|
||||||
BORDER = resources/dmg-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;grey_balance;response_time;blending_mode"
|
|
||||||
video_scale = "7.0"
|
|
||||||
grey_balance = 3.0
|
|
||||||
response_time = 0.444
|
|
||||||
blending_mode = 0.0
|
|
|
@ -1,47 +0,0 @@
|
||||||
shaders = 6
|
|
||||||
shader0 = shader-files/gb-pass0.slang
|
|
||||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
|
||||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
|
||||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
|
||||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
|
||||||
shader5 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = viewport
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 1
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1
|
|
||||||
|
|
||||||
scale_type4 = source
|
|
||||||
scale4 = 1
|
|
||||||
|
|
||||||
scale_type5 = source
|
|
||||||
scale5 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = false
|
|
||||||
filter_linear4 = false
|
|
||||||
filter_linear5 = true
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
|
||||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
|
|
||||||
COLOR_PALETTE_linear = false
|
|
||||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
|
||||||
BACKGROUND_linear = true
|
|
||||||
BORDER = resources/pocket-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;screen_light;grey_balance;response_time;blending_mode"
|
|
||||||
video_scale = "2.0"
|
|
||||||
screen_light = "1.4"
|
|
||||||
grey_balance = 3.0
|
|
||||||
response_time = 0.444
|
|
||||||
blending_mode = 0.0
|
|
|
@ -1,47 +0,0 @@
|
||||||
shaders = 6
|
|
||||||
shader0 = shader-files/gb-pass0.slang
|
|
||||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
|
||||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
|
||||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
|
||||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
|
||||||
shader5 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = viewport
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 1
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1
|
|
||||||
|
|
||||||
scale_type4 = source
|
|
||||||
scale4 = 1
|
|
||||||
|
|
||||||
scale_type5 = source
|
|
||||||
scale5 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = false
|
|
||||||
filter_linear4 = false
|
|
||||||
filter_linear5 = true
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
|
||||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
|
|
||||||
COLOR_PALETTE_linear = false
|
|
||||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
|
||||||
BACKGROUND_linear = true
|
|
||||||
BORDER = resources/pocket-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;screen_light;grey_balance;response_time;blending_mode"
|
|
||||||
video_scale = "3.0"
|
|
||||||
screen_light = "1.4"
|
|
||||||
grey_balance = 3.0
|
|
||||||
response_time = 0.444
|
|
||||||
blending_mode = 0.0
|
|
|
@ -1,47 +0,0 @@
|
||||||
shaders = 6
|
|
||||||
shader0 = shader-files/gb-pass0.slang
|
|
||||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
|
||||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
|
||||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
|
||||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
|
||||||
shader5 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = viewport
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 1
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1
|
|
||||||
|
|
||||||
scale_type4 = source
|
|
||||||
scale4 = 1
|
|
||||||
|
|
||||||
scale_type5 = source
|
|
||||||
scale5 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = false
|
|
||||||
filter_linear4 = false
|
|
||||||
filter_linear5 = true
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
|
||||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
|
|
||||||
COLOR_PALETTE_linear = false
|
|
||||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
|
||||||
BACKGROUND_linear = true
|
|
||||||
BORDER = resources/pocket-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;screen_light;grey_balance;response_time;blending_mode"
|
|
||||||
video_scale = "5.0"
|
|
||||||
screen_light = "1.4"
|
|
||||||
grey_balance = 3.0
|
|
||||||
response_time = 0.444
|
|
||||||
blending_mode = 0.0
|
|
|
@ -1,47 +0,0 @@
|
||||||
shaders = 6
|
|
||||||
shader0 = shader-files/gb-pass0.slang
|
|
||||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
|
||||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
|
||||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
|
||||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
|
||||||
shader5 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = viewport
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 1
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1
|
|
||||||
|
|
||||||
scale_type4 = source
|
|
||||||
scale4 = 1
|
|
||||||
|
|
||||||
scale_type5 = source
|
|
||||||
scale5 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = false
|
|
||||||
filter_linear4 = false
|
|
||||||
filter_linear5 = true
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
|
||||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
|
|
||||||
COLOR_PALETTE_linear = false
|
|
||||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
|
||||||
BACKGROUND_linear = true
|
|
||||||
BORDER = resources/pocket-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;screen_light;grey_balance;response_time;blending_mode"
|
|
||||||
video_scale = "6.0"
|
|
||||||
screen_light = "1.4"
|
|
||||||
grey_balance = 3.0
|
|
||||||
response_time = 0.444
|
|
||||||
blending_mode = 0.0
|
|
|
@ -1,47 +0,0 @@
|
||||||
shaders = 6
|
|
||||||
shader0 = shader-files/gb-pass0.slang
|
|
||||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
|
||||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
|
||||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
|
||||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
|
||||||
shader5 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = viewport
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 1
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1
|
|
||||||
|
|
||||||
scale_type4 = source
|
|
||||||
scale4 = 1
|
|
||||||
|
|
||||||
scale_type5 = source
|
|
||||||
scale5 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = false
|
|
||||||
filter_linear4 = false
|
|
||||||
filter_linear5 = true
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
|
||||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
|
|
||||||
COLOR_PALETTE_linear = false
|
|
||||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
|
||||||
