mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-21 23:31:30 +11:00
Added a couple of NTSC simulation presets offered by GDPD1 and Azurfel based on work done by Guest.r. Tweaked my version too.
This commit is contained in:
parent
e83780fb52
commit
0a082bde59
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@ -37,12 +37,12 @@ mipmap_input4 = "false"
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alias4 = ""
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float_framebuffer4 = "false"
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srgb_framebuffer4 = "false"
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scale_type4 = viewport
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hcrt_hdr = "1.000000"
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hcrt_crt_screen_type = "2.000000"
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hcrt_crt_resolution = "0.000000"
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hcrt_expand_gamut = "0.000000"
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hcrt_saturation = "0.450000"
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hcrt_red_vertical_convergence = "0.000000"
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hcrt_green_vertical_convergence = "0.000000"
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121
hdr/crt-sony-megatron-default-hdr-NTSC.slangp
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121
hdr/crt-sony-megatron-default-hdr-NTSC.slangp
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@ -0,0 +1,121 @@
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shaders = "9"
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shader0 = "../crt/shaders/guest/advanced/stock.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = "PrePass0"
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../crt/shaders/guest/advanced/ntsc/ntsc-pass1.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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alias1 = "NPass1"
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float_framebuffer1 = "true"
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srgb_framebuffer1 = "false"
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scale_type_x1 = "source"
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scale_x1 = "4.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../crt/shaders/guest/advanced/ntsc/ntsc-pass2.slang"
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filter_linear2 = "true"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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alias2 = ""
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float_framebuffer2 = "true"
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srgb_framebuffer2 = "false"
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scale_type_x2 = "source"
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scale_x2 = "0.500000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../crt/shaders/guest/advanced/ntsc/ntsc-pass3.slang"
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filter_linear3 = "true"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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alias3 = ""
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float_framebuffer3 = "false"
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srgb_framebuffer3 = "false"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../crt/shaders/guest/advanced/custom-fast-sharpen.slang"
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filter_linear4 = "true"
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wrap_mode4 = "clamp_to_border"
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mipmap_input4 = "false"
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alias4 = "NtscPass"
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float_framebuffer4 = "false"
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srgb_framebuffer4 = "false"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "shaders/crt-guest-advanced-ntsc-pass1a.slang"
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filter_linear5 = "true"
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wrap_mode5 = "clamp_to_border"
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mipmap_input5 = "false"
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alias5 = "Pass1"
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float_framebuffer5 = "false"
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srgb_framebuffer5 = "false"
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scale_type_x5 = "viewport"
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scale_x5 = "1.000000"
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scale_type_y5 = "source"
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scale_y5 = "1.000000"
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shader6 = "shaders/crt-sony-megatron-source-pass.slang"
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filter_linear6 = "false"
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scale_type6 = "source"
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scale6 = "1.0"
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wrap_mode6 = "clamp_to_border"
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mipmap_input6 = "false"
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alias6 = "SourceSDR"
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shader7 = "shaders/crt-sony-megatron-hdr-pass.slang"
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filter_linear7 = "false"
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scale_type7 = "source"
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scale7 = "1.0"
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wrap_mode7 = "clamp_to_border"
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mipmap_input7 = "false"
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alias7 = "SourceHDR"
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shader8 = "shaders/crt-sony-megatron.slang"
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filter_linear8 = "false"
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wrap_mode8 = "clamp_to_border"
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mipmap_input8 = "false"
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alias8 = ""
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float_framebuffer8 = "false"
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srgb_framebuffer8 = "false"
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hcrt_crt_screen_type = "0.000000"
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hcrt_colour_system = "3.000000"
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hcrt_contrast = "0.000000"
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hcrt_brightness = "0.000000"
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hcrt_saturation = "0.450000"
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hcrt_gamma_in = "2.220000"
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hcrt_expand_gamut = "1.000000"
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hcrt_red_scanline_min = "0.8900000"
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hcrt_red_scanline_max = "1.000000"
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hcrt_red_scanline_attack = "0.300000"
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hcrt_green_scanline_min = "0.600000"
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hcrt_green_scanline_max = "0.800000"
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hcrt_green_scanline_attack = "0.300000"
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hcrt_blue_scanline_min = "0.600000"
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hcrt_blue_scanline_max = "0.800000"
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hcrt_blue_scanline_attack = "0.300000"
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hcrt_red_beam_sharpness = "1.300000"
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hcrt_red_beam_attack = "1.000000"
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hcrt_green_beam_sharpness = "1.300000"
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hcrt_green_beam_attack = "1.000000"
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hcrt_blue_beam_sharpness = "1.300000"
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hcrt_blue_beam_attack = "1.000000"
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155
hdr/crt-sony-megatron-sony-pvm-2730-hdr-NTSC.slangp
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155
hdr/crt-sony-megatron-sony-pvm-2730-hdr-NTSC.slangp
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@ -0,0 +1,155 @@
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shaders = "12"
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shader0 = "../crt/shaders/guest/advanced/stock.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = "PrePass0"
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../crt/shaders/guest/advanced/ntsc/ntsc-pass1.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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alias1 = "NPass1"
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float_framebuffer1 = "true"
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srgb_framebuffer1 = "false"
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scale_type_x1 = "source"
