Merge pull request #448 from metallic77/slang

* improvements in pattern

* Update ossc_slot.slangp

* Update slotmask.slang

* add simple color controls
This commit is contained in:
hizzlekizzle 2023-06-15 08:32:03 -05:00 committed by GitHub
commit 0eaf552fc7
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 231 additions and 32 deletions

View file

@ -16,7 +16,7 @@ layout(push_constant) uniform Push
// Parameter lines go here:
#pragma parameter msk_scale "Mask Scale, to be equal to OSSC LINES" 4.0 4.0 5.0 1.0
#pragma parameter msk_scale "Mask Scale, to be equal to OSSC LINES" 4.0 3.0 5.0 1.0
#define msk_scale params.msk_scale
#pragma parameter MASK_INTENSITY "Mask Brightness" 0.2 0.0 1.0 0.05
@ -66,21 +66,38 @@ vec3 mask(vec2 pos, vec3 col)
vec2 p = pos*global.OutputSize.xy;
p = (p/size);
if (msk_scale == 3.0)
{
x = fract(p.x/6.0);
y = fract(p.y/3.0);
if (x < 0.5){
if (x<1.0/6.0 && y > 1.0/3.0) msk.b = 1.0;
else if (x<2.0/6.0 && x>1.0/6.0 && y > 1.0/3.0 ) msk.g = 1.0;
else if (x<3.0/6.0 && x>2.0/6.0 && y > 1.0/3.0 ) msk.r = 1.0;
}
else if (x > 0.4999){
if (x<4.0/6.0 && y < 2.0/3.0 || x<4.0/6.0 && y >= 3.0/3.0 ) msk.b = 1.0;
else if (x<5.0/6.0 && x>4.0/6.0 && y < 2.0/3.0 || x<5.0/6.0 && x>4.0/6.0 && y >= 3.0/3.0) msk.g = 1.0;
else if (x<6.0/6.0 && x>5.0/6.0 && y < 2.0/3.0 || x<6.0/6.0 && x>5.0/6.0 && y >= 3.0/3.0) msk.r = 1.0;
}
}
if (msk_scale == 4.0)
{
x = fract(p.x/6.0);
y = fract(p.y/4.0);
if (x < 0.5){
if (x<1.0/6.0 && y > 1.0/4.0) msk.b = 1.0;
else if (x<2.0/6.0 && x>1.0/6.0 && y < 3.0/4.0 ) msk.g = 1.0;
if (x<1.0/6.0 && y > 1.0/4.0) msk.b = 1.0;
else if (x<2.0/6.0 && x>1.0/6.0 && y > 1.0/4.0 ) msk.g = 1.0;
else if (x<3.0/6.0 && x>2.0/6.0 && y > 1.0/4.0 ) msk.r = 1.0;
}
else if (x > 0.4999){
if (x<4.0/6.0 && y < 3.0/4.0) msk.b = 1.0;
else if (x<5.0/6.0 && x>4.0/6.0 && y > 1.0/4.0 ) msk.g = 1.0;
else if (x<6.0/6.0 && x>5.0/6.0 && y < 3.0/4.0 ) msk.r = 1.0;
if (x<4.0/6.0 && y < 2.0/4.0 || x<4.0/6.0 && y >= 3.0/4.0 ) msk.b = 1.0;
else if (x<5.0/6.0 && x>4.0/6.0 && y < 2.0/4.0 || x<5.0/6.0 && x>4.0/6.0 && y >= 3.0/4.0) msk.g = 1.0;
else if (x<6.0/6.0 && x>5.0/6.0 && y < 2.0/4.0 || x<6.0/6.0 && x>5.0/6.0 && y >= 3.0/4.0) msk.r = 1.0;
}
}
@ -89,14 +106,14 @@ if (msk_scale == 5.0)
x = fract(p.x/6.0);
y = fract(p.y/5.0);
if (x < 0.5){
if (x<1.0/6.0 && y > 1.0/5.0) msk.b = 1.0;
else if (x<2.0/6.0 && x>1.0/6.0 && y < 4.0/5.0 ) msk.g = 1.0;
if (x<1.0/6.0 && y > 1.0/5.0) msk.b = 1.0;
else if (x<2.0/6.0 && x>1.0/6.0 && y > 1.0/5.0 ) msk.g = 1.0;
else if (x<3.0/6.0 && x>2.0/6.0 && y > 1.0/5.0 ) msk.r = 1.0;
}
else if (x > 0.4999){
if (x<4.0/6.0 && y < 2.0/5.0 || x<4.0/6.0 && y >= 3.0/5.0) msk.b = 1.0;
else if (x<5.0/6.0 && x>4.0/6.0 && y < 3.0/5.0 || x<5.0/6.0 && x>4.0/6.0 && y >= 4.0/5.0 ) msk.g = 1.0;
if (x<4.0/6.0 && y < 2.0/5.0 || x<4.0/6.0 && y >= 3.0/5.0) msk.b = 1.0;
else if (x<5.0/6.0 && x>4.0/6.0 && y < 2.0/5.0 || x<5.0/6.0 && x>4.0/6.0 && y >= 3.0/5.0 ) msk.g = 1.0;
else if (x<6.0/6.0 && x>5.0/6.0 && y < 2.0/5.0 || x<6.0/6.0 && x>5.0/6.0 && y >= 3.0/5.0 ) msk.r = 1.0;
}
}
@ -108,12 +125,7 @@ if (msk_scale == 5.0)
void main()
{
vec2 OGL2Pos = vTexCoord*SourceSize.xy;
float cent = floor(OGL2Pos.y)+0.5;
float ycoord = cent*SourceSize.w;
ycoord = mix(vTexCoord.y, ycoord,0.7);
vec3 col = texture(Source,vec2(vTexCoord.x,ycoord)).rgb;
vec3 col = texture(Source,vTexCoord).rgb;
float l = dot(col,vec3(0.22,0.70,0.08));
col = col*col;