BACKGROUND_linear = true
|
|
||||||
BORDER = resources/pocket-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;screen_light;grey_balance;response_time;blending_mode"
|
|
||||||
video_scale = "7.0"
|
|
||||||
screen_light = "1.4"
|
|
||||||
grey_balance = 3.0
|
|
||||||
response_time = 0.444
|
|
||||||
blending_mode = 0.0
|
|
|
@ -1,55 +0,0 @@
|
||||||
shaders = 6
|
|
||||||
|
|
||||||
shader0 = shader-files/gb-pass0.slang
|
|
||||||
filter_linear0 = false
|
|
||||||
scale_type0 = viewport
|
|
||||||
scale0 = 1.0
|
|
||||||
alias0 = "PASS0"
|
|
||||||
|
|
||||||
shader1 = shader-files/gb-pass1.slang
|
|
||||||
filter_linear1 = false
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 1.0
|
|
||||||
alias1 = "PASS1"
|
|
||||||
|
|
||||||
shader2 = shader-files/gb-pass2.slang
|
|
||||||
filter_linear2 = false
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1.0
|
|
||||||
alias2 = "PASS2"
|
|
||||||
|
|
||||||
shader3 = shader-files/gb-pass3.slang
|
|
||||||
filter_linear3 = false
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1.0
|
|
||||||
alias3 = "PASS3"
|
|
||||||
|
|
||||||
shader4 = shader-files/gb-pass4.slang
|
|
||||||
filter_linear4 = false
|
|
||||||
scale_type4 = source
|
|
||||||
scale4 = 1.0
|
|
||||||
alias4 = "PASS4"
|
|
||||||
|
|
||||||
shader5 = shader-files/gb-pass-5.slang
|
|
||||||
filter_linear5 = true
|
|
||||||
scale_type5 = source
|
|
||||||
scale5 = 1.0
|
|
||||||
|
|
||||||
parameters = "video_scale;baseline_alpha;grey_balance;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;shadow_offset_x;shadow_opacity"
|
|
||||||
video_scale = "2.0"
|
|
||||||
baseline_alpha = "0.03"
|
|
||||||
grey_balance = "3.5"
|
|
||||||
adjacent_texel_alpha_blending = "0.6"
|
|
||||||
contrast = "0.85"
|
|
||||||
screen_light = "0.9"
|
|
||||||
pixel_opacity = "0.95"
|
|
||||||
shadow_opacity = "0.9"
|
|
||||||
shadow_offset_x = "-2.0"
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
|
||||||
COLOR_PALETTE = resources/pocket-palette.png
|
|
||||||
COLOR_PALETTE_linear = false
|
|
||||||
BACKGROUND = resources/pocket-background.png
|
|
||||||
BACKGROUND_linear = true
|
|
||||||
BORDER = resources/pocket-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
|
@ -1,53 +0,0 @@
|
||||||
shaders = 6
|
|
||||||
|
|
||||||
shader0 = shader-files/gb-pass0.slang
|
|
||||||
filter_linear0 = false
|
|
||||||
scale_type0 = viewport
|
|
||||||
scale0 = 1.0
|
|
||||||
alias0 = "PASS0"
|
|
||||||
|
|
||||||
shader1 = shader-files/gb-pass1.slang
|
|
||||||
filter_linear1 = false
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 1.0
|
|
||||||
alias1 = "PASS1"
|
|
||||||
|
|
||||||
shader2 = shader-files/gb-pass2.slang
|
|
||||||
filter_linear2 = false
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1.0
|
|
||||||
alias2 = "PASS2"
|
|
||||||
|
|
||||||
shader3 = shader-files/gb-pass3.slang
|
|
||||||
filter_linear3 = false
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1.0
|
|
||||||
alias3 = "PASS3"
|
|
||||||
|
|
||||||
shader4 = shader-files/gb-pass4.slang
|
|
||||||
filter_linear4 = false
|
|
||||||
scale_type4 = source
|
|
||||||
scale4 = 1.0
|
|
||||||
alias4 = "PASS4"
|
|
||||||
|
|
||||||
shader5 = shader-files/gb-pass-5.slang
|
|
||||||
filter_linear5 = true
|
|
||||||
|
|
||||||
parameters = "video_scale;baseline_alpha;grey_balance;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;shadow_offset_x;shadow_opacity"
|
|
||||||
video_scale = "3.0"
|
|
||||||
baseline_alpha = "0.03"
|
|
||||||
grey_balance = "3.5"
|
|
||||||
adjacent_texel_alpha_blending = "0.6"
|
|
||||||
contrast = "0.85"
|
|
||||||
screen_light = "0.9"
|
|
||||||
pixel_opacity = "0.95"
|
|
||||||
shadow_opacity = "0.9"
|
|
||||||
shadow_offset_x = "-2.0"
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
|
||||||
COLOR_PALETTE = resources/pocket-palette.png
|
|
||||||
COLOR_PALETTE_linear = false
|
|
||||||
BACKGROUND = resources/pocket-background.png
|
|
||||||
BACKGROUND_linear = true
|
|
||||||
BORDER = resources/pocket-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
|
@ -1,53 +0,0 @@
|
||||||
shaders = 6
|
|
||||||
|
|
||||||
shader0 = shader-files/gb-pass0.slang
|
|
||||||
filter_linear0 = false
|
|
||||||
scale_type0 = viewport
|
|
||||||
scale0 = 1.0
|
|
||||||
alias0 = "PASS0"
|
|
||||||
|
|
||||||
shader1 = shader-files/gb-pass1.slang
|
|
||||||
filter_linear1 = false
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 1.0
|
|
||||||
alias1 = "PASS1"
|
|
||||||
|
|
||||||
shader2 = shader-files/gb-pass2.slang
|
|
||||||
filter_linear2 = false
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1.0
|
|
||||||
alias2 = "PASS2"
|
|
||||||
|
|
||||||
shader3 = shader-files/gb-pass3.slang
|
|
||||||
filter_linear3 = false
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1.0
|
|
||||||
alias3 = "PASS3"
|
|
||||||
|
|
||||||
shader4 = shader-files/gb-pass4.slang
|
|
||||||
filter_linear4 = false
|
|
||||||
scale_type4 = source
|
|
||||||
scale4 = 1.0
|
|
||||||
alias4 = "PASS4"
|
|
||||||
|
|
||||||
shader5 = shader-files/gb-pass-5.slang
|
|
||||||
filter_linear5 = true
|
|
||||||
|
|
||||||
parameters = "video_scale;baseline_alpha;grey_balance;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;shadow_offset_x;shadow_opacity"
|
|
||||||
video_scale = "5.0"
|
|
||||||
baseline_alpha = "0.03"
|
|
||||||
grey_balance = "3.5"
|
|
||||||
adjacent_texel_alpha_blending = "0.6"
|
|
||||||
contrast = "0.85"
|
|
||||||
screen_light = "0.9"
|
|
||||||
pixel_opacity = "0.95"
|
|
||||||
shadow_opacity = "0.9"
|
|
||||||
shadow_offset_x = "-2.0"
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
|
||||||
COLOR_PALETTE = resources/pocket-palette.png
|
|
||||||
COLOR_PALETTE_linear = false
|
|
||||||
BACKGROUND = resources/pocket-background.png
|
|
||||||
BACKGROUND_linear = true
|
|
||||||
BORDER = resources/pocket-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
|
@ -1,53 +0,0 @@
|
||||||
shaders = 6
|
|
||||||
|
|
||||||
shader0 = shader-files/gb-pass0.slang
|
|
||||||
filter_linear0 = false
|
|
||||||
scale_type0 = viewport
|
|
||||||
scale0 = 1.0
|
|
||||||
alias0 = "PASS0"
|
|
||||||
|
|
||||||
shader1 = shader-files/gb-pass1.slang
|
|
||||||
filter_linear1 = false
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 1.0
|
|
||||||
alias1 = "PASS1"
|
|
||||||
|
|
||||||
shader2 = shader-files/gb-pass2.slang
|
|
||||||
filter_linear2 = false
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1.0
|
|
||||||
alias2 = "PASS2"
|
|
||||||
|
|
||||||
shader3 = shader-files/gb-pass3.slang
|
|
||||||
filter_linear3 = false
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1.0