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scale_x1 = "4.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../crt/shaders/guest/advanced/ntsc/ntsc-pass2.slang"
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filter_linear2 = "true"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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alias2 = ""
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float_framebuffer2 = "true"
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srgb_framebuffer2 = "false"
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scale_type_x2 = "source"
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scale_x2 = "0.500000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../crt/shaders/guest/advanced/ntsc/ntsc-pass3.slang"
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filter_linear3 = "true"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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alias3 = ""
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float_framebuffer3 = "false"
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srgb_framebuffer3 = "false"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../crt/shaders/guest/advanced/custom-fast-sharpen.slang"
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filter_linear4 = "true"
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wrap_mode4 = "clamp_to_border"
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mipmap_input4 = "false"
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alias4 = "NtscPass"
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float_framebuffer4 = "false"
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srgb_framebuffer4 = "false"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "../crt/shaders/guest/advanced/stock.slang"
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filter_linear5 = "true"
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wrap_mode5 = "clamp_to_border"
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mipmap_input5 = "true"
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alias5 = "PrePass"
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float_framebuffer5 = "false"
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srgb_framebuffer5 = "false"
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scale_type_x5 = "source"
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scale_x5 = "1.000000"
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scale_type_y5 = "source"
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scale_y5 = "1.000000"
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shader6 = "../crt/shaders/guest/advanced/stock.slang"
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filter_linear6 = "true"
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wrap_mode6 = "clamp_to_border"
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mipmap_input6 = "true"
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alias6 = "AvgLumPass"
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float_framebuffer6 = "false"
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srgb_framebuffer6 = "false"
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scale_type_x6 = "source"
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scale_x6 = "1.000000"
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scale_type_y6 = "source"
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scale_y6 = "1.000000"
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shader7 = "../crt/shaders/guest/advanced/stock.slang"
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filter_linear7 = "true"
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wrap_mode7 = "clamp_to_border"
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mipmap_input7 = "false"
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alias7 = "LinearizePass"
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float_framebuffer7 = "true"
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srgb_framebuffer7 = "false"
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scale_type_x7 = "source"
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scale_x7 = "1.000000"
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scale_type_y7 = "source"
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scale_y7 = "1.000000"
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shader8 = "../crt/shaders/guest/advanced/crt-guest-advanced-ntsc-pass1.slang"
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filter_linear8 = "true"
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wrap_mode8 = "clamp_to_border"
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mipmap_input8 = "false"
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alias8 = "Pass1"
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float_framebuffer8 = "true"
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srgb_framebuffer8 = "false"
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scale_type_x8 = "viewport"
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scale_x8 = "1.000000"
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scale_type_y8 = "source"
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scale_y8 = "1.000000"
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shader9 = "shaders/crt-sony-megatron-source-pass.slang"
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filter_linear9 = "false"
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scale_type9 = "source"
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scale9 = "1.0"
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wrap_mode9 = "clamp_to_border"
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mipmap_input9 = "false"
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alias9 = "SourceSDR"
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shader10 = "shaders/crt-sony-megatron-hdr-pass.slang"
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filter_linear10 = "false"
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scale_type10 = "source"
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scale10 = "1.0"
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wrap_mode10 = "clamp_to_border"
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mipmap_input10 = "false"
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alias10 = "SourceHDR"
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shader11 = "shaders/crt-sony-megatron.slang"
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filter_linear11 = "false"
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wrap_mode11 = "clamp_to_border"
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mipmap_input11 = "false"
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alias11 = ""
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float_framebuffer11 = "false"
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srgb_framebuffer11 = "false"
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hcrt_brightness = "0.150000"
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hcrt_colour_system = "3.000000"
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hcrt_expand_gamut = "1.000000"
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hcrt_red_vertical_convergence = "-0.140000"
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hcrt_green_vertical_convergence = "0.000000"
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hcrt_blue_vertical_convergence = "0.000000"
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hcrt_red_scanline_min = "0.550000"
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hcrt_red_scanline_max = "0.820000"
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hcrt_red_scanline_attack = "0.650000"
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hcrt_green_scanline_min = "0.550000"
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hcrt_green_scanline_max = "0.900000"
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hcrt_green_scanline_attack = "0.130000"
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hcrt_blue_scanline_min = "0.720000"
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hcrt_blue_scanline_max = "1.000000"
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hcrt_blue_scanline_attack = "0.650000"
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hcrt_red_beam_sharpness = "1.750000"
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hcrt_red_beam_attack = "0.7200000"
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hcrt_green_beam_sharpness = "1.600000"
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hcrt_green_beam_attack = "0.800000"
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hcrt_blue_beam_sharpness = "1.900000"
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hcrt_blue_beam_attack = "0.450000"
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162
hdr/shaders/crt-guest-advanced-ntsc-pass1a.slang
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162
hdr/shaders/crt-guest-advanced-ntsc-pass1a.slang
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#version 450
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/*
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CRT - Guest - NTSC - Pass1 (Decoupled)
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Copyright (C) 2018-2022 guest(r) - guest.r@gmail.com
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Incorporates many good ideas and suggestions from Dr. Venom.
