mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 08:51:32 +11:00
add blur43fast shaders
This commit is contained in:
parent
fe8b395313
commit
125e1a2bb4
77
blurs/blur43fast-horizontal-gamma-encode-every-fbo.slang
Normal file
77
blurs/blur43fast-horizontal-gamma-encode-every-fbo.slang
Normal file
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@ -0,0 +1,77 @@
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#version 450
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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///////////////////////////////// MIT LICENSE ////////////////////////////////
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// Copyright (C) 2014 TroggleMonkey
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
|
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// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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///////////////////////////// SETTINGS MANAGEMENT ////////////////////////////
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// PASS SETTINGS:
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// gamma-management.h needs to know what kind of pipeline we're using and
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// what pass this is in that pipeline. This will become obsolete if/when we
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// can #define things like this in the .cgp preset file.
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#define GAMMA_ENCODE_EVERY_FBO
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//#define FIRST_PASS
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//#define LAST_PASS
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//#define SIMULATE_CRT_ON_LCD
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//#define SIMULATE_GBA_ON_LCD
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//#define SIMULATE_LCD_ON_CRT
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//#define SIMULATE_GBA_ON_CRT
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/////////////////////////////// VERTEX INCLUDES ///////////////////////////////
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#include "../include/compat_macros.inc"
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#pragma stage vertex
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#include "vertex-shader-blur-fast-horizontal.h"
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/////////////////////////////// FRAGMENT SHADER //////////////////////////////
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#pragma stage fragment
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layout(location = 0) in vec2 tex_uv;
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layout(location = 1) in vec2 blur_dxdy;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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#define input_texture Source
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///////////////////////////// FRAGMENT INCLUDES /////////////////////////////
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#include "../include/gamma-management.h"
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#include "../include/blur-functions.h"
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void main()
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{
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vec3 color = tex2Dblur43fast(Source, tex_uv, blur_dxdy);
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// Encode and output the blurred image:
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FragColor = encode_output(vec4(color, 1.0));
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}
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@ -0,0 +1,77 @@
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#version 450
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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///////////////////////////////// MIT LICENSE ////////////////////////////////
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// Copyright (C) 2014 TroggleMonkey
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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||||
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///////////////////////////// SETTINGS MANAGEMENT ////////////////////////////
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// PASS SETTINGS:
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// gamma-management.h needs to know what kind of pipeline we're using and
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// what pass this is in that pipeline. This will become obsolete if/when we
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// can #define things like this in the .cgp preset file.
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#define GAMMA_ENCODE_EVERY_FBO
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//#define FIRST_PASS
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#define LAST_PASS
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//#define SIMULATE_CRT_ON_LCD
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//#define SIMULATE_GBA_ON_LCD
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//#define SIMULATE_LCD_ON_CRT
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//#define SIMULATE_GBA_ON_CRT
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/////////////////////////////// VERTEX INCLUDES ///////////////////////////////
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#include "../include/compat_macros.inc"
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#pragma stage vertex
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#include "vertex-shader-blur-fast-horizontal.h"
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/////////////////////////////// FRAGMENT SHADER //////////////////////////////
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#pragma stage fragment
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layout(location = 0) in vec2 tex_uv;
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layout(location = 1) in vec2 blur_dxdy;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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#define input_texture Source
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///////////////////////////// FRAGMENT INCLUDES /////////////////////////////
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#include "../include/gamma-management.h"
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#include "../include/blur-functions.h"
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void main()
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{
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vec3 color = tex2Dblur43fast(Source, tex_uv, blur_dxdy);
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// Encode and output the blurred image:
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FragColor = encode_output(vec4(color, 1.0));
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}
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77
blurs/blur43fast-horizontal-last-pass.slang
Normal file
77
blurs/blur43fast-horizontal-last-pass.slang
Normal file
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@ -0,0 +1,77 @@
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#version 450
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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///////////////////////////////// MIT LICENSE ////////////////////////////////
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// Copyright (C) 2014 TroggleMonkey
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//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
|
||||
|
||||
///////////////////////////// SETTINGS MANAGEMENT ////////////////////////////
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||||
|
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// PASS SETTINGS:
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// gamma-management.h needs to know what kind of pipeline we're using and
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// what pass this is in that pipeline. This will become obsolete if/when we
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// can #define things like this in the .cgp preset file.
