replace invalid scale_type_<number> with scale_type<number>

This commit is contained in:
LazyBumHorse 2019-05-28 22:00:26 +02:00
parent 79c95a5036
commit 0a2b35ec11
53 changed files with 57 additions and 57 deletions

View file

@ -12,4 +12,4 @@ scale1 = 2.0
shader2 = ../sharpen/shaders/adaptive-sharpen.slang shader2 = ../sharpen/shaders/adaptive-sharpen.slang
filter_linear2 = false filter_linear2 = false
scale_type_2 = source scale_type2 = source

View file

@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.slang shader1 = ../stock.slang
filter_linear1 = true filter_linear1 = true
scale_type_1 = source scale_type1 = source

View file

@ -7,7 +7,7 @@ shader4 = ../../misc/interlacing.slang
shader5 = ../../auto-box/box-center.slang shader5 = ../../auto-box/box-center.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source
scale0 = 1.0 scale0 = 1.0
scale_type_x1 = absolute scale_type_x1 = absolute

View file

@ -3,7 +3,7 @@ shader0 = "../../handheld/shaders/color/gbc-color.slang"
shader1 = "../shaders/imgborder-sgb.slang" shader1 = "../shaders/imgborder-sgb.slang"
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source
scale0 = 1.0 scale0 = 1.0
scale_type_x1 = "absolute" scale_type_x1 = "absolute"

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-aperture.slang shader0 = shaders/crt-aperture.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-caligari.slang shader0 = shaders/crt-caligari.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-cgwg-fast.slang shader0 = shaders/crt-cgwg-fast.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-easymode.slang shader0 = shaders/crt-easymode.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-geom.slang shader0 = shaders/crt-geom.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -11,7 +11,7 @@ scale_y0 = 1.0
shader1 = shaders/crt-hyllian-multipass/crt-hyllian-pass1.slang shader1 = shaders/crt-hyllian-multipass/crt-hyllian-pass1.slang
filter_linear1 = false filter_linear1 = false
srgb_framebuffer1 = false srgb_framebuffer1 = false
scale_type_1 = source scale_type1 = source
// Uncomment these lines for a sharper variation // Uncomment these lines for a sharper variation
//parameters = "SHARPNESS;SCANLINES_STRENGTH;BEAM_MIN_WIDTH" //parameters = "SHARPNESS;SCANLINES_STRENGTH;BEAM_MIN_WIDTH"

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-hyllian.slang shader0 = shaders/crt-hyllian.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-lottes-fast.slang shader0 = shaders/crt-lottes-fast.slang
filter_linear0 = true filter_linear0 = true
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-lottes.slang shader0 = shaders/crt-lottes.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/ddt.slang shader0 = shaders/ddt.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/fast-bilateral.slang shader0 = shaders/fast-bilateral.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/supereagle.slang" shader0 = "shaders/supereagle.slang"
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/dot.slang shader0 = shaders/dot.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/gba-color.slang shader0 = shaders/color/gba-color.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source
scale0 = 1.0 scale0 = 1.0

View file

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/gbc-color.slang shader0 = shaders/color/gbc-color.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source
scale0 = 1.0 scale0 = 1.0

View file

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/gbc-gambatte-color.slang shader0 = shaders/color/gbc-gambatte-color.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source
scale0 = 1.0 scale0 = 1.0

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/lcd-cgwg/lcd-grid.slang shader0 = shaders/lcd-cgwg/lcd-grid.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/nds-color.slang shader0 = shaders/color/nds-color.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source
scale0 = 1.0 scale0 = 1.0

View file

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/palm-color.slang shader0 = shaders/color/palm-color.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source
scale0 = 1.0 scale0 = 1.0

View file

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/psp-color.slang shader0 = shaders/color/psp-color.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source
scale0 = 1.0 scale0 = 1.0

View file

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/vba-color.slang shader0 = shaders/color/vba-color.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source
scale0 = 1.0 scale0 = 1.0

View file

@ -3,4 +3,4 @@ shaders = "1"
shader0 = "shaders/mix_frames.slang" shader0 = "shaders/mix_frames.slang"
filter_linear0 = "false" filter_linear0 = "false"
scale_type_0 = "source" scale_type0 = "source"

View file

@ -3,4 +3,4 @@ shaders = "1"
shader0 = "shaders/mix_frames_smart.slang" shader0 = "shaders/mix_frames_smart.slang"
filter_linear0 = "false" filter_linear0 = "false"
scale_type_0 = "source" scale_type0 = "source"

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/motionblur-blue.slang shader0 = shaders/motionblur-blue.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/motionblur-color.slang shader0 = shaders/motionblur-color.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/motionblur-simple.slang shader0 = shaders/motionblur-simple.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/response-time.slang shader0 = shaders/response-time.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -1,7 +1,7 @@
shaders = "5" shaders = "5"
shader0 = ../denoisers/shaders/fast-bilateral.slang shader0 = ../denoisers/shaders/fast-bilateral.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source
shader1 = "shaders/nedi-pass0.slang" shader1 = "shaders/nedi-pass0.slang"
filter_linear1 = false filter_linear1 = false
wrap_mode1 = "clamp_to_border" wrap_mode1 = "clamp_to_border"

