Merge branch 'libretro:master' into master

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MajorPainTheCactus 2022-01-29 22:57:11 +00:00 committed by GitHub
commit 0d881b43bb
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5 changed files with 17 additions and 8 deletions

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#version 450
#include "zfast_crt_impl.inc"

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#version 450
// This can't be an option without slowing the shader down.
// Note that only the fine mask works on SNES Classic Edition
// due to Mali 400 gpu precision.
#define FINEMASK
#include "zfast_crt_impl.inc"

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#version 450
/* /*
zfast_crt_standard - A simple, fast CRT shader. zfast_crt_standard - A simple, fast CRT shader.
@ -52,10 +50,6 @@ layout(std140, set = 0, binding = 0) uniform UBO
//#define FRAGMENT //#define FRAGMENT
//#define VERTEX //#define VERTEX
//This can't be an option without slowing the shader down
//Comment this out for a coarser 3 pixel mask...which is currently broken
//on SNES Classic Edition due to Mali 400 gpu precision
#define FINEMASK
//Some drivers don't return black with texture coordinates out of bounds //Some drivers don't return black with texture coordinates out of bounds
//SNES Classic is too slow to black these areas out when using fullscreen //SNES Classic is too slow to black these areas out when using fullscreen
//overlays. But you can uncomment the below to black them out if necessary //overlays. But you can uncomment the below to black them out if necessary
@ -98,7 +92,7 @@ void main()
float whichmask = fract(floor(vTexCoord.x*params.OutputSize.x*-0.4999)); float whichmask = fract(floor(vTexCoord.x*params.OutputSize.x*-0.4999));
float mask = 1.0 + float(whichmask < 0.5) * -MASK_DARK; float mask = 1.0 + float(whichmask < 0.5) * -MASK_DARK;
#else #else
float whichmask = fract(floor(vTexCoord.x*params.OutputSize.x)*-0.3333)); float whichmask = fract(floor(vTexCoord.x*params.OutputSize.x)*-0.3333);
float mask = 1.0 + float(whichmask <= 0.33333) * -MASK_DARK; float mask = 1.0 + float(whichmask <= 0.33333) * -MASK_DARK;
#endif #endif
vec3 colour = texture(Source, p).rgb; vec3 colour = texture(Source, p).rgb;

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shaders = 1
shader0 = shaders/zfast_crt/zfast_crt_coarsemask.slang
filter_linear0 = true

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shaders = 1 shaders = 1
shader0 = shaders/zfast_crt.slang shader0 = shaders/zfast_crt/zfast_crt_finemask.slang
filter_linear0 = true filter_linear0 = true