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//#define GAMMA_ENCODE_EVERY_FBO
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//#define FIRST_PASS
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#define LAST_PASS
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//#define SIMULATE_CRT_ON_LCD
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//#define SIMULATE_GBA_ON_LCD
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//#define SIMULATE_LCD_ON_CRT
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//#define SIMULATE_GBA_ON_CRT
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/////////////////////////////// VERTEX INCLUDES ///////////////////////////////
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#include "../include/compat_macros.inc"
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#pragma stage vertex
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#include "vertex-shader-blur-fast-horizontal.h"
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/////////////////////////////// FRAGMENT SHADER //////////////////////////////
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#pragma stage fragment
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layout(location = 0) in vec2 tex_uv;
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layout(location = 1) in vec2 blur_dxdy;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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#define input_texture Source
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///////////////////////////// FRAGMENT INCLUDES /////////////////////////////
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#include "../include/gamma-management.h"
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#include "../include/blur-functions.h"
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void main()
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{
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vec3 color = tex2Dblur43fast(Source, tex_uv, blur_dxdy);
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// Encode and output the blurred image:
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FragColor = encode_output(vec4(color, 1.0));
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}
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77
blurs/blur43fast-horizontal.slang
Normal file
77
blurs/blur43fast-horizontal.slang
Normal file
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@ -0,0 +1,77 @@
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#version 450
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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///////////////////////////////// MIT LICENSE ////////////////////////////////
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||||
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||||
// Copyright (C) 2014 TroggleMonkey
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||||
//
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||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
|
||||
|
||||
///////////////////////////// SETTINGS MANAGEMENT ////////////////////////////
|
||||
|
||||
// PASS SETTINGS:
|
||||
// gamma-management.h needs to know what kind of pipeline we're using and
|
||||
// what pass this is in that pipeline. This will become obsolete if/when we
|
||||
// can #define things like this in the .cgp preset file.
|
||||
//#define GAMMA_ENCODE_EVERY_FBO
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||||
//#define FIRST_PASS
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||||
//#define LAST_PASS
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||||
//#define SIMULATE_CRT_ON_LCD
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||||
//#define SIMULATE_GBA_ON_LCD
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//#define SIMULATE_LCD_ON_CRT
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//#define SIMULATE_GBA_ON_CRT
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/////////////////////////////// VERTEX INCLUDES ///////////////////////////////
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#include "../include/compat_macros.inc"
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#pragma stage vertex
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#include "vertex-shader-blur-fast-horizontal.h"
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/////////////////////////////// FRAGMENT SHADER //////////////////////////////
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#pragma stage fragment
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layout(location = 0) in vec2 tex_uv;
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layout(location = 1) in vec2 blur_dxdy;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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#define input_texture Source
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///////////////////////////// FRAGMENT INCLUDES /////////////////////////////
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#include "../include/gamma-management.h"
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#include "../include/blur-functions.h"
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void main()
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{
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vec3 color = tex2Dblur43fast(Source, tex_uv, blur_dxdy);
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// Encode and output the blurred image:
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FragColor = encode_output(vec4(color, 1.0));
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}
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77
blurs/blur43fast-vertical-gamma-encode-every-fbo.slang
Normal file
77
blurs/blur43fast-vertical-gamma-encode-every-fbo.slang
Normal file
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@ -0,0 +1,77 @@
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#version 450
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
|
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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||||
///////////////////////////////// MIT LICENSE ////////////////////////////////
|
||||
|
||||
// Copyright (C) 2014 TroggleMonkey
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
|
||||
|
||||
///////////////////////////// SETTINGS MANAGEMENT ////////////////////////////
|
||||
|
||||
// PASS SETTINGS:
|
||||
// gamma-management.h needs to know what kind of pipeline we're using and
|
||||
// what pass this is in that pipeline. This will become obsolete if/when we
|
||||
// can #define things like this in the .cgp preset file.