|
|
||||||
alias3 = "PASS3"
|
|
||||||
|
|
||||||
shader4 = shader-files/gb-pass4.slang
|
|
||||||
filter_linear4 = false
|
|
||||||
scale_type4 = source
|
|
||||||
scale4 = 1.0
|
|
||||||
alias4 = "PASS4"
|
|
||||||
|
|
||||||
shader5 = shader-files/gb-pass-5.slang
|
|
||||||
filter_linear5 = true
|
|
||||||
|
|
||||||
parameters = "video_scale;baseline_alpha;grey_balance;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;shadow_offset_x;shadow_opacity"
|
|
||||||
video_scale = "6.0"
|
|
||||||
baseline_alpha = "0.03"
|
|
||||||
grey_balance = "3.5"
|
|
||||||
adjacent_texel_alpha_blending = "0.6"
|
|
||||||
contrast = "0.85"
|
|
||||||
screen_light = "0.9"
|
|
||||||
pixel_opacity = "0.95"
|
|
||||||
shadow_opacity = "0.9"
|
|
||||||
shadow_offset_x = "-2.0"
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
|
||||||
COLOR_PALETTE = resources/pocket-palette.png
|
|
||||||
COLOR_PALETTE_linear = false
|
|
||||||
BACKGROUND = resources/pocket-background.png
|
|
||||||
BACKGROUND_linear = true
|
|
||||||
BORDER = resources/pocket-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
|
@ -1,46 +0,0 @@
|
||||||
shaders = 6
|
|
||||||
shader0 = shader-files/gb-pass0.slang
|
|
||||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
|
||||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
|
||||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
|
||||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
|
||||||
shader5 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = viewport
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 1
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1
|
|
||||||
|
|
||||||
scale_type4 = source
|
|
||||||
scale4 = 1
|
|
||||||
|
|
||||||
scale_type5 = source
|
|
||||||
scale5 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = false
|
|
||||||
filter_linear4 = false
|
|
||||||
filter_linear5 = true
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
|
||||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
|
|
||||||
COLOR_PALETTE_linear = false
|
|
||||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
|
||||||
BACKGROUND_linear = true
|
|
||||||
BORDER = resources/pocket-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;grey_balance;response_time;blending_mode"
|
|
||||||
video_scale = "2.0"
|
|
||||||
grey_balance = 3.0
|
|
||||||
response_time = 0.444
|
|
||||||
blending_mode = 0.0
|
|
|
@ -1,46 +0,0 @@
|
||||||
shaders = 6
|
|
||||||
shader0 = shader-files/gb-pass0.slang
|
|
||||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
|
||||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
|
||||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
|
||||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
|
||||||
shader5 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = viewport
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 1
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1
|
|
||||||
|
|
||||||
scale_type4 = source
|
|
||||||
scale4 = 1
|
|
||||||
|
|
||||||
scale_type5 = source
|
|
||||||
scale5 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = false
|
|
||||||
filter_linear4 = false
|
|
||||||
filter_linear5 = true
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
|
||||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
|
|
||||||
COLOR_PALETTE_linear = false
|
|
||||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
|
||||||
BACKGROUND_linear = true
|
|
||||||
BORDER = resources/pocket-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;grey_balance;response_time;blending_mode"
|
|
||||||
video_scale = "3.0"
|
|
||||||
grey_balance = 3.0
|
|
||||||
response_time = 0.444
|
|
||||||
blending_mode = 0.0
|
|
|
@ -1,47 +0,0 @@
|
||||||
shaders = 6
|
|
||||||
shader0 = shader-files/gb-pass0.slang
|
|
||||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
|
||||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
|
||||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
|
||||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
|
||||||
shader5 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = viewport
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 1
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1
|
|
||||||
|
|
||||||
scale_type4 = source
|
|
||||||
scale4 = 1
|
|
||||||
|
|
||||||
scale_type5 = source
|
|
||||||
scale5 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = false
|
|
||||||
filter_linear4 = false
|
|
||||||
filter_linear5 = true
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
|
||||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
|
|
||||||
COLOR_PALETTE_linear = false
|
|
||||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
|
||||||
BACKGROUND_linear = true
|
|
||||||
BORDER = resources/pocket-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;grey_balance;response_time;blending_mode"
|
|
||||||
video_scale = "5.0"
|
|
||||||
grey_balance = 3.0
|
|
||||||
response_time = 0.444
|
|
||||||
blending_mode = 0.0
|
|
||||||
|
|
|
@ -1,47 +0,0 @@
|
||||||
shaders = 6
|
|
||||||
shader0 = shader-files/gb-pass0.slang
|
|
||||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
|
||||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
|
||||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
|
||||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
|
||||||
shader5 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = viewport
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 1
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1
|
|
||||||
|
|
||||||
scale_type4 = source
|
|
||||||
scale4 = 1
|
|
||||||
|
|
||||||
scale_type5 = source
|
|
||||||
scale5 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = false
|
|
||||||
filter_linear4 = false
|
|
||||||
filter_linear5 = true
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
|
||||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
|
|
||||||
COLOR_PALETTE_linear = false
|
|
||||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
|
||||||
BACKGROUND_linear = true
|
|
||||||
BORDER = resources/pocket-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;grey_balance;response_time;blending_mode"
|
|
||||||
video_scale = "6.0"
|
|
||||||
grey_balance = 3.0
|
|
||||||
response_time = 0.444
|
|
||||||
blending_mode = 0.0
|
|
||||||
|
|
|
@ -1,47 +0,0 @@
|
||||||
shaders = 6
|
|
||||||
shader0 = shader-files/gb-pass0.slang
|
|
||||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
|
||||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
|
||||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
|
