mirror of
https://github.com/italicsjenga/slang-shaders.git
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Merge pull request #240 from MajorPainTheCactus/megatron_1_2
V1.4 Sony Megatron Shader
This commit is contained in:
commit
0ee6d747c8
25
hdr/crt-sony-megatron-sega-virtua-fighter.slangp
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25
hdr/crt-sony-megatron-sega-virtua-fighter.slangp
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@ -0,0 +1,25 @@
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#reference "crt-arcade-4k-hdr.slangp"
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hcrt_paper_white_nits = "200.000000"
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hcrt_expand_gamut = "1.000000"
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hcrt_red_vertical_convergence = "0.200000"
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hcrt_green_vertical_convergence = "0.200000"
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hcrt_blue_vertical_convergence = "-0.230000"
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hcrt_red_horizontal_convergence = "0.460000"
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hcrt_green_horizontal_convergence = "-0.340000"
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hcrt_blue_horizontal_convergence = "-0.340000"
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hcrt_red_scanline_min = "1.0000000"
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hcrt_red_scanline_max = "2.000000"
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hcrt_red_scanline_attack = "1.000000"
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hcrt_green_scanline_min = "1.000000"
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hcrt_green_scanline_max = "2.000000"
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hcrt_green_scanline_attack = "1.000000"
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hcrt_blue_scanline_min = "1.000000"
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hcrt_blue_scanline_max = "2.000000"
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hcrt_blue_scanline_attack = "1.000000"
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hcrt_red_beam_sharpness = "0.500000"
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hcrt_red_beam_attack = "0.2000000"
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hcrt_green_beam_sharpness = "0.500000"
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hcrt_green_beam_attack = "0.200000"
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hcrt_blue_beam_sharpness = "0.500000"
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hcrt_blue_beam_attack = "0.200000"
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28
hdr/crt-sony-megatron-sony-pvm-1910.slangp
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hdr/crt-sony-megatron-sony-pvm-1910.slangp
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@ -0,0 +1,28 @@
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#reference "crt-sony-megatron-sony-pvm.slangp"
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hcrt_crt_resolution = "0.000000"
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hcrt_colour_system = "0.000000"
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hcrt_white_temperature = "2800.000000"
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hcrt_expand_gamut = "1.000000"
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hcrt_brightness = "0.150000"
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hcrt_contrast = "0.000000"
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hcrt_saturation = "0.100000"
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hcrt_gamma = "0.250000"
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hcrt_red_vertical_convergence = "0.000000"
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hcrt_green_vertical_convergence = "-0.150000"
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hcrt_blue_vertical_convergence = "0.000000"
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hcrt_red_scanline_min = "0.400000"
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hcrt_red_scanline_max = "0.750000"
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hcrt_red_scanline_attack = "0.350000"
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hcrt_green_scanline_min = "0.400000"