View file

@ -0,0 +1,153 @@
#version 450
layout(push_constant) uniform Push
{
vec4 OutputSize;
vec4 OriginalSize;
vec4 SourceSize;
uint FrameCount;
float SAT,BLACK,TEMP,SEGA,BRIGHTNESS,postbr,contrast,
gamma_out_red,gamma_out_green,gamma_out_blue,
gamma_in, mono, R,G,B;
} params;
#pragma parameter TEMP "Color Temperature in Kelvins" 9311.0 1031.0 12047.0 72.0
#define TEMP params.TEMP
#pragma parameter SAT "Saturation" 1.0 0.0 2.0 0.01
#define SAT params.SAT
#pragma parameter BRIGHTNESS "Brightness" 1.0 0.0 2.0 0.01
#define BRIGHTNESS params.BRIGHTNESS
#pragma parameter contrast "Contrast" 1.0 0.00 2.00 0.01
#define contrast params.contrast
#pragma parameter BLACK "Black Level" 0.0 -0.20 0.20 0.01
#define BLACK params.BLACK
#pragma parameter SEGA "SEGA Lum Fix" 0.0 0.0 1.0 1.0
#define SEGA params.SEGA
#pragma parameter postbr "Post Brightness" 1.0 0.0 2.5 0.01
#define postbr params.postbr
#pragma parameter gamma_in "Gamma In" 2.4 1.0 4.0 0.05
#define gamma_in params.gamma_in
#pragma parameter gamma_out_red "Gamma out Red" 2.2 1.0 4.0 0.05
#define gamma_out_red params.gamma_out_red
#pragma parameter gamma_out_green "Gamma out Green" 2.2 1.0 4.0 0.05
#define gamma_out_green params.gamma_out_green
#pragma parameter gamma_out_blue "Gamma out Blue" 2.2 1.0 4.0 0.05
#define gamma_out_blue params.gamma_out_blue
#pragma parameter mono "Mono Display On/Off" 0.0 0.0 1.0 1.0
#define mono params.mono
#pragma parameter R "Mono Red/Channel" 1.0 0.0 2.0 0.01
#define R params.R
#pragma parameter G "Mono Green/Channel" 1.0 0.0 2.0 0.01
#define G params.G
#pragma parameter B "Mono Blue/Channel" 1.0 0.0 2.0 0.01
#define B params.B
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
} global;
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
}
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;
float saturate(float v)
{
return clamp(v, 0.0, 1.0);
}
vec3 ColorTemp(float temperatureInKelvins)
{
vec3 retColor;
temperatureInKelvins = clamp(temperatureInKelvins, 1000.0, 40000.0) / 100.0;
if (temperatureInKelvins <= 66.0)
{
retColor.r = 1.0;
retColor.g = saturate(0.39008157876901960784 * log(temperatureInKelvins) - 0.63184144378862745098);
}
else
{
float t = temperatureInKelvins - 60.0;
retColor.r = saturate(1.29293618606274509804 * pow(t, -0.1332047592));
retColor.g = saturate(1.12989086089529411765 * pow(t, -0.0755148492));
}
if (temperatureInKelvins >= 66.0)
retColor.b = 1.0;
else if(temperatureInKelvins <= 19.0)
retColor.b = 0.0;
else
retColor.b = saturate(0.54320678911019607843 * log(temperatureInKelvins - 10.0) - 1.19625408914);
return retColor;
}
