handheld border major cleanup

This commit is contained in:
nfp0 2022-05-07 23:49:50 +01:00
parent e53d1be562
commit 013ff5aace
65 changed files with 19 additions and 2020 deletions

View file

@ -1,47 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/gb-pass-5.slang
filter_linear5 = true
scale_type5 = source
scale5 = 1.0
parameters = "video_scale;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
video_scale = "2.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/dmg-background.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true

View file

@ -1,45 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/gb-pass-5.slang
filter_linear5 = true
parameters = "video_scale;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
video_scale = "3.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/dmg-background.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true

View file

@ -1,45 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/gb-pass-5.slang
filter_linear5 = true
parameters = "video_scale;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
video_scale = "5.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/dmg-background.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true

View file

@ -1,45 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/gb-pass-5.slang
filter_linear5 = true
parameters = "video_scale;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
video_scale = "6.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/dmg-background.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true

View file

@ -1,46 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;grey_balance;response_time;blending_mode"
video_scale = "2.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

View file

@ -1,47 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;grey_balance;response_time;blending_mode"
video_scale = "3.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

View file

@ -1,46 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;grey_balance;response_time;blending_mode"
video_scale = "5.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

View file

@ -1,46 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;grey_balance;response_time;blending_mode"
video_scale = "6.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

View file

@ -1,46 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;grey_balance;response_time;blending_mode"
video_scale = "7.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

View file

@ -1,47 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;screen_light;grey_balance;response_time;blending_mode"
video_scale = "2.0"
screen_light = "1.4"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

View file

@ -1,47 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;screen_light;grey_balance;response_time;blending_mode"
video_scale = "3.0"
screen_light = "1.4"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

View file

@ -1,47 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;screen_light;grey_balance;response_time;blending_mode"
video_scale = "5.0"
screen_light = "1.4"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

View file

@ -1,47 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;screen_light;grey_balance;response_time;blending_mode"
video_scale = "6.0"
screen_light = "1.4"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

View file

@ -1,47 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;screen_light;grey_balance;response_time;blending_mode"
video_scale = "7.0"
screen_light = "1.4"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

View file

@ -1,55 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/gb-pass-5.slang
filter_linear5 = true
scale_type5 = source
scale5 = 1.0
parameters = "video_scale;baseline_alpha;grey_balance;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;shadow_offset_x;shadow_opacity"
video_scale = "2.0"
baseline_alpha = "0.03"
grey_balance = "3.5"
adjacent_texel_alpha_blending = "0.6"
contrast = "0.85"
screen_light = "0.9"
pixel_opacity = "0.95"
shadow_opacity = "0.9"
shadow_offset_x = "-2.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/pocket-background.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true

View file

@ -1,53 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/gb-pass-5.slang
filter_linear5 = true
parameters = "video_scale;baseline_alpha;grey_balance;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;shadow_offset_x;shadow_opacity"
video_scale = "3.0"
baseline_alpha = "0.03"
grey_balance = "3.5"
adjacent_texel_alpha_blending = "0.6"
contrast = "0.85"
screen_light = "0.9"
pixel_opacity = "0.95"
shadow_opacity = "0.9"
shadow_offset_x = "-2.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/pocket-background.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true

View file

@ -1,53 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/gb-pass-5.slang
filter_linear5 = true
parameters = "video_scale;baseline_alpha;grey_balance;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;shadow_offset_x;shadow_opacity"
video_scale = "5.0"
baseline_alpha = "0.03"
grey_balance = "3.5"
adjacent_texel_alpha_blending = "0.6"
contrast = "0.85"
screen_light = "0.9"
pixel_opacity = "0.95"
shadow_opacity = "0.9"
shadow_offset_x = "-2.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/pocket-background.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true

View file

@ -1,53 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/gb-pass-5.slang
filter_linear5 = true
parameters = "video_scale;baseline_alpha;grey_balance;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;shadow_offset_x;shadow_opacity"
video_scale = "6.0"
baseline_alpha = "0.03"
grey_balance = "3.5"
adjacent_texel_alpha_blending = "0.6"
contrast = "0.85"
screen_light = "0.9"
pixel_opacity = "0.95"
shadow_opacity = "0.9"
shadow_offset_x = "-2.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/pocket-background.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true

View file

@ -1,46 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;grey_balance;response_time;blending_mode"
video_scale = "2.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

View file

@ -1,46 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;grey_balance;response_time;blending_mode"
video_scale = "3.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

View file

@ -1,47 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;grey_balance;response_time;blending_mode"
video_scale = "5.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

View file

@ -1,47 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;grey_balance;response_time;blending_mode"
video_scale = "6.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

View file

@ -1,47 +0,0 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;grey_balance;response_time;blending_mode"
video_scale = "7.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

