mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
Reduce blur fill shimmering with lowpass filter
This commit is contained in:
parent
a20a608b85
commit
13f4d9184e
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@ -1,82 +1,89 @@
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shaders = 10
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shaders = 12
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parameters = "BLUR_RADIUS"
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parameters = "SIGMA;BLUR_RADIUS"
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SIGMA = 1.0
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BLUR_RADIUS = 2.0
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shader0 = ../blurs/shaders/kawase/linearize.slang
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scale_type0 = source
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scale_x0 = 1.0
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scale_y0 = 1.0
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scale0 = 1.0
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float_framebuffer0 = true
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alias0 = "Input"
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shader1 = shaders/blur_fill/render_sampling_areas.slang
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scale_type1 = viewport
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scale_x1 = 0.2
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scale_y1 = 0.2
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shader1 = ../blurs/shaders/gauss_4tap/gauss_2tap_h.slang
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filter_linear1 = true
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scale_type1 = source
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scale1 = 1.0
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float_framebuffer1 = true
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alias1 = "Tiled"
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wrap_mode1 = mirrored_repeat
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shader2 = ../blurs/shaders/dual_filter/downsample.slang
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shader2 = ../blurs/shaders/gauss_4tap/gauss_2tap_v.slang
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filter_linear2 = true
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scale_type2 = source
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scale_x2 = 0.5
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scale_y2 = 0.5
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scale2 = 1.0
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float_framebuffer2 = true
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wrap_mode2 = mirrored_repeat
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shader3 = ../blurs/shaders/dual_filter/downsample.slang
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shader3 = shaders/blur_fill/render_sampling_areas.slang
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filter_linear3 = true
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scale_type3 = source
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scale_x3 = 0.5
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scale_y3 = 0.5
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scale_x3 = 2.0
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scale_y3 = 2.0
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float_framebuffer3 = true
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wrap_mode3 = mirrored_repeat
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alias3 = "Tiled"
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shader4 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear4 = true
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scale_type4 = source
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scale_x4 = 0.5
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scale_y4 = 0.5
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scale4 = 0.5
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float_framebuffer4 = true
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wrap_mode4 = mirrored_repeat
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shader5 = ../blurs/shaders/dual_filter/upsample.slang
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shader5 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear5 = true
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scale_type5 = source
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scale_x5 = 2.0
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scale_y5 = 2.0
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scale5 = 0.5
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float_framebuffer5 = true
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wrap_mode5 = mirrored_repeat
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shader6 = ../blurs/shaders/dual_filter/upsample.slang
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shader6 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear6 = true
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scale_type6 = source
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scale_x6 = 2.0
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scale_y6 = 2.0
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scale6 = 0.5
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float_framebuffer6 = true
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wrap_mode6 = mirrored_repeat
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shader7 = ../blurs/shaders/dual_filter/upsample.slang
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filter_linear7 = true
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scale_type7 = source
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scale_x7 = 2.0
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scale_y7 = 2.0
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scale7 = 2.0
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float_framebuffer7 = true
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wrap_mode7 = mirrored_repeat
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alias7 = "Blurred"
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shader8 = shaders/blur_fill/compose.slang
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shader8 = ../blurs/shaders/dual_filter/upsample.slang
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filter_linear8 = true
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scale_type8 = viewport
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scale_x8 = 1.0
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scale_y8 = 1.0
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scale_type8 = source
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scale8 = 2.0
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float_framebuffer8 = true
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mipmap_input8 = true
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wrap_mode8 = mirrored_repeat
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shader9 = ../blurs/shaders/kawase/delinearize.slang
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shader9 = ../blurs/shaders/dual_filter/upsample.slang
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filter_linear9 = true
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scale_type9 = viewport
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scale_x9 = 1.0
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scale_y9 = 1.0
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scale_type9 = source
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scale9 = 2.0
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float_framebuffer9 = true
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wrap_mode9 = mirrored_repeat
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alias9 = "Blurred"
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shader10 = shaders/blur_fill/compose.slang
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filter_linear10 = true
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scale_type10 = viewport
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scale10 = 1.0
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float_framebuffer10 = true
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mipmap_input10 = true
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shader11 = ../blurs/shaders/kawase/delinearize.slang
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filter_linear11 = true
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scale_type11 = viewport
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scale11 = 1.0
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float_framebuffer11 = true
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@ -1,82 +1,89 @@
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shaders = 10
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shaders = 12
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parameters = "BLUR_RADIUS"
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BLUR_RADIUS = 4.0
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parameters = "SIGMA;BLUR_RADIUS"
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SIGMA = 2.0
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BLUR_RADIUS = 3.0
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shader0 = ../blurs/shaders/kawase/linearize.slang
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scale_type0 = source
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scale_x0 = 1.0
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scale_y0 = 1.0
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scale0 = 1.0
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float_framebuffer0 = true
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alias0 = "Input"
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shader1 = shaders/blur_fill/render_sampling_areas.slang
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scale_type1 = viewport
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scale_x1 = 0.1
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scale_y1 = 0.1
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shader1 = ../blurs/shaders/gauss_4tap/gauss_2tap_h.slang
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filter_linear1 = true
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scale_type1 = source
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scale1 = 1.0
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float_framebuffer1 = true