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I would also like give thanks to many Libretro forums members for continuous feedback, suggestions and caring about the shader.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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float SIGMA_HOR;
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float HSHARPNESS;
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float S_SHARP;
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float HARNG;
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float HSHARP;
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float spike;
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float internal_res;
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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#pragma parameter bogus_filtering "[ FILTERING OPTIONS ]: " 0.0 0.0 1.0 1.0
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#pragma parameter HSHARPNESS " Horizontal Filter Range" 1.5 1.0 8.0 0.05
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#define HSHARPNESS params.HSHARPNESS
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#pragma parameter SIGMA_HOR " Horizontal Blur Sigma" 0.90 0.1 7.0 0.05
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#define SIGMA_HOR params.SIGMA_HOR
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#pragma parameter S_SHARP " Substractive Sharpness" 0.9 0.0 2.0 0.10
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#define S_SHARP params.S_SHARP
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#pragma parameter HSHARP " Sharpness Definition" 1.2 0.0 2.0 0.10
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#define HSHARP params.HSHARP
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#pragma parameter HARNG " Substractive Sharpness Ringing" 0.4 0.0 4.0 0.10
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#define HARNG params.HARNG
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#pragma parameter spike " Scanline Spike Removal" 1.0 0.0 2.0 0.10
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#define spike params.spike
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#define COMPAT_TEXTURE(c,d) texture(c,d)
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#define TEX0 vTexCoord
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#define OutputSize params.OutputSize
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#define gl_FragCoord (vTexCoord * OutputSize.xy)
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord * 1.00001;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D NtscPass;
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float invsqrsigma = 1.0/(2.0*SIGMA_HOR*SIGMA_HOR);
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float gaussian(float x)
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{
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return exp(-x*x*invsqrsigma);
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}
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void main()
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{
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vec2 prescalex = vec2(textureSize(NtscPass, 0)) / params.OriginalSize.xy;
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vec4 SourceSize = params.OriginalSize * vec4(2.0*prescalex.x, prescalex.y, 0.5/prescalex.x, 1.0/prescalex.y);
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float f = fract(SourceSize.x * vTexCoord.x);
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f = 0.5 - f;
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vec2 tex = floor(SourceSize.xy * vTexCoord)*SourceSize.zw + 0.5*SourceSize.zw;
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vec3 color = 0.0.xxx;
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float scolor = 0.0;
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vec2 dx = vec2(SourceSize.z, 0.0);
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float w = 0.0;
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float swsum = 0.0;
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float wsum = 0.0;
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vec3 pixel;
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float hsharpness = HSHARPNESS;
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vec3 cmax = 0.0.xxx;
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vec3 cmin = 1.0.xxx;
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float sharp = gaussian(hsharpness) * S_SHARP;
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float maxsharp = 0.20;
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float FPR = hsharpness;
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float fpx = 0.0;
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float sp = 0.0;
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float sw = 0.0;
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float ts = 0.025;
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vec3 luma = vec3(0.2126, 0.7152, 0.0722);
|
||||
|
||||
float LOOPSIZE = ceil(2.0*FPR);
|
||||
float CLAMPSIZE = round(2.0*LOOPSIZE/3.0);
|
||||
|
||||
float n = -LOOPSIZE;
|
||||
|
||||
do
|
||||
{
|
||||
pixel = COMPAT_TEXTURE(NtscPass, tex + n*dx).rgb;
|
||||
sp = max(max(pixel.r,pixel.g),pixel.b);
|
||||
|
||||
w = gaussian(n+f) - sharp;
|
||||
fpx = abs(n+f-sign(n)*FPR)/FPR;
|
||||
if (abs(n) <= CLAMPSIZE) { cmax = max(cmax, pixel); cmin = min(cmin, pixel); }
|
||||
if (w < 0.0) w = clamp(w, mix(-maxsharp, 0.0, pow(clamp(fpx,0.0,1.0), HSHARP)), 0.0);
|
||||
|
||||
color = color + w * pixel;
|
||||
wsum = wsum + w;
|
||||
|
||||
sw = max(w, 0.0) * (dot(pixel,luma) + ts);
|
||||
scolor = scolor + sw * sp;
|
||||
swsum = swsum + sw;
|
||||
|
||||
n = n + 1.0;
|
||||
|
||||
} while (n <= LOOPSIZE);
|
||||
|
||||
color = color / wsum;
|
||||
scolor = scolor / swsum;
|
||||
|
||||
color = clamp(mix(clamp(color, cmin, cmax), color, HARNG), 0.0, 1.0);
|
||||
|
||||
scolor = clamp(mix(max(max(color.r, color.g),color.b), scolor, spike), 0.0, 1.0);
|
||||
|
||||
FragColor = vec4(color, scolor);
|
||||
}
|
Loading…
Reference in a new issue