View file

@ -1,32 +0,0 @@
shaders = "4"
shader0 = "../../motionblur/shaders/feedback.slang"
scale_type0 = source
scale0 = 1.0
filter_linear0 = false
shader1 = "../shaders/color/gba-color.slang"
filter_linear1 = false
shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
scale_type_x2 = "source"
scale_x2 = "3.000000"
scale_type_y2 = "source"
scale_y2 = "3.000000"
shader3 = "shader-files/gb-pass-5.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
parameters = "video_scale;GRID_STRENGTH;mixfactor"
GRID_STRENGTH = "0.150000"
video_scale = "3.0"
mixfactor = "0.50"
textures = "BORDER"
BORDER = "resources/gba-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -1,32 +0,0 @@
shaders = "4"
shader0 = "../../motionblur/shaders/feedback.slang"
scale_type0 = source
scale0 = 1.0
filter_linear0 = false
shader1 = "../shaders/color/gba-color.slang"
filter_linear1 = false
shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
scale_type_x2 = "source"
scale_x2 = "4.000000"
scale_type_y2 = "source"
scale_y2 = "4.000000"
shader3 = "shader-files/gb-pass-5.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
parameters = "video_scale;GRID_STRENGTH;mixfactor"
GRID_STRENGTH = "0.150000"
video_scale = "4.0"
mixfactor = "0.50"
textures = "BORDER"
BORDER = "resources/gba-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -1,32 +0,0 @@
shaders = "4"
shader0 = "../../motionblur/shaders/feedback.slang"
scale_type0 = source
scale0 = 1.0
filter_linear0 = false
shader1 = "../shaders/color/gba-color.slang"
filter_linear1 = false
shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
scale_type_x2 = "source"
scale_x2 = "5.000000"
scale_type_y2 = "source"
scale_y2 = "5.000000"
shader3 = "shader-files/gb-pass-5.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
parameters = "video_scale;GRID_STRENGTH;mixfactor"
GRID_STRENGTH = "0.150000"
video_scale = "5.0"
mixfactor = "0.50"
textures = "BORDER"
BORDER = "resources/gba-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -1,32 +0,0 @@
shaders = "4"
shader0 = "../../motionblur/shaders/feedback.slang"
scale_type0 = source
scale0 = 1.0
filter_linear0 = false
shader1 = "../shaders/color/gba-color.slang"
filter_linear1 = false
shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
scale_type_x2 = "source"
scale_x2 = "6.000000"
scale_type_y2 = "source"
scale_y2 = "6.000000"
shader3 = "shader-files/gb-pass-5.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
parameters = "video_scale;GRID_STRENGTH;mixfactor"
GRID_STRENGTH = "0.150000"
video_scale = "6.0"
mixfactor = "0.50"
textures = "BORDER"
BORDER = "resources/gba-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -1,27 +0,0 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = ../shaders/mgba/agb001.slang
filter_linear1 = false
scale_type1 = source
scale1 = 4.0
shader2 = ../shaders/color/gba-color.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
shader3 = shader-files/gb-pass-5.slang
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "video_scale"
video_scale = "4.0"

View file

@ -1,27 +0,0 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = ../shaders/mgba/agb001.slang
filter_linear1 = false
scale_type1 = source
scale1 = 4.0
shader2 = ../shaders/color/gba-color.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
shader3 = shader-files/gb-pass-5.slang
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "video_scale"
video_scale = "3.0"

View file

@ -15,13 +15,10 @@ filter_linear2 = false
scale_type2 = source scale_type2 = source
scale2 = 1.0 scale2 = 1.0
shader3 = shader-files/gb-pass-5.slang shader3 = shader-files/border-auto-scale.slang
filter_linear3 = true filter_linear3 = true
textures = BORDER textures = BORDER
BORDER = resources/gba-border-square-4x.png BORDER = resources/gba-border-square-4x.png
BORDER_linear = true BORDER_linear = true
parameters = "video_scale"
video_scale = "4.0"

View file

@ -1,32 +0,0 @@
shaders = 5
shader0 = ../../motionblur/shaders/response-time.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = ../shaders/mgba/ags001.slang
filter_linear1 = false
scale_type1 = source
scale1 = 4.0
shader2 = ../shaders/color/gba-color.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
shader3 = ../shaders/mgba/ags001-light.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
shader4 = shader-files/gb-pass-5.slang
filter_linear4 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "video_scale"
video_scale = "1.0"