mat4 contrastMatrix(float contr)
{
float t = (1.0 - contr) / 2.0;
return mat4(contr, 0, 0, 0,
0, contr, 0, 0,
0, 0, contr, 0,
t, t, t, 1);
}
vec3 toGrayscale(vec3 color)
{
float average = (color.r + color.g + color.b) / 3.0;
return vec3(average);
}
vec3 colorize(vec3 grayscale, vec3 color)
{
return (grayscale * color);
}
void main()
{
vec3 col = texture(Source,vTexCoord).rgb;
col *= BRIGHTNESS;
col = (contrastMatrix(contrast) * vec4(col,1.0)).rgb;
//color temperature
col *= ColorTemp(TEMP);
//saturation
float l = dot(col, vec3(0.3,0.6,0.1));
col = mix(vec3(l), col, SAT);
col = pow(col, vec3(gamma_in));
//black level
if (SEGA == 1.0) col *= 1.0625;
col *= mix(1.0,postbr,l);
col = pow(col, vec3(1.0/gamma_out_red,1.0,1.0));
col = pow(col, vec3(1.0,1.0/gamma_out_green,1.0));
col = pow(col, vec3(1.0,1.0,1.0/gamma_out_blue));
col -= vec3(BLACK);
col*= vec3(1.0)/vec3(1.0-BLACK);
if (mono == 1.0)
{
vec3 col1 = toGrayscale (col);
vec3 c = vec3(R, G, B);
col = colorize (col1, c);
}
FragColor = vec4(col,1.0);
}

View file

@ -0,0 +1,4 @@
shaders = 1
shader0 = shaders/simple_color_controls.slang
scale_type0 = source

View file

@ -1,23 +1,53 @@
shaders = "3"
shaders = "5"
feedback_pass = "0"
shader0 = "../misc/shaders/image-adjustment.slang"
filter_linear2 = "false"
shader0 = "../misc/shaders/simple_color_controls.slang"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../scanlines/shaders/ossc.slang"
filter_linear2 = "false"
shader1 = "../windowed/shaders/lanczos3-x.slang"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_edge"
mipmap_input1 = "false"
alias1 = ""
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "viewport"
scale_x1 = "1.000000"
scale_type_y1 = "viewport"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../crt/shaders/slotmask.slang"
filter_linear2 = "true"
ia_saturation = "1.300000"
ia_black_level = "0.060000"
ia_bright_boost = "0.100000"
L1 = "0.500000"
L4 = "0.500000"
L5 = "0.600000"
HYBRID = "0.250000"
shader2 = "../windowed/shaders/lanczos3-y.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_edge"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
shader3 = "../scanlines/shaders/ossc.slang"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
scale_type_x3 = "viewport"
scale_x3 = "1.000000"
scale_type_y3 = "viewport"
scale_y3 = "1.000000"
shader4 = "../crt/shaders/slotmask.slang"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = ""
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
SAT = "1.10000"
BRIGHTNESS = "1.050000"
contrast = "1.040000"
BLACK = "0.010000"
postbr = "1.150000"
gamma_out_red = "2.400000"
gamma_out_blue = "2.500000"