diff --git a/test/frame_count.slang b/test/frame_count.slang new file mode 100644 index 0000000..b3a7640 --- /dev/null +++ b/test/frame_count.slang @@ -0,0 +1,30 @@ +#version 450 + +layout(std140, set = 0, binding = 0) uniform UBO +{ + mat4 MVP; + uint FrameCount; +} global; + +#pragma stage vertex +layout(location = 0) in vec4 Position; +layout(location = 1) in vec2 TexCoord; +layout(location = 0) out vec2 vTexCoord; + +void main() +{ + gl_Position = global.MVP * Position; + vTexCoord = TexCoord; +} + +#pragma stage fragment +layout(location = 0) in vec2 vTexCoord; +layout(location = 0) out vec4 FragColor; +layout(set = 0, binding = 1) uniform sampler2D Source; + +void main() +{ + vec3 current = texture(Source, vTexCoord).rgb; + FragColor = sqrt(0.5 + 0.4 * sin(float(global.FrameCount) * 6.28 * 0.01)) * + vec4(current, 1.0); +} diff --git a/test/frame_count.slangp b/test/frame_count.slangp new file mode 100644 index 0000000..820a725 --- /dev/null +++ b/test/frame_count.slangp @@ -0,0 +1,6 @@ +shaders = 1 +shader0 = frame_count.slang +scale_type0 = source +scale0 = 1.0 +filter_linear0 = false +frame_count_mod0 = 100