View file

@ -1,32 +0,0 @@
shaders = 5
shader0 = ../../motionblur/shaders/response-time.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = ../shaders/mgba/ags001.slang
filter_linear1 = false
scale_type1 = source
scale1 = 4.0
shader2 = ../shaders/color/gba-color.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
shader3 = ../shaders/mgba/ags001-light.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
shader4 = shader-files/gb-pass-5.slang
filter_linear4 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "video_scale"
video_scale = "3.0"

View file

@ -20,13 +20,10 @@ filter_linear3 = false
scale_type3 = source scale_type3 = source
scale3 = 1.0 scale3 = 1.0
shader4 = shader-files/gb-pass-5.slang shader4 = shader-files/border-auto-scale.slang
filter_linear4 = true filter_linear4 = true
textures = BORDER textures = BORDER
BORDER = resources/gba-border-square-4x.png BORDER = resources/gba-border-square-4x.png
BORDER_linear = true BORDER_linear = true
parameters = "video_scale"
video_scale = "2.0"

View file

@ -1,41 +0,0 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gba-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 2
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
video_scale = "2.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "1.000000"

View file

@ -1,41 +0,0 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gba-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 3
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
video_scale = "3.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "1.000000"

View file

@ -1,41 +0,0 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gba-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 5
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
video_scale = "5.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "1.000000"

View file

@ -1,41 +0,0 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gba-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 6
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
video_scale = "6.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "1.000000"

View file

@ -2,7 +2,7 @@ shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gba-color.slang shader2 = ../shaders/color/gba-color.slang
shader3 = shader-files/gb-pass-5.slang shader3 = shader-files/border-auto-scale.slang
scale_type0 = source scale_type0 = source
scale0 = 1 scale0 = 1
@ -23,8 +23,7 @@ textures = BORDER
BORDER = resources/gba-border-square-4x.png BORDER = resources/gba-border-square-4x.png
BORDER_linear = true BORDER_linear = true
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR" parameters = "RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
video_scale = "4.0"
RSUBPIX_R = "0.750000" RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000" RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000" RSUBPIX_B = "0.000000"

View file

@ -11,18 +11,15 @@ filter_linear1 = false
shader2 = "../shaders/lcd-cgwg/lcd-grid.slang" shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear2 = "false" filter_linear2 = "false"
wrap_mode2 = "clamp_to_border" wrap_mode2 = "clamp_to_border"
scale_type_x2 = "source" scale_type2 = "source"
scale_x2 = "2.000000" scale2 = "4.0"
scale_type_y2 = "source"
scale_y2 = "2.000000"
shader3 = "shader-files/gb-pass-5.slang" shader3 = "shader-files/border-auto-scale.slang"
filter_linear3 = "true" filter_linear3 = "true"
wrap_mode3 = "clamp_to_border" wrap_mode3 = "clamp_to_border"
parameters = "video_scale;GRID_STRENGTH;mixfactor" parameters = "GRID_STRENGTH;mixfactor"
GRID_STRENGTH = "0.150000" GRID_STRENGTH = "0.150000"
video_scale = "2.0"
mixfactor = "0.50" mixfactor = "0.50"
textures = "BORDER" textures = "BORDER"

View file

@ -1,22 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "3.000000"
scale_type_y0 = "source"
scale_y0 = "3.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "video_scale"
video_scale = "3.0"
textures = "BORDER"
BORDER = "resources/color-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -1,22 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "video_scale"
video_scale = "4.0"
textures = "BORDER"
BORDER = "resources/color-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -1,22 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "5.000000"
scale_type_y0 = "source"
scale_y0 = "5.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "video_scale"
video_scale = "5.0"
textures = "BORDER"
BORDER = "resources/color-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -1,22 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "6.000000"
scale_type_y0 = "source"
scale_y0 = "6.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "video_scale"
video_scale = "6.0"
textures = "BORDER"
BORDER = "resources/color-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -1,41 +0,0 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gbc-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 2
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
video_scale = "2.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "0.000000"

View file

@ -1,41 +0,0 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gbc-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 3
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
video_scale = "3.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "0.000000"

View file

@ -1,41 +0,0 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gbc-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 5
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
video_scale = "5.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "0.000000"

View file

@ -1,41 +0,0 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gbc-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 6
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
video_scale = "6.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "0.000000"

View file

@ -1,41 +0,0 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gbc-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 7
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
video_scale = "7.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "0.000000"

View file

@ -2,7 +2,7 @@ shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gbc-color.slang shader2 = ../shaders/color/gbc-color.slang
shader3 = shader-files/gb-pass-5.slang shader3 = shader-files/border-auto-scale.slang
scale_type0 = source scale_type0 = source
scale0 = 1 scale0 = 1
@ -23,8 +23,7 @@ textures = BORDER
BORDER = resources/color-border-square-4x.png BORDER = resources/color-border-square-4x.png
BORDER_linear = true BORDER_linear = true
parameters = "video_scale;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR" parameters = "RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
video_scale = "4.0"
RSUBPIX_R = "0.750000" RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000" RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000" RSUBPIX_B = "0.000000"