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hcrt_green_scanline_max = "1.000000"
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hcrt_green_scanline_attack = "0.350000"
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hcrt_blue_scanline_min = "0.400000"
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hcrt_blue_scanline_max = "0.750000"
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hcrt_blue_scanline_attack = "0.350000"
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hcrt_red_beam_sharpness = "1.400000"
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hcrt_red_beam_attack = "0.7200000"
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hcrt_green_beam_sharpness = "1.400000"
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hcrt_green_beam_attack = "0.800000"
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hcrt_blue_beam_sharpness = "1.400000"
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hcrt_blue_beam_attack = "0.450000"
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@ -164,7 +164,7 @@ const vec3 kColourMask[3] = { kRedChannel, kGreenChannel, kBlueChannel };
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#define kSlotMask 2
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#define kSlotMask 2
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#define kBGRAxis 2
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#define kBGRAxis 2
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#define kTVLAxis 3
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#define kTVLAxis 4
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#define kResolutionAxis 2
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#define kResolutionAxis 2
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// APERTURE GRILLE MASKS
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// APERTURE GRILLE MASKS
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@ -186,15 +186,17 @@ const vec3 kColourMask[3] = { kRedChannel, kGreenChannel, kBlueChannel };
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#define kRRGGBBX { kRed, kRed, kGreen, kGreen, kBlue, kBlue, kBlack }
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#define kRRGGBBX { kRed, kRed, kGreen, kGreen, kBlue, kBlue, kBlack }
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#define kBBGGRRX { kBlue, kBlue, kGreen, kGreen, kRed, kRed, kBlack }
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#define kBBGGRRX { kBlue, kBlue, kGreen, kGreen, kRed, kRed, kBlack }
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const uint kApertureGrilleMaskSize[kResolutionAxis][kTVLAxis] = { { 4, 3, 2 }, { 7, 5, 4 } }; //4K: 600 TVL, 800 TVL, 1000 TVL 8K: 600 TVL, 800 TVL, 1000 TVL
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const uint kApertureGrilleMaskSize[kResolutionAxis][kTVLAxis] = { { 7, 4, 3, 2 }, { 7, 7, 5, 4 } }; //4K: 300 TVL, 600 TVL, 800 TVL, 1000 TVL 8K: 300 TVL, 600 TVL, 800 TVL, 1000 TVL
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const uint kApertureGrilleMasks[kResolutionAxis][kTVLAxis][kBGRAxis][kMaxApertureGrilleSize] = {
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const uint kApertureGrilleMasks[kResolutionAxis][kTVLAxis][kBGRAxis][kMaxApertureGrilleSize] = {
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{ // 4K
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{ // 4K
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{ kRRGGBBX, kBBGGRRX }, // 300 TVL
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{ kRGBX, kBGRX }, // 600 TVL
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{ kRGBX, kBGRX }, // 600 TVL
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{ kBGR, kRGB }, // 800 TVL
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{ kBGR, kRGB }, // 800 TVL
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{ kMG, kGM } // 1000 TVL
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{ kMG, kGM } // 1000 TVL
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},
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},
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{ // 8K
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{ // 8K
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{ kRRGGBBX, kBBGGRRX }, // 300 TVL
