fix gba console-borders

This commit is contained in:
hunterk 2016-09-06 22:55:30 -05:00
parent 6661202ae1
commit 10f9dc0129
5 changed files with 120 additions and 90 deletions

View file

@ -1,25 +1,31 @@
shaders = "2" shaders = "4"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang" shader0 = "../../motionblur/shaders/feedback.slang"
filter_linear0 = "false" scale_type0 = source
wrap_mode0 = "clamp_to_border" scale0 = 1.0
scale_type_x0 = "source" filter_linear0 = false
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/border.slang" shader1 = "../shaders/color/gba-color.slang
filter_linear1 = "true" filter_linear1 = false
wrap_mode1 = "clamp_to_border"
parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y" shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
scale_type_x2 = "source"
scale_x2 = "2.000000"
scale_type_y2 = "source"
scale_y2 = "2.000000"
shader3 = "shader-files/gb-pass-5.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
parameters = "SCALE;OUT_X;OUT_Y;GRID_STRENGTH;mixfactor"
GRID_STRENGTH = "0.150000" GRID_STRENGTH = "0.150000"
box_scale = "2.0" SCALE = "1.0"
in_res_x = "240.0" OUT_X = "1600.0"
in_res_y = "160.0" OUT_Y = "800.0"
border_on_top = "0.000000" mixfactor = "0.50"
border_zoom_x = "1.05"
border_zoom_y = "1.18"
textures = "BORDER" textures = "BORDER"
BORDER = "resources/gba-border-square-4x.png" BORDER = "resources/gba-border-square-4x.png"

View file

@ -1,25 +1,31 @@
shaders = "2" shaders = "4"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang" shader0 = "../../motionblur/shaders/feedback.slang"
filter_linear0 = "false" scale_type0 = source
wrap_mode0 = "clamp_to_border" scale0 = 1.0
scale_type_x0 = "source" filter_linear0 = false
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/border.slang" shader1 = "../shaders/color/gba-color.slang
filter_linear1 = "true" filter_linear1 = false
wrap_mode1 = "clamp_to_border"
parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y" shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
scale_type_x2 = "source"
scale_x2 = "3.000000"
scale_type_y2 = "source"
scale_y2 = "3.000000"
shader3 = "shader-files/gb-pass-5.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
parameters = "SCALE;OUT_X;OUT_Y;GRID_STRENGTH;mixfactor"
GRID_STRENGTH = "0.150000" GRID_STRENGTH = "0.150000"
box_scale = "3.0" SCALE = "1.0"
in_res_x = "240.0" OUT_X = "2400.0"
in_res_y = "160.0" OUT_Y = "1200.0"
border_on_top = "0.000000" mixfactor = "0.50"
border_zoom_x = "0.70"
border_zoom_y = "0.79"
textures = "BORDER" textures = "BORDER"
BORDER = "resources/gba-border-square-4x.png" BORDER = "resources/gba-border-square-4x.png"

View file

@ -1,25 +1,31 @@
shaders = "2" shaders = "4"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang" shader0 = "../../motionblur/shaders/feedback.slang"
filter_linear0 = "false" scale_type0 = source
wrap_mode0 = "clamp_to_border" scale0 = 1.0
scale_type_x0 = "source" filter_linear0 = false
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/border.slang" shader1 = "../shaders/color/gba-color.slang
filter_linear1 = "true" filter_linear1 = false
wrap_mode1 = "clamp_to_border"
parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y" shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
scale_type_x2 = "source"
scale_x2 = "4.000000"
scale_type_y2 = "source"
scale_y2 = "4.000000"
shader3 = "shader-files/gb-pass-5.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
parameters = "SCALE;OUT_X;OUT_Y;GRID_STRENGTH;mixfactor"
GRID_STRENGTH = "0.150000" GRID_STRENGTH = "0.150000"
box_scale = "4.0" SCALE = "1.0"
in_res_x = "240.0" OUT_X = "3200.0"
in_res_y = "160.0" OUT_Y = "1600.0"
border_on_top = "0.000000" mixfactor = "0.50"
border_zoom_x = "0.52"
border_zoom_y = "0.59"
textures = "BORDER" textures = "BORDER"
BORDER = "resources/gba-border-square-4x.png" BORDER = "resources/gba-border-square-4x.png"

View file

@ -1,25 +1,31 @@
shaders = "2" shaders = "4"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang" shader0 = "../../motionblur/shaders/feedback.slang"
filter_linear0 = "false" scale_type0 = source
wrap_mode0 = "clamp_to_border" scale0 = 1.0
scale_type_x0 = "source" filter_linear0 = false
scale_x0 = "6.000000"
scale_type_y0 = "source"
scale_y0 = "6.000000"
shader1 = "shader-files/border.slang" shader1 = "../shaders/color/gba-color.slang
filter_linear1 = "true" filter_linear1 = false
wrap_mode1 = "clamp_to_border"
parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y" shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
scale_type_x2 = "source"
scale_x2 = "5.000000"
scale_type_y2 = "source"
scale_y2 = "5.000000"
shader3 = "shader-files/gb-pass-5.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
parameters = "SCALE;OUT_X;OUT_Y;GRID_STRENGTH;mixfactor"
GRID_STRENGTH = "0.150000" GRID_STRENGTH = "0.150000"
box_scale = "5.0" SCALE = "1.25"
in_res_x = "240.0" OUT_X = "5000.0"
in_res_y = "160.0" OUT_Y = "2500.0"
border_on_top = "0.000000" mixfactor = "0.50"
border_zoom_x = "0.42"
border_zoom_y = "0.47"
textures = "BORDER" textures = "BORDER"
BORDER = "resources/gba-border-square-4x.png" BORDER = "resources/gba-border-square-4x.png"

View file

@ -1,25 +1,31 @@
shaders = "2" shaders = "4"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang" shader0 = "../../motionblur/shaders/feedback.slang"
filter_linear0 = "false" scale_type0 = source
wrap_mode0 = "clamp_to_border" scale0 = 1.0
scale_type_x0 = "source" filter_linear0 = false
scale_x0 = "6.000000"
scale_type_y0 = "source"
scale_y0 = "6.000000"
shader1 = "shader-files/border.slang" shader1 = "../shaders/color/gba-color.slang
filter_linear1 = "true" filter_linear1 = false
wrap_mode1 = "clamp_to_border"
parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y" shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
scale_type_x2 = "source"
scale_x2 = "6.000000"
scale_type_y2 = "source"
scale_y2 = "6.000000"
shader3 = "shader-files/gb-pass-5.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
parameters = "SCALE;OUT_X;OUT_Y;GRID_STRENGTH;mixfactor"
GRID_STRENGTH = "0.150000" GRID_STRENGTH = "0.150000"
box_scale = "6.0" SCALE = "1.5"
in_res_x = "240.0" OUT_X = "7200.0"
in_res_y = "160.0" OUT_Y = "3600.0"
border_on_top = "0.000000" mixfactor = "0.50"
border_zoom_x = "0.35"
border_zoom_y = "0.39"
textures = "BORDER" textures = "BORDER"
BORDER = "resources/gba-border-square-4x.png" BORDER = "resources/gba-border-square-4x.png"