View file

@ -3,18 +3,13 @@ shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang" shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false" filter_linear0 = "false"
wrap_mode0 = "clamp_to_border" wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source" scale_type0 = "source"
scale_x0 = "2.000000" scale0 = "4.0"
scale_type_y0 = "source"
scale_y0 = "2.000000"
shader1 = "shader-files/gb-pass-5.slang" shader1 = "shader-files/border-auto-scale.slang"
filter_linear1 = "true" filter_linear1 = "true"
wrap_mode1 = "clamp_to_border" wrap_mode1 = "clamp_to_border"
parameters = "video_scale"
video_scale = "2.0"
textures = "BORDER" textures = "BORDER"
BORDER = "resources/color-border-square-4x.png" BORDER = "resources/color-border-square-4x.png"
BORDER_linear = "true" BORDER_linear = "true"

View file

@ -1,23 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "4.800000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "video_scale;GRID_STRENGTH"
GRID_STRENGTH = "0.150000"
video_scale = "2.0"
textures = "BORDER"
BORDER = "resources/gg-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -1,22 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "3.600000"
scale_type_y0 = "source"
scale_y0 = "3.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "video_scale"
video_scale = "3.0"
textures = "BORDER"
BORDER = "resources/gg-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -1,23 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "6.000000"
scale_type_y0 = "source"
scale_y0 = "5.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "video_scale;GRID_STRENGTH"
GRID_STRENGTH = "0.050000"
video_scale = "5.0"
textures = "BORDER"
BORDER = "resources/gg-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -1,23 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "7.200000"
scale_type_y0 = "source"
scale_y0 = "6.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "video_scale;GRID_STRENGTH"
GRID_STRENGTH = "0.050000"
video_scale = "6.0"
textures = "BORDER"
BORDER = "resources/gg-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -8,13 +8,12 @@ scale_x0 = "4.800000"
scale_type_y0 = "source" scale_type_y0 = "source"
scale_y0 = "4.000000" scale_y0 = "4.000000"
shader1 = "shader-files/gb-pass-5.slang" shader1 = "shader-files/border-auto-scale.slang"
filter_linear1 = "true" filter_linear1 = "true"
wrap_mode1 = "clamp_to_border" wrap_mode1 = "clamp_to_border"
parameters = "video_scale;GRID_STRENGTH" parameters = "GRID_STRENGTH"
GRID_STRENGTH = "0.050000" GRID_STRENGTH = "0.050000"
video_scale = "4.0"
textures = "BORDER" textures = "BORDER"
BORDER = "resources/gg-border-square-4x.png" BORDER = "resources/gg-border-square-4x.png"

View file

@ -1,23 +0,0 @@
shaders = "2"
shader0 = "../../stock.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "video_scale;GRID_STRENGTH"
GRID_STRENGTH = 0.2
video_scale = "2.0"
textures = "BORDER"
BORDER = "resources/psp border.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "true"

View file

@ -1,23 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "video_scale;GRID_STRENGTH"
GRID_STRENGTH = 0.10
video_scale = "3.0"
textures = "BORDER"
BORDER = "resources/psp border.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "true"

View file

@ -1,23 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "video_scale;GRID_STRENGTH"
GRID_STRENGTH = 0.15
video_scale = "4.0"
textures = "BORDER"
BORDER = "resources/psp border.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "true"

View file

@ -1,23 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "6.000000"
scale_type_y0 = "source"
scale_y0 = "6.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "video_scale;GRID_STRENGTH"
GRID_STRENGTH = 0.15
video_scale = "6.0"
textures = "BORDER"
BORDER = "resources/psp border.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "true"

View file

@ -3,18 +3,15 @@ shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang" shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false" filter_linear0 = "false"
wrap_mode0 = "clamp_to_border" wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source" scale_type0 = "source"
scale_x0 = "5.000000" scale0 = "4.0"
scale_type_y0 = "source"
scale_y0 = "5.000000"
shader1 = "shader-files/gb-pass-5.slang" shader1 = "shader-files/border-auto-scale.slang"
filter_linear1 = "true" filter_linear1 = "true"
wrap_mode1 = "clamp_to_border" wrap_mode1 = "clamp_to_border"
parameters = "video_scale;GRID_STRENGTH" parameters = "GRID_STRENGTH"
GRID_STRENGTH = 0.15 GRID_STRENGTH = 0.15
video_scale = "5.0"
textures = "BORDER" textures = "BORDER"
BORDER = "resources/psp border.png" BORDER = "resources/psp border.png"