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{ kRRGGBBX, kBBGGRRX }, // 600 TVL
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{ kRRGGBBX, kBBGGRRX }, // 600 TVL
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{ kRYCBX, kRYCBX }, // 800 TVL
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{ kRYCBX, kRYCBX }, // 800 TVL
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{ kRGBX, kBGRX } // 1000 TVL
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{ kRGBX, kBGRX } // 1000 TVL
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@ -244,16 +246,20 @@ const uint kApertureGrilleMasks[kResolutionAxis][kTVLAxis][kBGRAxis][kMaxApertur
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#define kGGRRRRBBBBGG_GGRRRRBBBBGG_GGRRRRBBBBGG_GGRRRRBBBBGG_BBBBGGGGRRRR_BBBBGGGGRRRR_BBBBGGGGRRRR_BBBBGGGGRRRR { kGGRRRRBBBBGG, kGGRRRRBBBBGG, kGGRRRRBBBBGG, kGGRRRRBBBBGG, kBBBBGGGGRRRR, kBBBBGGGGRRRR, kBBBBGGGGRRRR, kBBBBGGGGRRRR }
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#define kGGRRRRBBBBGG_GGRRRRBBBBGG_GGRRRRBBBBGG_GGRRRRBBBBGG_BBBBGGGGRRRR_BBBBGGGGRRRR_BBBBGGGGRRRR_BBBBGGGGRRRR { kGGRRRRBBBBGG, kGGRRRRBBBBGG, kGGRRRRBBBBGG, kGGRRRRBBBBGG, kBBBBGGGGRRRR, kBBBBGGGGRRRR, kBBBBGGGGRRRR, kBBBBGGGGRRRR }
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#define kGGBBBBRRRRGG_GGBBBBRRRRGG_GGBBBBRRRRGG_GGBBBBRRRRGG_RRRRGGGGBBBB_RRRRGGGGBBBB_RRRRGGGGBBBB_RRRRGGGGBBBB { kGGBBBBRRRRGG, kGGBBBBRRRRGG, kGGBBBBRRRRGG, kGGBBBBRRRRGG, kRRRRGGGGBBBB, kRRRRGGGGBBBB, kRRRRGGGGBBBB, kRRRRGGGGBBBB }
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#define kGGBBBBRRRRGG_GGBBBBRRRRGG_GGBBBBRRRRGG_GGBBBBRRRRGG_RRRRGGGGBBBB_RRRRGGGGBBBB_RRRRGGGGBBBB_RRRRGGGGBBBB { kGGBBBBRRRRGG, kGGBBBBRRRRGG, kGGBBBBRRRRGG, kGGBBBBRRRRGG, kRRRRGGGGBBBB, kRRRRGGGGBBBB, kRRRRGGGGBBBB, kRRRRGGGGBBBB }
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const uint kShadowMaskSizeX[kResolutionAxis][kTVLAxis] = { { 6, 2, 2 }, { 12, 6, 6 } };
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const uint kShadowMaskSizeX[kResolutionAxis][kTVLAxis] = { { 12, 6, 2, 2 }, { 12, 12, 6, 6 } };
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const uint kShadowMaskSizeY[kResolutionAxis][kTVLAxis] = { { 4, 2, 2 }, { 8, 4, 4 } };
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const uint kShadowMaskSizeY[kResolutionAxis][kTVLAxis] = { { 8, 4, 2, 2 }, { 8, 8, 4, 4 } };
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const uint kShadowMasks[kResolutionAxis][kTVLAxis][kBGRAxis][kMaxShadowMaskSizeY][kMaxShadowMaskSizeX] = {
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const uint kShadowMasks[kResolutionAxis][kTVLAxis][kBGRAxis][kMaxShadowMaskSizeY][kMaxShadowMaskSizeX] = {
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{ // 4K
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{ // 4K
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{ kGGRRRRBBBBGG_GGRRRRBBBBGG_GGRRRRBBBBGG_GGRRRRBBBBGG_BBBBGGGGRRRR_BBBBGGGGRRRR_BBBBGGGGRRRR_BBBBGGGGRRRR,
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kGGBBBBRRRRGG_GGBBBBRRRRGG_GGBBBBRRRRGG_GGBBBBRRRRGG_RRRRGGGGBBBB_RRRRGGGGBBBB_RRRRGGGGBBBB_RRRRGGGGBBBB }, // 300 TVL
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{ kGRRBBG_GRRBBG_BBGGRR_BBGGRR, kGBBRRG_GBBRRG_RRGGBB_RRGGBB }, // 600 TVL
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{ kGRRBBG_GRRBBG_BBGGRR_BBGGRR, kGBBRRG_GBBRRG_RRGGBB_RRGGBB }, // 600 TVL
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{ kMG_GM, kGM_MG }, // 800 TVL
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{ kMG_GM, kGM_MG }, // 800 TVL
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{ kMG_GM, kGM_MG } // 1000 TVL
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{ kMG_GM, kGM_MG } // 1000 TVL
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},
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},
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{ // 8K
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{ // 8K
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{ kGGRRRRBBBBGG_GGRRRRBBBBGG_GGRRRRBBBBGG_GGRRRRBBBBGG_BBBBGGGGRRRR_BBBBGGGGRRRR_BBBBGGGGRRRR_BBBBGGGGRRRR,
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kGGBBBBRRRRGG_GGBBBBRRRRGG_GGBBBBRRRRGG_GGBBBBRRRRGG_RRRRGGGGBBBB_RRRRGGGGBBBB_RRRRGGGGBBBB_RRRRGGGGBBBB }, // 300 TVL
