diff --git a/xbr/shaders/super-xbr/custom-jinc2-sharper.slang b/xbr/shaders/super-xbr/custom-jinc2-sharper.slang index f59e652..ad9c782 100644 --- a/xbr/shaders/super-xbr/custom-jinc2-sharper.slang +++ b/xbr/shaders/super-xbr/custom-jinc2-sharper.slang @@ -96,7 +96,7 @@ layout(location = 0) out vec2 vTexCoord; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.0001; } #pragma stage fragment diff --git a/xbr/shaders/super-xbr/super-2xbr-3d-pass0.slang b/xbr/shaders/super-xbr/super-2xbr-3d-pass0.slang index 86d0781..345eddc 100644 --- a/xbr/shaders/super-xbr/super-2xbr-3d-pass0.slang +++ b/xbr/shaders/super-xbr/super-2xbr-3d-pass0.slang @@ -127,7 +127,7 @@ layout(location = 0) out vec2 vTexCoord; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.0001; } #pragma stage fragment diff --git a/xbr/shaders/super-xbr/super-2xbr-3d-pass1.slang b/xbr/shaders/super-xbr/super-2xbr-3d-pass1.slang index 1acafc3..b93a280 100644 --- a/xbr/shaders/super-xbr/super-2xbr-3d-pass1.slang +++ b/xbr/shaders/super-xbr/super-2xbr-3d-pass1.slang @@ -118,7 +118,7 @@ layout(location = 0) out vec2 vTexCoord; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.0001; } #pragma stage fragment diff --git a/xbr/shaders/super-xbr/super-2xbr-3d-pass2.slang b/xbr/shaders/super-xbr/super-2xbr-3d-pass2.slang index 477f9e2..c9c2243 100644 --- a/xbr/shaders/super-xbr/super-2xbr-3d-pass2.slang +++ b/xbr/shaders/super-xbr/super-2xbr-3d-pass2.slang @@ -122,7 +122,7 @@ layout(location = 4) out vec4 t4; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.0001; float dx = params.SourceSize.z; float dy = params.SourceSize.w; diff --git a/xbr/shaders/super-xbr/super-4xbr-3d-pass0.slang b/xbr/shaders/super-xbr/super-4xbr-3d-pass0.slang index 6b9d648..9a1a068 100644 --- a/xbr/shaders/super-xbr/super-4xbr-3d-pass0.slang +++ b/xbr/shaders/super-xbr/super-4xbr-3d-pass0.slang @@ -127,7 +127,7 @@ layout(location = 0) out vec2 vTexCoord; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.0001; } #pragma stage fragment diff --git a/xbr/shaders/super-xbr/super-4xbr-3d-pass1.slang b/xbr/shaders/super-xbr/super-4xbr-3d-pass1.slang index f280e95..09969b9 100644 --- a/xbr/shaders/super-xbr/super-4xbr-3d-pass1.slang +++ b/xbr/shaders/super-xbr/super-4xbr-3d-pass1.slang @@ -118,7 +118,7 @@ layout(location = 0) out vec2 vTexCoord; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.0001; } #pragma stage fragment diff --git a/xbr/shaders/super-xbr/super-4xbr-3d-pass1f.slang b/xbr/shaders/super-xbr/super-4xbr-3d-pass1f.slang index d85c924..5dfbcf3 100644 --- a/xbr/shaders/super-xbr/super-4xbr-3d-pass1f.slang +++ b/xbr/shaders/super-xbr/super-4xbr-3d-pass1f.slang @@ -122,7 +122,7 @@ layout(location = 4) out vec4 t4; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.0001; float dx = params.SourceSize.z; float dy = params.SourceSize.w; diff --git a/xbr/shaders/super-xbr/super-4xbr-3d-pass2.slang b/xbr/shaders/super-xbr/super-4xbr-3d-pass2.slang index d630c2e..c5f7778 100644 --- a/xbr/shaders/super-xbr/super-4xbr-3d-pass2.slang +++ b/xbr/shaders/super-xbr/super-4xbr-3d-pass2.slang @@ -118,7 +118,7 @@ layout(location = 0) out vec2 vTexCoord; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.0001; } #pragma stage fragment diff --git a/xbr/shaders/super-xbr/super-4xbr-3d-pass3.slang b/xbr/shaders/super-xbr/super-4xbr-3d-pass3.slang index 71e9944..12b81b3 100644 --- a/xbr/shaders/super-xbr/super-4xbr-3d-pass3.slang +++ b/xbr/shaders/super-xbr/super-4xbr-3d-pass3.slang @@ -118,7 +118,7 @@ layout(location = 0) out vec2 vTexCoord; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.0001; } #pragma stage fragment diff --git a/xbr/shaders/super-xbr/super-4xbr-3d-pass3f.slang b/xbr/shaders/super-xbr/super-4xbr-3d-pass3f.slang index ef77397..434f749 100644 --- a/xbr/shaders/super-xbr/super-4xbr-3d-pass3f.slang +++ b/xbr/shaders/super-xbr/super-4xbr-3d-pass3f.slang @@ -122,7 +122,7 @@ layout(location = 4) out vec4 t4; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.0001; float dx = params.SourceSize.z; float dy = params.SourceSize.w; diff --git a/xbr/shaders/super-xbr/super-xbr-pass0.slang b/xbr/shaders/super-xbr/super-xbr-pass0.slang index 53e8496..7049275 100644 --- a/xbr/shaders/super-xbr/super-xbr-pass0.slang +++ b/xbr/shaders/super-xbr/super-xbr-pass0.slang @@ -116,7 +116,7 @@ layout(location = 4) out vec4 t4; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.0001; float dx = params.SourceSize.z; float dy = params.SourceSize.w; diff --git a/xbr/shaders/super-xbr/super-xbr-pass1.slang b/xbr/shaders/super-xbr/super-xbr-pass1.slang index f261aec..e7dade8 100644 --- a/xbr/shaders/super-xbr/super-xbr-pass1.slang +++ b/xbr/shaders/super-xbr/super-xbr-pass1.slang @@ -104,7 +104,7 @@ layout(location = 0) out vec2 vTexCoord; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.0001; } #pragma stage fragment diff --git a/xbr/shaders/super-xbr/super-xbr-pass1b.slang b/xbr/shaders/super-xbr/super-xbr-pass1b.slang index f35ddc0..b3d97ca 100644 --- a/xbr/shaders/super-xbr/super-xbr-pass1b.slang +++ b/xbr/shaders/super-xbr/super-xbr-pass1b.slang @@ -106,7 +106,7 @@ layout(location = 0) out vec2 vTexCoord; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.0001; } #pragma stage fragment diff --git a/xbr/shaders/super-xbr/super-xbr-pass2.slang b/xbr/shaders/super-xbr/super-xbr-pass2.slang index a7f941e..48b6764 100644 --- a/xbr/shaders/super-xbr/super-xbr-pass2.slang +++ b/xbr/shaders/super-xbr/super-xbr-pass2.slang @@ -108,7 +108,7 @@ layout(location = 4) out vec4 t4; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.0001; float dx = params.SourceSize.z; float dy = params.SourceSize.w;