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Merge pull request #230 from nfp0/Royale-NTSC-relative-multiplier
Use relative multiplier on NTSC Royale presets
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commit
0ec5ca236c
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@ -22,19 +22,16 @@ shaders = "14"
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shader0 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang"
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shader1 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang"
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scale_type0 = source
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scale_x0 = 4.0
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filter_linear0 = false
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filter_linear1 = false
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scale_type_x0 = absolute
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scale_type_y0 = source
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scale_x0 = 1024
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scale_y0 = 1.0
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frame_count_mod0 = 2
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float_framebuffer0 = true
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scale_type1 = source
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scale_x1 = 0.5
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scale_y1 = 1.0
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filter_linear1 = true
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# Set an identifier, filename, and sampling traits for the phosphor mask texture.
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# Load an aperture grille, slot mask, and an EDP shadow mask, and load a small
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@ -22,19 +22,16 @@ shaders = "14"
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shader0 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang"
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shader1 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang"
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scale_type0 = source
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scale_x0 = 4.0
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filter_linear0 = false
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filter_linear1 = false
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scale_type_x0 = absolute
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scale_type_y0 = source
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scale_x0 = 1536
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scale_y0 = 1.0
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frame_count_mod0 = 2
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float_framebuffer0 = true
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scale_type1 = source
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scale_x1 = 0.5
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scale_y1 = 1.0
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filter_linear1 = true
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# Set an identifier, filename, and sampling traits for the phosphor mask texture.
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# Load an aperture grille, slot mask, and an EDP shadow mask, and load a small
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