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{ kGGRRRRBBBBGG_GGRRRRBBBBGG_GGRRRRBBBBGG_GGRRRRBBBBGG_BBBBGGGGRRRR_BBBBGGGGRRRR_BBBBGGGGRRRR_BBBBGGGGRRRR,
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{ kGGRRRRBBBBGG_GGRRRRBBBBGG_GGRRRRBBBBGG_GGRRRRBBBBGG_BBBBGGGGRRRR_BBBBGGGGRRRR_BBBBGGGGRRRR_BBBBGGGGRRRR,
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kGGBBBBRRRRGG_GGBBBBRRRRGG_GGBBBBRRRRGG_GGBBBBRRRRGG_RRRRGGGGBBBB_RRRRGGGGBBBB_RRRRGGGGBBBB_RRRRGGGGBBBB }, // 600 TVL
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kGGBBBBRRRRGG_GGBBBBRRRRGG_GGBBBBRRRRGG_GGBBBBRRRRGG_RRRRGGGGBBBB_RRRRGGGGBBBB_RRRRGGGGBBBB_RRRRGGGGBBBB }, // 600 TVL
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{ kGRRBBG_GRRBBG_BBGGRR_BBGGRR, kGBBRRG_GBBRRG_RRGGBB_RRGGBB }, // 800 TVL
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{ kGRRBBG_GRRBBG_BBGGRR_BBGGRR, kGBBRRG_GBBRRG_RRGGBB_RRGGBB }, // 800 TVL
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@ -311,15 +317,17 @@ const uint kShadowMasks[kResolutionAxis][kTVLAxis][kBGRAxis][kMaxShadowMaskSizeY
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#define kRRGGBBXRRGGBBX_RRGGBBXXXXX_RRGGBBXRRGGBBX_XXXXRRGGBBX { { kRRGGBBX, kRRGGBBX }, { kRRGGBBX, kXXXX }, { kRRGGBBX, kRRGGBBX }, { kXXXX, kRRGGBBX } }
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#define kRRGGBBXRRGGBBX_RRGGBBXXXXX_RRGGBBXRRGGBBX_XXXXRRGGBBX { { kRRGGBBX, kRRGGBBX }, { kRRGGBBX, kXXXX }, { kRRGGBBX, kRRGGBBX }, { kXXXX, kRRGGBBX } }
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#define kBBGGRRXBBGGRRX_BBGGRRXXXXX_BBGGRRXBBGGRRX_XXXXBBGGRRX { { kBBGGRRX, kBBGGRRX }, { kBBGGRRX, kXXXX }, { kBBGGRRX, kBBGGRRX }, { kXXXX, kBBGGRRX } }
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#define kBBGGRRXBBGGRRX_BBGGRRXXXXX_BBGGRRXBBGGRRX_XXXXBBGGRRX { { kBBGGRRX, kBBGGRRX }, { kBBGGRRX, kXXXX }, { kBBGGRRX, kBBGGRRX }, { kXXXX, kBBGGRRX } }
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const uint kSlotMaskSize[kResolutionAxis][kTVLAxis] = { { 4, 3, 2 }, { 7, 5, 4 } }; //4K: 600 TVL, 800 TVL, 1000 TVL 8K: 600 TVL, 800 TVL, 1000 TVL
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const uint kSlotMaskSize[kResolutionAxis][kTVLAxis] = { { 7, 4, 3, 2 }, { 7, 7, 5, 4 } }; //4K: 300 TVL, 600 TVL, 800 TVL, 1000 TVL 8K: 300 TVL, 600 TVL, 800 TVL, 1000 TVL
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const uint kSlotMasks[kResolutionAxis][kTVLAxis][kBGRAxis][kMaxSlotSizeY][kMaxSlotSizeX][kMaxSlotMaskSize] = {
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const uint kSlotMasks[kResolutionAxis][kTVLAxis][kBGRAxis][kMaxSlotSizeY][kMaxSlotSizeX][kMaxSlotMaskSize] = {
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{ // 4K
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{ // 4K
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{ kRGBXRGBX_RGBXXXXX_RGBXRGBX_XXXXRGBX, kBGRXBGRX_BGRXXXXX_BGRXBGRX_XXXXBGRX }, // 600 TVL
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{ kRRGGBBXRRGGBBX_RRGGBBXXXXX_RRGGBBXRRGGBBX_XXXXRRGGBBX, kBBGGRRXBBGGRRX_BBGGRRXXXXX_BBGGRRXBBGGRRX_XXXXBBGGRRX }, // 300 TVL
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{ kBGRBGR_BGRXXX_BGRBGR_XXXBGR, kRGBRGB_RGBXXX_RGBRGB_XXXRGB }, // 800 TVL
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{ kRGBXRGBX_RGBXXXXX_RGBXRGBX_XXXXRGBX, kBGRXBGRX_BGRXXXXX_BGRXBGRX_XXXXBGRX }, // 600 TVL
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{ kMGMG_MGXX_MGMG_XXMG, kGMGM_GMXX_GMGM_XXGM } // 1000 TVL
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{ kBGRBGR_BGRXXX_BGRBGR_XXXBGR, kRGBRGB_RGBXXX_RGBRGB_XXXRGB }, // 800 TVL
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{ kMGMG_MGXX_MGMG_XXMG, kGMGM_GMXX_GMGM_XXGM } // 1000 TVL
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},
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},
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{ // 8K
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{ // 8K
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{ kRRGGBBXRRGGBBX_RRGGBBXXXXX_RRGGBBXRRGGBBX_XXXXRRGGBBX, kBBGGRRXBBGGRRX_BBGGRRXXXXX_BBGGRRXBBGGRRX_XXXXBBGGRRX }, // 300 TVL
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{ kRRGGBBXRRGGBBX_RRGGBBXXXXX_RRGGBBXRRGGBBX_XXXXRRGGBBX, kBBGGRRXBBGGRRX_BBGGRRXXXXX_BBGGRRXBBGGRRX_XXXXBBGGRRX }, // 600 TVL