||||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
|
||||||
shader5 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = viewport
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 1
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1
|
|
||||||
|
|
||||||
scale_type4 = source
|
|
||||||
scale4 = 1
|
|
||||||
|
|
||||||
scale_type5 = source
|
|
||||||
scale5 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = false
|
|
||||||
filter_linear4 = false
|
|
||||||
filter_linear5 = true
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
|
||||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
|
|
||||||
COLOR_PALETTE_linear = false
|
|
||||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
|
||||||
BACKGROUND_linear = true
|
|
||||||
BORDER = resources/pocket-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;grey_balance;response_time;blending_mode"
|
|
||||||
video_scale = "7.0"
|
|
||||||
grey_balance = 3.0
|
|
||||||
response_time = 0.444
|
|
||||||
blending_mode = 0.0
|
|
||||||
|
|
|
@ -1,32 +0,0 @@
|
||||||
shaders = "4"
|
|
||||||
|
|
||||||
shader0 = "../../motionblur/shaders/feedback.slang"
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1.0
|
|
||||||
filter_linear0 = false
|
|
||||||
|
|
||||||
shader1 = "../shaders/color/gba-color.slang"
|
|
||||||
filter_linear1 = false
|
|
||||||
|
|
||||||
shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
|
||||||
filter_linear2 = "false"
|
|
||||||
wrap_mode2 = "clamp_to_border"
|
|
||||||
scale_type_x2 = "source"
|
|
||||||
scale_x2 = "3.000000"
|
|
||||||
scale_type_y2 = "source"
|
|
||||||
scale_y2 = "3.000000"
|
|
||||||
|
|
||||||
shader3 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear3 = "true"
|
|
||||||
wrap_mode3 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale;GRID_STRENGTH;mixfactor"
|
|
||||||
GRID_STRENGTH = "0.150000"
|
|
||||||
video_scale = "3.0"
|
|
||||||
mixfactor = "0.50"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/gba-border-square-4x.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "false"
|
|
|
@ -1,32 +0,0 @@
|
||||||
shaders = "4"
|
|
||||||
|
|
||||||
shader0 = "../../motionblur/shaders/feedback.slang"
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1.0
|
|
||||||
filter_linear0 = false
|
|
||||||
|
|
||||||
shader1 = "../shaders/color/gba-color.slang"
|
|
||||||
filter_linear1 = false
|
|
||||||
|
|
||||||
shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
|
||||||
filter_linear2 = "false"
|
|
||||||
wrap_mode2 = "clamp_to_border"
|
|
||||||
scale_type_x2 = "source"
|
|
||||||
scale_x2 = "4.000000"
|
|
||||||
scale_type_y2 = "source"
|
|
||||||
scale_y2 = "4.000000"
|
|
||||||
|
|
||||||
shader3 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear3 = "true"
|
|
||||||
wrap_mode3 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale;GRID_STRENGTH;mixfactor"
|
|
||||||
GRID_STRENGTH = "0.150000"
|
|
||||||
video_scale = "4.0"
|
|
||||||
mixfactor = "0.50"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/gba-border-square-4x.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "false"
|
|
|
@ -1,32 +0,0 @@
|
||||||
shaders = "4"
|
|
||||||
|
|
||||||
shader0 = "../../motionblur/shaders/feedback.slang"
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1.0
|
|
||||||
filter_linear0 = false
|
|
||||||
|
|
||||||
shader1 = "../shaders/color/gba-color.slang"
|
|
||||||
filter_linear1 = false
|
|
||||||
|
|
||||||
shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
|
||||||
filter_linear2 = "false"
|
|
||||||
wrap_mode2 = "clamp_to_border"
|
|
||||||
scale_type_x2 = "source"
|
|
||||||
scale_x2 = "5.000000"
|
|
||||||
scale_type_y2 = "source"
|
|
||||||
scale_y2 = "5.000000"
|
|
||||||
|
|
||||||
shader3 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear3 = "true"
|
|
||||||
wrap_mode3 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale;GRID_STRENGTH;mixfactor"
|
|
||||||
GRID_STRENGTH = "0.150000"
|
|
||||||
video_scale = "5.0"
|
|
||||||
mixfactor = "0.50"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/gba-border-square-4x.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "false"
|
|
|
@ -1,32 +0,0 @@
|
||||||
shaders = "4"
|
|
||||||
|
|
||||||
shader0 = "../../motionblur/shaders/feedback.slang"
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1.0
|
|
||||||
filter_linear0 = false
|
|
||||||
|
|
||||||
shader1 = "../shaders/color/gba-color.slang"
|
|
||||||
filter_linear1 = false
|
|
||||||
|
|
||||||
shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
|
||||||
filter_linear2 = "false"
|
|
||||||
wrap_mode2 = "clamp_to_border"
|
|
||||||
scale_type_x2 = "source"
|
|
||||||
scale_x2 = "6.000000"
|
|
||||||
scale_type_y2 = "source"
|
|
||||||
scale_y2 = "6.000000"
|
|
||||||
|
|
||||||
shader3 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear3 = "true"
|
|
||||||
wrap_mode3 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale;GRID_STRENGTH;mixfactor"
|
|
||||||
GRID_STRENGTH = "0.150000"
|
|
||||||
video_scale = "6.0"
|
|
||||||
mixfactor = "0.50"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/gba-border-square-4x.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "false"
|
|
|
@ -1,27 +0,0 @@
|
||||||
shaders = 4
|
|
||||||
|
|
||||||
shader0 = ../../motionblur/shaders/response-time.slang
|
|
||||||
filter_linear0 = false
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1.0
|
|
||||||
|
|
||||||
shader1 = ../shaders/mgba/agb001.slang
|
|
||||||
filter_linear1 = false
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 4.0
|
|
||||||
|
|
||||||
shader2 = ../shaders/color/gba-color.slang
|
|
||||||
filter_linear2 = false
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1.0
|
|
||||||
|
|
||||||
shader3 = shader-files/gb-pass-5.slang
|
|
||||||
filter_linear3 = true
|
|
||||||
|
|
||||||
textures = BORDER
|
|
||||||
|
|
||||||
BORDER = resources/gba-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale"
|
|
||||||
video_scale = "4.0"
|
|
|
@ -1,27 +0,0 @@
|
||||||
shaders = 4
|
|
||||||
|
|
||||||
shader0 = ../../motionblur/shaders/response-time.slang
|
|
||||||
filter_linear0 = false
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1.0
|
|
||||||
|
|
||||||
shader1 = ../shaders/mgba/agb001.slang
|
|
||||||
filter_linear1 = false
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 4.0
|
|
||||||
|
|
||||||
shader2 = ../shaders/color/gba-color.slang
|
|
||||||
filter_linear2 = false
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1.0
|
|
||||||
|
|
||||||
shader3 = shader-files/gb-pass-5.slang
|
|
||||||
filter_linear3 = true
|
|
||||||
|
|
||||||
textures = BORDER
|
|
||||||