|
||||
#define GAMMA_ENCODE_EVERY_FBO
|
||||
//#define FIRST_PASS
|
||||
//#define LAST_PASS
|
||||
//#define SIMULATE_CRT_ON_LCD
|
||||
//#define SIMULATE_GBA_ON_LCD
|
||||
//#define SIMULATE_LCD_ON_CRT
|
||||
//#define SIMULATE_GBA_ON_CRT
|
||||
|
||||
/////////////////////////////// VERTEX INCLUDES ///////////////////////////////
|
||||
|
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#include "../include/compat_macros.inc"
|
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#pragma stage vertex
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#include "vertex-shader-blur-fast-vertical.h"
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|
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/////////////////////////////// FRAGMENT SHADER //////////////////////////////
|
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|
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#pragma stage fragment
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layout(location = 0) in vec2 tex_uv;
|
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layout(location = 1) in vec2 blur_dxdy;
|
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layout(location = 0) out vec4 FragColor;
|
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layout(set = 0, binding = 2) uniform sampler2D Source;
|
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#define input_texture Source
|
||||
|
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///////////////////////////// FRAGMENT INCLUDES /////////////////////////////
|
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#include "../include/gamma-management.h"
|
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#include "../include/blur-functions.h"
|
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|
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void main()
|
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{
|
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vec3 color = tex2Dblur43fast(Source, tex_uv, blur_dxdy);
|
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// Encode and output the blurred image:
|
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FragColor = encode_output(vec4(color, 1.0));
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}
|
77
blurs/blur43fast-vertical.slang
Normal file
77
blurs/blur43fast-vertical.slang
Normal file
|
@ -0,0 +1,77 @@
|
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#version 450
|
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|
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layout(push_constant) uniform Push
|
||||
{
|
||||
vec4 SourceSize;
|
||||
vec4 OriginalSize;
|
||||
vec4 OutputSize;
|
||||
uint FrameCount;
|
||||
} params;
|
||||
|
||||
layout(std140, set = 0, binding = 0) uniform UBO
|
||||
{
|
||||
mat4 MVP;
|
||||
} global;
|
||||
|
||||
///////////////////////////////// MIT LICENSE ////////////////////////////////
|
||||
|
||||
// Copyright (C) 2014 TroggleMonkey
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
|
||||
|
||||
///////////////////////////// SETTINGS MANAGEMENT ////////////////////////////
|
||||
|
||||
// PASS SETTINGS:
|
||||
// gamma-management.h needs to know what kind of pipeline we're using and
|
||||
// what pass this is in that pipeline. This will become obsolete if/when we
|
||||
// can #define things like this in the .cgp preset file.
|
||||
//#define GAMMA_ENCODE_EVERY_FBO
|
||||
//#define FIRST_PASS
|
||||
//#define LAST_PASS
|
||||
//#define SIMULATE_CRT_ON_LCD
|
||||
//#define SIMULATE_GBA_ON_LCD
|
||||
//#define SIMULATE_LCD_ON_CRT
|
||||
//#define SIMULATE_GBA_ON_CRT
|
||||
|
||||
/////////////////////////////// VERTEX INCLUDES ///////////////////////////////
|
||||
|
||||
#include "../include/compat_macros.inc"
|
||||
#pragma stage vertex
|
||||
#include "vertex-shader-blur-fast-vertical.h"
|
||||
|
||||
/////////////////////////////// FRAGMENT SHADER //////////////////////////////
|
||||
|
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#pragma stage fragment
|
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layout(location = 0) in vec2 tex_uv;
|
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layout(location = 1) in vec2 blur_dxdy;
|
||||
layout(location = 0) out vec4 FragColor;
|
||||
layout(set = 0, binding = 2) uniform sampler2D Source;
|
||||
#define input_texture Source
|
||||
|
||||
///////////////////////////// FRAGMENT INCLUDES /////////////////////////////
|
||||
#include "../include/gamma-management.h"
|
||||
#include "../include/blur-functions.h"
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 color = tex2Dblur43fast(Source, tex_uv, blur_dxdy);
|
||||
// Encode and output the blurred image:
|
||||
FragColor = encode_output(vec4(color, 1.0));
|
||||
}
|
Loading…
Reference in a new issue