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{ kRRGGBBXRRGGBBX_RRGGBBXXXXX_RRGGBBXRRGGBBX_XXXXRRGGBBX, kBBGGRRXBBGGRRX_BBGGRRXXXXX_BBGGRRXBBGGRRX_XXXXBBGGRRX }, // 600 TVL
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{ kRYCBXRYCBX_RYCBXXXXX_RYCBXRYCBX_XXXXRYCBX, kBCYRXBCYRX_BCYRXXXXX_BCYRXBCYRX_XXXXBCYRX }, // 800 TVL
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{ kRYCBXRYCBX_RYCBXXXXX_RYCBXRYCBX_XXXXRYCBX, kBCYRXBCYRX_BCYRXXXXX_BCYRXBCYRX_XXXXBCYRX }, // 800 TVL
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{ kRGBXRGBX_RGBXXXXX_RGBXRGBX_XXXXRGBX, kBGRXBGRX_BGRXXXXX_BGRXBGRX_XXXXBGRX } // 1000 TVL
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{ kRGBXRGBX_RGBXXXXX_RGBXRGBX_XXXXRGBX, kBGRXBGRX_BGRXXXXX_BGRXBGRX_XXXXBGRX } // 1000 TVL
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@ -7,11 +7,6 @@
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#pragma parameter hcrt_support2 "MIN SPEC: DisplayHDR 600, 4K, RetroArch v1.10" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_support2 "MIN SPEC: DisplayHDR 600, 4K, RetroArch v1.10" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_support3 "REC SPEC: DisplayHDR 1000, 4K+, RetroArch v1.10" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_support3 "REC SPEC: DisplayHDR 1000, 4K+, RetroArch v1.10" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_space1 " " 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_space1 " " 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_instructions0 "HDR: Enable HDR: On" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_instructions1 "SCALING: Integer Scale: ON" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_instructions2 "SCALING: Integer Overscale: ON" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_instructions3 "SCALING: Apect Ratio: Core Provided" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_space2 " " 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_user_settings "USER SETTINGS:" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_user_settings "USER SETTINGS:" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_hdr " HDR | SDR" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_hdr " HDR | SDR" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_max_nits " HDR: Display's Peak Luminance" 700.0 0.0 10000.0 10.0
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#pragma parameter hcrt_max_nits " HDR: Display's Peak Luminance" 700.0 0.0 10000.0 10.0
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@ -29,7 +24,7 @@
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#pragma parameter hcrt_space3 " " 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_space3 " " 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_developer_settings "DEVELOPER SETTINGS:" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_developer_settings "DEVELOPER SETTINGS:" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_crt_screen_type " CRT Type: APERTURE GRILLE | SHADOW MASK | SLOT MASK" 0.0 0.0 2.0 1.0
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#pragma parameter hcrt_crt_screen_type " CRT Type: APERTURE GRILLE | SHADOW MASK | SLOT MASK" 0.0 0.0 2.0 1.0
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#pragma parameter hcrt_crt_resolution " CRT Resolution: 600TVL | 800TVL | 1000TVL" 0.0 0.0 2.0 1.0
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#pragma parameter hcrt_crt_resolution " CRT Resolution: 300TVL | 600TVL | 800TVL | 1000TVL" 1.0 0.0 3.0 1.0
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#pragma parameter hcrt_colour_system " CRT Colour System: PAL | NTSC-U | NTSC-J" 1.0 0.0 2.0 1.0
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#pragma parameter hcrt_colour_system " CRT Colour System: PAL | NTSC-U | NTSC-J" 1.0 0.0 2.0 1.0
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#pragma parameter hcrt_white_temperature " White Point: (PAL:D65, NTSC-U:D65, NTSC-J:D93)" 0.0 -5000.0 12000.0 100.0
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#pragma parameter hcrt_white_temperature " White Point: (PAL:D65, NTSC-U:D65, NTSC-J:D93)" 0.0 -5000.0 12000.0 100.0
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#pragma parameter hcrt_expand_gamut " HDR: Original/Vivid" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_expand_gamut " HDR: Original/Vivid" 0.0 0.0 1.0 1.0
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