|
|
||||||
BORDER = resources/gba-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale"
|
|
||||||
video_scale = "3.0"
|
|
|
@ -15,13 +15,10 @@ filter_linear2 = false
|
||||||
scale_type2 = source
|
scale_type2 = source
|
||||||
scale2 = 1.0
|
scale2 = 1.0
|
||||||
|
|
||||||
shader3 = shader-files/gb-pass-5.slang
|
shader3 = shader-files/border-auto-scale.slang
|
||||||
filter_linear3 = true
|
filter_linear3 = true
|
||||||
|
|
||||||
textures = BORDER
|
textures = BORDER
|
||||||
|
|
||||||
BORDER = resources/gba-border-square-4x.png
|
BORDER = resources/gba-border-square-4x.png
|
||||||
BORDER_linear = true
|
BORDER_linear = true
|
||||||
|
|
||||||
parameters = "video_scale"
|
|
||||||
video_scale = "4.0"
|
|
|
@ -1,32 +0,0 @@
|
||||||
shaders = 5
|
|
||||||
|
|
||||||
shader0 = ../../motionblur/shaders/response-time.slang
|
|
||||||
filter_linear0 = false
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1.0
|
|
||||||
|
|
||||||
shader1 = ../shaders/mgba/ags001.slang
|
|
||||||
filter_linear1 = false
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 4.0
|
|
||||||
|
|
||||||
shader2 = ../shaders/color/gba-color.slang
|
|
||||||
filter_linear2 = false
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1.0
|
|
||||||
|
|
||||||
shader3 = ../shaders/mgba/ags001-light.slang
|
|
||||||
filter_linear3 = false
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1.0
|
|
||||||
|
|
||||||
shader4 = shader-files/gb-pass-5.slang
|
|
||||||
filter_linear4 = true
|
|
||||||
|
|
||||||
textures = BORDER
|
|
||||||
|
|
||||||
BORDER = resources/gba-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale"
|
|
||||||
video_scale = "1.0"
|
|
|
@ -1,32 +0,0 @@
|
||||||
shaders = 5
|
|
||||||
|
|
||||||
shader0 = ../../motionblur/shaders/response-time.slang
|
|
||||||
filter_linear0 = false
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1.0
|
|
||||||
|
|
||||||
shader1 = ../shaders/mgba/ags001.slang
|
|
||||||
filter_linear1 = false
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 4.0
|
|
||||||
|
|
||||||
shader2 = ../shaders/color/gba-color.slang
|
|
||||||
filter_linear2 = false
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1.0
|
|
||||||
|
|
||||||
shader3 = ../shaders/mgba/ags001-light.slang
|
|
||||||
filter_linear3 = false
|
|
||||||
scale_type3 = source
|
|
||||||
scale3 = 1.0
|
|
||||||
|
|
||||||
shader4 = shader-files/gb-pass-5.slang
|
|
||||||
filter_linear4 = true
|
|
||||||
|
|
||||||
textures = BORDER
|
|
||||||
|
|
||||||
BORDER = resources/gba-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale"
|
|
||||||
video_scale = "3.0"
|
|
|
@ -20,13 +20,10 @@ filter_linear3 = false
|
||||||
scale_type3 = source
|
scale_type3 = source
|
||||||
scale3 = 1.0
|
scale3 = 1.0
|
||||||
|
|
||||||
shader4 = shader-files/gb-pass-5.slang
|
shader4 = shader-files/border-auto-scale.slang
|
||||||
filter_linear4 = true
|
filter_linear4 = true
|
||||||
|
|
||||||
textures = BORDER
|
textures = BORDER
|
||||||
|
|
||||||
BORDER = resources/gba-border-square-4x.png
|
BORDER = resources/gba-border-square-4x.png
|
||||||
BORDER_linear = true
|
BORDER_linear = true
|
||||||
|
|
||||||
parameters = "video_scale"
|
|
||||||
video_scale = "2.0"
|
|
|
@ -1,41 +0,0 @@
|
||||||
shaders = 4
|
|
||||||
shader0 = ../../motionblur/shaders/response-time.slang
|
|
||||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
|
||||||
shader2 = ../shaders/color/gba-color.slang
|
|
||||||
shader3 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 2
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = true
|
|
||||||
|
|
||||||
textures = BORDER
|
|
||||||
|
|
||||||
BORDER = resources/gba-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
|
||||||
video_scale = "2.0"
|
|
||||||
RSUBPIX_R = "0.750000"
|
|
||||||
RSUBPIX_G = "0.000000"
|
|
||||||
RSUBPIX_B = "0.000000"
|
|
||||||
GSUBPIX_R = "0.000000"
|
|
||||||
GSUBPIX_G = "0.750000"
|
|
||||||
GSUBPIX_B = "0.000000"
|
|
||||||
BSUBPIX_R = "0.000000"
|
|
||||||
BSUBPIX_G = "0.000000"
|
|
||||||
BSUBPIX_B = "0.750000"
|
|
||||||
gain = "1.500000"
|
|
||||||
gamma = "2.200000"
|
|
||||||
blacklevel = "0.000000"
|
|
||||||
ambient = "0.000000"
|
|
||||||
BGR = "1.000000"
|
|
|
@ -1,41 +0,0 @@
|
||||||
shaders = 4
|
|
||||||
shader0 = ../../motionblur/shaders/response-time.slang
|
|
||||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
|
||||||
shader2 = ../shaders/color/gba-color.slang
|
|
||||||
shader3 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 3
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = true
|
|
||||||
|
|
||||||
textures = BORDER
|
|
||||||
|
|
||||||
BORDER = resources/gba-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
|
||||||
video_scale = "3.0"
|
|
||||||
RSUBPIX_R = "0.750000"
|
|
||||||
RSUBPIX_G = "0.000000"
|
|
||||||
RSUBPIX_B = "0.000000"
|
|
||||||
GSUBPIX_R = "0.000000"
|
|
||||||
GSUBPIX_G = "0.750000"
|
|
||||||
GSUBPIX_B = "0.000000"
|
|
||||||
BSUBPIX_R = "0.000000"
|
|
||||||
BSUBPIX_G = "0.000000"
|
|
||||||
BSUBPIX_B = "0.750000"
|
|
||||||
gain = "1.500000"
|
|
||||||
gamma = "2.200000"
|
|
||||||
blacklevel = "0.000000"
|
|
||||||
ambient = "0.000000"
|
|
||||||
BGR = "1.000000"
|
|
|
@ -1,41 +0,0 @@
|
||||||
shaders = 4
|
|
||||||
shader0 = ../../motionblur/shaders/response-time.slang
|
|
||||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
|
||||||
shader2 = ../shaders/color/gba-color.slang
|
|
||||||
shader3 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 5
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = true
|
|
||||||
|
|
||||||
textures = BORDER
|
|
||||||
|
|
||||||
BORDER = resources/gba-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
|
||||||
video_scale = "5.0"
|
|
||||||
RSUBPIX_R = "0.750000"
|
|
||||||
RSUBPIX_G = "0.000000"
|
|
||||||
RSUBPIX_B = "0.000000"
|
|
||||||
GSUBPIX_R = "0.000000"
|
|
||||||
GSUBPIX_G = "0.750000"
|
|
||||||
GSUBPIX_B = "0.000000"
|
|
||||||
BSUBPIX_R = "0.000000"
|
|
||||||
BSUBPIX_G = "0.000000"
|
|
||||||
BSUBPIX_B = "0.750000"
|
|
||||||
gain = "1.500000"
|
|
||||||
gamma = "2.200000"
|
|
||||||
blacklevel = "0.000000"
|
|
||||||
ambient = "0.000000"
|
|
||||||
BGR = "1.000000"
|
|
|
@ -1,41 +0,0 @@
|
||||||
shaders = 4
|
|
||||||
shader0 = ../../motionblur/shaders/response-time.slang
|
|
||||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
|
||||||
shader2 = ../shaders/color/gba-color.slang
|
|
||||||
shader3 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 6
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = true
|
|
||||||
|
|
||||||
textures = BORDER
|
|
||||||
|
|
||||||