View file

@ -10,14 +10,14 @@ frame_count_mod0 = 2
float_framebuffer0 = true float_framebuffer0 = true
shader1 = shaders/gtu-famicom/lowPass.slang shader1 = shaders/gtu-famicom/lowPass.slang
scale_type_1 = source scale_type1 = source
scale_1 = 1.0 scale_1 = 1.0
filter_linear1 = false filter_linear1 = false
frame_count_mod1 = 32 frame_count_mod1 = 32
float_framebuffer1 = true float_framebuffer1 = true
shader2 = shaders/gtu-famicom/combFilter.slang shader2 = shaders/gtu-famicom/combFilter.slang
scale_type_2 = source scale_type2 = source
scale_2 = 1.0 scale_2 = 1.0
filter_linear2 = false filter_linear2 = false
frame_count_mod2 = 2 frame_count_mod2 = 2

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/aann.slang" shader0 = "shaders/aann.slang"
filter_linear0 = true filter_linear0 = true
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/ascii.slang" shader0 = "shaders/ascii.slang"
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/pixellate.slang shader0 = shaders/pixellate.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/retro-v2.slang shader0 = shaders/retro-v2.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/sharp-bilinear.slang" shader0 = "shaders/sharp-bilinear.slang"
filter_linear0 = true filter_linear0 = true
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/sabr-v3.0.slang shader0 = shaders/sabr-v3.0.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/2xScaleHQ.slang" shader0 = "shaders/2xScaleHQ.slang"
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/4xScaleHQ.slang" shader0 = "shaders/4xScaleHQ.slang"
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.slang shader1 = ../stock.slang
filter_linear1 = true filter_linear1 = true
scale_type_1 = source scale_type1 = source

View file

@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.slang shader1 = ../stock.slang
filter_linear1 = true filter_linear1 = true
scale_type_1 = source scale_type1 = source

View file

@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.slang shader1 = ../stock.slang
filter_linear1 = true filter_linear1 = true
scale_type_1 = source scale_type1 = source

View file

@ -8,4 +8,4 @@ scale_y0 = 3.0
shader1 = ../stock.slang shader1 = ../stock.slang
filter_linear1 = true filter_linear1 = true
scale_type_1 = source scale_type1 = source

View file

@ -2,7 +2,7 @@ shaders = 2
shader0 = shaders/adaptive-sharpen-pass1.slang shader0 = shaders/adaptive-sharpen-pass1.slang
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source
shader1 = shaders/adaptive-sharpen-pass2.slang shader1 = shaders/adaptive-sharpen-pass2.slang
filter_linear1 = false filter_linear1 = false
scale_type_1 = source scale_type1 = source

View file

@ -2,8 +2,8 @@ shaders = 2
shader0 = "shaders/2xBR-multipass/2xbr-lv1-c-pass0.slang" shader0 = "shaders/2xBR-multipass/2xbr-lv1-c-pass0.slang"
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source
shader1 = "shaders/2xBR-multipass/2xbr-lv1-c-pass1.slang" shader1 = "shaders/2xBR-multipass/2xbr-lv1-c-pass1.slang"
filter_linear1 = false filter_linear1 = false
scale_type_1 = source scale_type1 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/xbr-lv2.slang" shader0 = "shaders/xbr-lv2.slang"
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -2,8 +2,8 @@ shaders = 2
shader0 = "shaders/xbr-lv3-multipass/xbr-lv3-pass0.slang" shader0 = "shaders/xbr-lv3-multipass/xbr-lv3-pass0.slang"
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source
shader1 = "shaders/xbr-lv3-multipass/xbr-lv3-pass1.slang" shader1 = "shaders/xbr-lv3-multipass/xbr-lv3-pass1.slang"
filter_linear1 = false filter_linear1 = false
scale_type_1 = source scale_type1 = source

View file

@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/xbr-lv3.slang" shader0 = "shaders/xbr-lv3.slang"
filter_linear0 = false filter_linear0 = false
scale_type_0 = source scale_type0 = source

View file

@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.slang shader1 = ../stock.slang
filter_linear1 = true filter_linear1 = true
scale_type_1 = source scale_type1 = source

View file

@ -14,4 +14,4 @@ scale_y1 = 2.0
shader2 = ../stock.slang shader2 = ../stock.slang
filter_linear2 = true filter_linear2 = true
scale_type_2 = source scale_type2 = source

View file

@ -14,4 +14,4 @@ scale_y1 = 2.0
shader2 = ../stock.slang shader2 = ../stock.slang
filter_linear2 = true filter_linear2 = true
scale_type_2 = source scale_type2 = source