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https://github.com/italicsjenga/slang-shaders.git
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(crtglow) All presets now correctly alias gaus_vert.slang as
'CRTPass'
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@ -17,6 +17,7 @@ filter_linear2 = false
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scale_type2 = viewport
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scale_type2 = viewport
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scale2 = 1.0
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scale2 = 1.0
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srgb_framebuffer2 = true
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srgb_framebuffer2 = true
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alias2 = "CRTPass"
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shader3 = shaders/glow/threshold.slang
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shader3 = shaders/glow/threshold.slang
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filter_linear3 = false
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filter_linear3 = false
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@ -17,6 +17,7 @@ filter_linear2 = false
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scale_type2 = viewport
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scale_type2 = viewport
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scale2 = 1.0
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scale2 = 1.0
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srgb_framebuffer2 = true
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srgb_framebuffer2 = true
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alias2 = "CRTPass"
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shader3 = shaders/glow/threshold.slang
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shader3 = shaders/glow/threshold.slang
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filter_linear3 = false
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filter_linear3 = false
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@ -40,7 +40,6 @@ void main()
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vec3 source = BLOOM_STRENGTH * texture(Source, vTexCoord).rgb;
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vec3 source = BLOOM_STRENGTH * texture(Source, vTexCoord).rgb;
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#else
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#else
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/* TODO/FIXME - In slang, how do I get the equivalent of PASSPREV4.tex_coord? */
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vec3 source = 1.15 * texture(CRT_PASS, vTexCoord).rgb;
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vec3 source = 1.15 * texture(CRT_PASS, vTexCoord).rgb;
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vec3 bloom = texture(Source, vTexCoord).rgb;
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vec3 bloom = texture(Source, vTexCoord).rgb;
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source += BLOOM_STRENGTH * bloom;
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source += BLOOM_STRENGTH * bloom;
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