BORDER = resources/gba-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
|
||||||
video_scale = "6.0"
|
|
||||||
RSUBPIX_R = "0.750000"
|
|
||||||
RSUBPIX_G = "0.000000"
|
|
||||||
RSUBPIX_B = "0.000000"
|
|
||||||
GSUBPIX_R = "0.000000"
|
|
||||||
GSUBPIX_G = "0.750000"
|
|
||||||
GSUBPIX_B = "0.000000"
|
|
||||||
BSUBPIX_R = "0.000000"
|
|
||||||
BSUBPIX_G = "0.000000"
|
|
||||||
BSUBPIX_B = "0.750000"
|
|
||||||
gain = "1.500000"
|
|
||||||
gamma = "2.200000"
|
|
||||||
blacklevel = "0.000000"
|
|
||||||
ambient = "0.000000"
|
|
||||||
BGR = "1.000000"
|
|
|
@ -2,7 +2,7 @@ shaders = 4
|
||||||
shader0 = ../../motionblur/shaders/response-time.slang
|
shader0 = ../../motionblur/shaders/response-time.slang
|
||||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
||||||
shader2 = ../shaders/color/gba-color.slang
|
shader2 = ../shaders/color/gba-color.slang
|
||||||
shader3 = shader-files/gb-pass-5.slang
|
shader3 = shader-files/border-auto-scale.slang
|
||||||
|
|
||||||
scale_type0 = source
|
scale_type0 = source
|
||||||
scale0 = 1
|
scale0 = 1
|
||||||
|
@ -23,8 +23,7 @@ textures = BORDER
|
||||||
BORDER = resources/gba-border-square-4x.png
|
BORDER = resources/gba-border-square-4x.png
|
||||||
BORDER_linear = true
|
BORDER_linear = true
|
||||||
|
|
||||||
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
parameters = "RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
||||||
video_scale = "4.0"
|
|
||||||
RSUBPIX_R = "0.750000"
|
RSUBPIX_R = "0.750000"
|
||||||
RSUBPIX_G = "0.000000"
|
RSUBPIX_G = "0.000000"
|
||||||
RSUBPIX_B = "0.000000"
|
RSUBPIX_B = "0.000000"
|
|
@ -11,18 +11,15 @@ filter_linear1 = false
|
||||||
shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear2 = "false"
|
filter_linear2 = "false"
|
||||||
wrap_mode2 = "clamp_to_border"
|
wrap_mode2 = "clamp_to_border"
|
||||||
scale_type_x2 = "source"
|
scale_type2 = "source"
|
||||||
scale_x2 = "2.000000"
|
scale2 = "4.0"
|
||||||
scale_type_y2 = "source"
|
|
||||||
scale_y2 = "2.000000"
|
|
||||||
|
|
||||||
shader3 = "shader-files/gb-pass-5.slang"
|
shader3 = "shader-files/border-auto-scale.slang"
|
||||||
filter_linear3 = "true"
|
filter_linear3 = "true"
|
||||||
wrap_mode3 = "clamp_to_border"
|
wrap_mode3 = "clamp_to_border"
|
||||||
|
|
||||||
parameters = "video_scale;GRID_STRENGTH;mixfactor"
|
parameters = "GRID_STRENGTH;mixfactor"
|
||||||
GRID_STRENGTH = "0.150000"
|
GRID_STRENGTH = "0.150000"
|
||||||
video_scale = "2.0"
|
|
||||||
mixfactor = "0.50"
|
mixfactor = "0.50"
|
||||||
|
|
||||||
textures = "BORDER"
|
textures = "BORDER"
|
|
@ -1,22 +0,0 @@
|
||||||
shaders = "2"
|
|
||||||
|
|
||||||
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
|
||||||
filter_linear0 = "false"
|
|
||||||
wrap_mode0 = "clamp_to_border"
|
|
||||||
scale_type_x0 = "source"
|
|
||||||
scale_x0 = "3.000000"
|
|
||||||
scale_type_y0 = "source"
|
|
||||||
scale_y0 = "3.000000"
|
|
||||||
|
|
||||||
shader1 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear1 = "true"
|
|
||||||
wrap_mode1 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale"
|
|
||||||
video_scale = "3.0"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/color-border-square-4x.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "false"
|
|
|
@ -1,22 +0,0 @@
|
||||||
shaders = "2"
|
|
||||||
|
|
||||||
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
|
||||||
filter_linear0 = "false"
|
|
||||||
wrap_mode0 = "clamp_to_border"
|
|
||||||
scale_type_x0 = "source"
|
|
||||||
scale_x0 = "4.000000"
|
|
||||||
scale_type_y0 = "source"
|
|
||||||
scale_y0 = "4.000000"
|
|
||||||
|
|
||||||
shader1 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear1 = "true"
|
|
||||||
wrap_mode1 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale"
|
|
||||||
video_scale = "4.0"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/color-border-square-4x.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "false"
|
|
|
@ -1,22 +0,0 @@
|
||||||
shaders = "2"
|
|
||||||
|
|
||||||
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
|
||||||
filter_linear0 = "false"
|
|
||||||
wrap_mode0 = "clamp_to_border"
|
|
||||||
scale_type_x0 = "source"
|
|
||||||
scale_x0 = "5.000000"
|
|
||||||
scale_type_y0 = "source"
|
|
||||||
scale_y0 = "5.000000"
|
|
||||||
|
|
||||||
shader1 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear1 = "true"
|
|
||||||
wrap_mode1 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale"
|
|
||||||
video_scale = "5.0"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/color-border-square-4x.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "false"
|
|
|
@ -1,22 +0,0 @@
|
||||||
shaders = "2"
|
|
||||||
|
|
||||||
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
|
||||||
filter_linear0 = "false"
|
|
||||||
wrap_mode0 = "clamp_to_border"
|
|
||||||
scale_type_x0 = "source"
|
|
||||||
scale_x0 = "6.000000"
|
|
||||||
scale_type_y0 = "source"
|
|
||||||
scale_y0 = "6.000000"
|
|
||||||
|
|
||||||
shader1 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear1 = "true"
|
|
||||||
wrap_mode1 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale"
|
|
||||||
video_scale = "6.0"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/color-border-square-4x.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "false"
|
|
|
@ -1,41 +0,0 @@
|
||||||
shaders = 4
|
|
||||||
shader0 = ../../motionblur/shaders/response-time.slang
|
|
||||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
|
||||||
shader2 = ../shaders/color/gbc-color.slang
|
|
||||||
shader3 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 2
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = true
|
|
||||||
|
|
||||||
textures = BORDER
|
|
||||||
|
|
||||||
BORDER = resources/color-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
|
||||||
video_scale = "2.0"
|
|
||||||
RSUBPIX_R = "0.750000"
|
|
||||||
RSUBPIX_G = "0.000000"
|
|
||||||
RSUBPIX_B = "0.000000"
|
|
||||||
GSUBPIX_R = "0.000000"
|
|
||||||
GSUBPIX_G = "0.750000"
|
|
||||||
GSUBPIX_B = "0.000000"
|
|
||||||
BSUBPIX_R = "0.000000"
|
|
||||||
BSUBPIX_G = "0.000000"
|
|
||||||
BSUBPIX_B = "0.750000"
|
|
||||||
gain = "1.500000"
|
|
||||||
gamma = "2.200000"
|
|
||||||
blacklevel = "0.000000"
|
|
||||||
ambient = "0.000000"
|
|
||||||
BGR = "0.000000"
|
|
|
@ -1,41 +0,0 @@
|
||||||
shaders = 4
|
|
||||||
shader0 = ../../motionblur/shaders/response-time.slang
|
|
||||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
|
||||||
shader2 = ../shaders/color/gbc-color.slang
|
|
||||||
shader3 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 3
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = true
|
|
||||||
|
|
||||||
textures = BORDER
|
|
||||||
|
|
||||||
BORDER = resources/color-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
|
||||||
video_scale = "3.0"
|
|
||||||
RSUBPIX_R = "0.750000"
|
|
||||||
RSUBPIX_G = "0.000000"
|
|
||||||
RSUBPIX_B = "0.000000"
|
|
||||||
GSUBPIX_R = "0.000000"
|
|
||||||
GSUBPIX_G = "0.750000"
|
|
||||||
GSUBPIX_B = "0.000000"
|
|
||||||
BSUBPIX_R = "0.000000"
|
|
||||||
BSUBPIX_G = "0.000000"
|
|
||||||
BSUBPIX_B = "0.750000"
|
|
||||||
gain = "1.500000"
|
|
||||||
gamma = "2.200000"
|
|
||||||
blacklevel = "0.000000"
|
|
||||||
ambient = "0.000000"
|
|
||||||
BGR = "0.000000"
|
|
|
@ -1,41 +0,0 @@
|
||||||
shaders = 4
|
|
||||||
shader0 = ../../motionblur/shaders/response-time.slang
|
|
||||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
|
||||||
shader2 = ../shaders/color/gbc-color.slang
|
|
||||||
shader3 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 5
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = true
|
|
||||||
|
|
||||||
textures = BORDER
|
|
||||||
|
|
||||||
BORDER = resources/color-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
|
||||||
video_scale = "5.0"
|
|
||||||
RSUBPIX_R = "0.750000"
|
|
||||||
RSUBPIX_G = "0.000000"
|
|
||||||
RSUBPIX_B = "0.000000"
|
|
||||||
GSUBPIX_R = "0.000000"
|
|
||||||
GSUBPIX_G = "0.750000"
|
|
||||||
GSUBPIX_B = "0.000000"
|
|
||||||
BSUBPIX_R = "0.000000"
|
|
||||||
BSUBPIX_G = "0.000000"
|
|
||||||
BSUBPIX_B = "0.750000"
|
|
||||||
gain = "1.500000"
|
|
||||||
gamma = "2.200000"
|
|
||||||
blacklevel = "0.000000"
|
|
||||||
ambient = "0.000000"
|
|
||||||
BGR = "0.000000"
|
|
|
@ -1,41 +0,0 @@
|
||||||
shaders = 4
|
|
||||||
shader0 = ../../motionblur/shaders/response-time.slang
|
|
||||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
|
||||||
shader2 = ../shaders/color/gbc-color.slang
|
|
||||||
shader3 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 6
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = true
|
|
||||||
|
|
||||||
textures = BORDER
|
|
||||||
|
|
||||||
BORDER = resources/color-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
|
||||||
video_scale = "6.0"
|
|
||||||
RSUBPIX_R = "0.750000"
|
|
||||||
RSUBPIX_G = "0.000000"
|
|
||||||
RSUBPIX_B = "0.000000"
|
|
||||||
GSUBPIX_R = "0.000000"
|
|
||||||
GSUBPIX_G = "0.750000"
|
|
||||||
GSUBPIX_B = "0.000000"
|
|
||||||
BSUBPIX_R = "0.000000"
|
|
||||||
BSUBPIX_G = "0.000000"
|
|
||||||
BSUBPIX_B = "0.750000"
|
|
||||||
gain = "1.500000"
|
|
||||||
gamma = "2.200000"
|
|
||||||
blacklevel = "0.000000"
|
|
||||||
ambient = "0.000000"
|
|
||||||
BGR = "0.000000"
|
|
|
@ -1,41 +0,0 @@
|
||||||
shaders = 4
|
|
||||||
shader0 = ../../motionblur/shaders/response-time.slang
|
|
||||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
|
||||||
shader2 = ../shaders/color/gbc-color.slang
|
|
||||||
shader3 = shader-files/gb-pass-5.slang
|
|
||||||
|
|
||||||
scale_type0 = source
|
|
||||||
scale0 = 1
|
|
||||||
|
|
||||||
scale_type1 = source
|
|
||||||
scale1 = 7
|
|
||||||
|
|
||||||
scale_type2 = source
|
|
||||||
scale2 = 1
|
|
||||||
|
|
||||||
filter_linear0 = false
|
|
||||||
filter_linear1 = false
|
|
||||||
filter_linear2 = false
|
|
||||||
filter_linear3 = true
|
|
||||||
|
|
||||||
textures = BORDER
|
|
||||||
|
|
||||||
BORDER = resources/color-border-square-4x.png
|
|
||||||
BORDER_linear = true
|
|
||||||
|
|
||||||
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
|
||||||
video_scale = "7.0"
|
|
||||||
RSUBPIX_R = "0.750000"
|
|
||||||
RSUBPIX_G = "0.000000"
|
|
||||||
RSUBPIX_B = "0.000000"
|
|
||||||
GSUBPIX_R = "0.000000"
|
|
||||||
GSUBPIX_G = "0.750000"
|
|
||||||
GSUBPIX_B = "0.000000"
|
|
||||||
BSUBPIX_R = "0.000000"
|
|
||||||
BSUBPIX_G = "0.000000"
|
|
||||||
BSUBPIX_B = "0.750000"
|
|
||||||
gain = "1.500000"
|
|
||||||
gamma = "2.200000"
|
|
||||||
blacklevel = "0.000000"
|
|
||||||
ambient = "0.000000"
|
|
||||||
BGR = "0.000000"
|
|
|
@ -2,7 +2,7 @@ shaders = 4
|
||||||
shader0 = ../../motionblur/shaders/response-time.slang
|
shader0 = ../../motionblur/shaders/response-time.slang
|
||||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
||||||
shader2 = ../shaders/color/gbc-color.slang
|
shader2 = ../shaders/color/gbc-color.slang
|
||||||
shader3 = shader-files/gb-pass-5.slang
|
shader3 = shader-files/border-auto-scale.slang
|
||||||
|
|
||||||
scale_type0 = source
|
scale_type0 = source
|
||||||
scale0 = 1
|
scale0 = 1
|
||||||
|
@ -23,8 +23,7 @@ textures = BORDER
|
||||||
BORDER = resources/color-border-square-4x.png
|
BORDER = resources/color-border-square-4x.png
|
||||||
BORDER_linear = true
|
BORDER_linear = true
|
||||||
|
|
||||||
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
parameters = "RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
||||||
video_scale = "4.0"
|
|
||||||
RSUBPIX_R = "0.750000"
|
RSUBPIX_R = "0.750000"
|
||||||
RSUBPIX_G = "0.000000"
|
RSUBPIX_G = "0.000000"
|
||||||
RSUBPIX_B = "0.000000"
|
RSUBPIX_B = "0.000000"
|
|
@ -3,18 +3,13 @@ shaders = "2"
|
||||||
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type0 = "source"
|
||||||
scale_x0 = "2.000000"
|
scale0 = "4.0"
|
||||||
scale_type_y0 = "source"
|
|
||||||
scale_y0 = "2.000000"
|
|
||||||
|
|
||||||
shader1 = "shader-files/gb-pass-5.slang"
|
shader1 = "shader-files/border-auto-scale.slang"
|
||||||
filter_linear1 = "true"
|
filter_linear1 = "true"
|
||||||
wrap_mode1 = "clamp_to_border"
|
wrap_mode1 = "clamp_to_border"
|
||||||
|
|
||||||
parameters = "video_scale"
|
|
||||||
video_scale = "2.0"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
textures = "BORDER"
|
||||||
BORDER = "resources/color-border-square-4x.png"
|
BORDER = "resources/color-border-square-4x.png"
|
||||||
BORDER_linear = "true"
|
BORDER_linear = "true"
|
|
@ -1,23 +0,0 @@
|
||||||
shaders = "2"
|
|
||||||
|
|
||||||
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
|
||||||
filter_linear0 = "false"
|
|
||||||
wrap_mode0 = "clamp_to_border"
|
|
||||||
scale_type_x0 = "source"
|
|
||||||
scale_x0 = "4.800000"
|
|
||||||
scale_type_y0 = "source"
|
|
||||||
scale_y0 = "4.000000"
|
|
||||||
|
|
||||||
shader1 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear1 = "true"
|
|
||||||
wrap_mode1 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale;GRID_STRENGTH"
|
|
||||||
GRID_STRENGTH = "0.150000"
|
|
||||||
video_scale = "2.0"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/gg-border-square-4x.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "false"
|
|
|
@ -1,22 +0,0 @@
|
||||||
shaders = "2"
|
|
||||||
|
|
||||||
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
|
||||||
filter_linear0 = "false"
|
|
||||||
wrap_mode0 = "clamp_to_border"
|
|
||||||
scale_type_x0 = "source"
|
|
||||||
scale_x0 = "3.600000"
|
|
||||||
scale_type_y0 = "source"
|
|
||||||
scale_y0 = "3.000000"
|
|
||||||
|
|
||||||
shader1 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear1 = "true"
|
|
||||||
wrap_mode1 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale"
|
|
||||||
video_scale = "3.0"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/gg-border-square-4x.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "false"
|
|
|
@ -1,23 +0,0 @@
|
||||||
shaders = "2"
|
|
||||||
|
|
||||||
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
|
||||||
filter_linear0 = "false"
|
|
||||||
wrap_mode0 = "clamp_to_border"
|
|
||||||
scale_type_x0 = "source"
|
|
||||||
scale_x0 = "6.000000"
|
|
||||||
scale_type_y0 = "source"
|
|
||||||
scale_y0 = "5.000000"
|
|
||||||
|
|
||||||
shader1 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear1 = "true"
|
|
||||||
wrap_mode1 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale;GRID_STRENGTH"
|
|
||||||
GRID_STRENGTH = "0.050000"
|
|
||||||
video_scale = "5.0"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/gg-border-square-4x.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "false"
|
|
|
@ -1,23 +0,0 @@
|
||||||
shaders = "2"
|
|
||||||
|
|
||||||
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
|
||||||
filter_linear0 = "false"
|
|
||||||
wrap_mode0 = "clamp_to_border"
|
|
||||||
scale_type_x0 = "source"
|
|
||||||
scale_x0 = "7.200000"
|
|
||||||
scale_type_y0 = "source"
|
|
||||||
scale_y0 = "6.000000"
|
|
||||||
|
|
||||||
shader1 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear1 = "true"
|
|
||||||
wrap_mode1 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale;GRID_STRENGTH"
|
|
||||||
GRID_STRENGTH = "0.050000"
|
|
||||||
video_scale = "6.0"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/gg-border-square-4x.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "false"
|
|
|
@ -8,13 +8,12 @@ scale_x0 = "4.800000"
|
||||||
scale_type_y0 = "source"
|
scale_type_y0 = "source"
|
||||||
scale_y0 = "4.000000"
|
scale_y0 = "4.000000"
|
||||||
|
|
||||||
shader1 = "shader-files/gb-pass-5.slang"
|
shader1 = "shader-files/border-auto-scale.slang"
|
||||||
filter_linear1 = "true"
|
filter_linear1 = "true"
|
||||||
wrap_mode1 = "clamp_to_border"
|
wrap_mode1 = "clamp_to_border"
|
||||||
|
|
||||||
parameters = "video_scale;GRID_STRENGTH"
|
parameters = "GRID_STRENGTH"
|
||||||
GRID_STRENGTH = "0.050000"
|
GRID_STRENGTH = "0.050000"
|
||||||
video_scale = "4.0"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
textures = "BORDER"
|
||||||
BORDER = "resources/gg-border-square-4x.png"
|
BORDER = "resources/gg-border-square-4x.png"
|
|
@ -1,23 +0,0 @@
|
||||||
shaders = "2"
|
|
||||||
|
|
||||||
shader0 = "../../stock.slang"
|
|
||||||
filter_linear0 = "false"
|
|
||||||
wrap_mode0 = "clamp_to_border"
|
|
||||||
scale_type_x0 = "source"
|
|
||||||
scale_x0 = "4.000000"
|
|
||||||
scale_type_y0 = "source"
|
|
||||||
scale_y0 = "4.000000"
|
|
||||||
|
|
||||||
shader1 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear1 = "true"
|
|
||||||
wrap_mode1 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale;GRID_STRENGTH"
|
|
||||||
GRID_STRENGTH = 0.2
|
|
||||||
video_scale = "2.0"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/psp border.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "true"
|
|
|
@ -1,23 +0,0 @@
|
||||||
shaders = "2"
|
|
||||||
|
|
||||||
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
|
||||||
filter_linear0 = "false"
|
|
||||||
wrap_mode0 = "clamp_to_border"
|
|
||||||
scale_type_x0 = "source"
|
|
||||||
scale_x0 = "4.000000"
|
|
||||||
scale_type_y0 = "source"
|
|
||||||
scale_y0 = "4.000000"
|
|
||||||
|
|
||||||
shader1 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear1 = "true"
|
|
||||||
wrap_mode1 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale;GRID_STRENGTH"
|
|
||||||
GRID_STRENGTH = 0.10
|
|
||||||
video_scale = "3.0"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/psp border.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "true"
|
|
|
@ -1,23 +0,0 @@
|
||||||
shaders = "2"
|
|
||||||
|
|
||||||
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
|
||||||
filter_linear0 = "false"
|
|
||||||
wrap_mode0 = "clamp_to_border"
|
|
||||||
scale_type_x0 = "source"
|
|
||||||
scale_x0 = "4.000000"
|
|
||||||
scale_type_y0 = "source"
|
|
||||||
scale_y0 = "4.000000"
|
|
||||||
|
|
||||||
shader1 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear1 = "true"
|
|
||||||
wrap_mode1 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale;GRID_STRENGTH"
|
|
||||||
GRID_STRENGTH = 0.15
|
|
||||||
video_scale = "4.0"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/psp border.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "true"
|
|
|
@ -1,23 +0,0 @@
|
||||||
shaders = "2"
|
|
||||||
|
|
||||||
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
|
||||||
filter_linear0 = "false"
|
|
||||||
wrap_mode0 = "clamp_to_border"
|
|
||||||
scale_type_x0 = "source"
|
|
||||||
scale_x0 = "6.000000"
|
|
||||||
scale_type_y0 = "source"
|
|
||||||
scale_y0 = "6.000000"
|
|
||||||
|
|
||||||
shader1 = "shader-files/gb-pass-5.slang"
|
|
||||||
filter_linear1 = "true"
|
|
||||||
wrap_mode1 = "clamp_to_border"
|
|
||||||
|
|
||||||
parameters = "video_scale;GRID_STRENGTH"
|
|
||||||
GRID_STRENGTH = 0.15
|
|
||||||
video_scale = "6.0"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
|
||||||
BORDER = "resources/psp border.png"
|
|
||||||
BORDER_linear = "true"
|
|
||||||
BORDER_wrap_mode = "clamp_to_border"
|
|
||||||
BORDER_mipmap = "true"
|
|
|
@ -3,18 +3,15 @@ shaders = "2"
|
||||||
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type0 = "source"
|
||||||
scale_x0 = "5.000000"
|
scale0 = "4.0"
|
||||||
scale_type_y0 = "source"
|
|
||||||
scale_y0 = "5.000000"
|
|
||||||
|
|
||||||
shader1 = "shader-files/gb-pass-5.slang"
|
shader1 = "shader-files/border-auto-scale.slang"
|
||||||
filter_linear1 = "true"
|
filter_linear1 = "true"
|
||||||
wrap_mode1 = "clamp_to_border"
|
wrap_mode1 = "clamp_to_border"
|
||||||
|
|
||||||
parameters = "video_scale;GRID_STRENGTH"
|
parameters = "GRID_STRENGTH"
|
||||||
GRID_STRENGTH = 0.15
|
GRID_STRENGTH = 0.15
|
||||||
video_scale = "5.0"
|
|
||||||
|
|
||||||
textures = "BORDER"
|
textures = "BORDER"
|
||||||
BORDER = "resources/psp border.png"
|
BORDER = "resources/psp border.png"
|
Loading…
Reference in a new issue