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alias1 = "Tiled"
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wrap_mode1 = mirrored_repeat
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shader2 = ../blurs/shaders/dual_filter/downsample.slang
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shader2 = ../blurs/shaders/gauss_4tap/gauss_2tap_v.slang
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filter_linear2 = true
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scale_type2 = source
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scale_x2 = 0.5
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scale_y2 = 0.5
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scale2 = 1.0
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float_framebuffer2 = true
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wrap_mode2 = mirrored_repeat
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shader3 = ../blurs/shaders/dual_filter/downsample.slang
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shader3 = shaders/blur_fill/render_sampling_areas.slang
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filter_linear3 = true
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scale_type3 = source
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scale_x3 = 0.5
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scale_y3 = 0.5
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scale_x3 = 1.0
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scale_y3 = 1.0
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float_framebuffer3 = true
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wrap_mode3 = mirrored_repeat
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alias3 = "Tiled"
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shader4 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear4 = true
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scale_type4 = source
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scale_x4 = 0.5
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scale_y4 = 0.5
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scale4 = 0.5
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float_framebuffer4 = true
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wrap_mode4 = mirrored_repeat
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shader5 = ../blurs/shaders/dual_filter/upsample.slang
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shader5 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear5 = true
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scale_type5 = source
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scale_x5 = 2.0
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scale_y5 = 2.0
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scale5 = 0.5
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float_framebuffer5 = true
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wrap_mode5 = mirrored_repeat
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shader6 = ../blurs/shaders/dual_filter/upsample.slang
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shader6 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear6 = true
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scale_type6 = source
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scale_x6 = 2.0
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scale_y6 = 2.0
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scale6 = 0.5
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float_framebuffer6 = true
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wrap_mode6 = mirrored_repeat
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shader7 = ../blurs/shaders/dual_filter/upsample.slang
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filter_linear7 = true
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scale_type7 = source
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scale_x7 = 2.0
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scale_y7 = 2.0
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scale7 = 2.0
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float_framebuffer7 = true
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wrap_mode7 = mirrored_repeat
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alias7 = "Blurred"
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shader8 = shaders/blur_fill/compose.slang
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shader8 = ../blurs/shaders/dual_filter/upsample.slang
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filter_linear8 = true
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scale_type8 = viewport
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scale_x8 = 1.0
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scale_y8 = 1.0
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scale_type8 = source
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scale8 = 2.0
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float_framebuffer8 = true
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mipmap_input8 = true
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wrap_mode8 = mirrored_repeat
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shader9 = ../blurs/shaders/kawase/delinearize.slang
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shader9 = ../blurs/shaders/dual_filter/upsample.slang
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filter_linear9 = true
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scale_type9 = viewport
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scale_x9 = 1.0
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scale_y9 = 1.0
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scale_type9 = source
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scale9 = 2.0
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float_framebuffer9 = true
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wrap_mode9 = mirrored_repeat
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alias9 = "Blurred"
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shader10 = shaders/blur_fill/compose.slang
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filter_linear10 = true
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scale_type10 = viewport
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scale10 = 1.0
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float_framebuffer10 = true
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mipmap_input10 = true
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shader11 = ../blurs/shaders/kawase/delinearize.slang
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filter_linear11 = true
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scale_type11 = viewport
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scale11 = 1.0
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float_framebuffer11 = true
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@ -1,82 +1,89 @@
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shaders = 10
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shaders = 12
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parameters = "BLUR_RADIUS"
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parameters = "SIGMA;BLUR_RADIUS"
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SIGMA = 1.0
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BLUR_RADIUS = 1.0
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shader0 = ../blurs/shaders/kawase/linearize.slang
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scale_type0 = source
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scale_x0 = 1.0
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scale_y0 = 1.0
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scale0 = 1.0
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float_framebuffer0 = true
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alias0 = "Input"
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shader1 = shaders/blur_fill/render_sampling_areas.slang
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scale_type1 = viewport
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scale_x1 = 0.4
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scale_y1 = 0.4
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shader1 = ../blurs/shaders/gauss_4tap/gauss_2tap_h.slang
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filter_linear1 = true
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scale_type1 = source
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scale1 = 1.0
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float_framebuffer1 = true
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alias1 = "Tiled"
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wrap_mode1 = mirrored_repeat
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shader2 = ../blurs/shaders/dual_filter/downsample.slang
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shader2 = ../blurs/shaders/gauss_4tap/gauss_2tap_v.slang
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filter_linear2 = true
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scale_type2 = source
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scale_x2 = 0.5
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scale_y2 = 0.5
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scale2 = 1.0
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float_framebuffer2 = true
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wrap_mode2 = mirrored_repeat
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shader3 = ../blurs/shaders/dual_filter/downsample.slang
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shader3 = shaders/blur_fill/render_sampling_areas.slang
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filter_linear3 = true
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scale_type3 = source
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scale_x3 = 0.5
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scale_y3 = 0.5
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scale_x3 = 3.0
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scale_y3 = 3.0
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float_framebuffer3 = true
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wrap_mode3 = mirrored_repeat
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alias3 = "Tiled"
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shader4 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear4 = true
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scale_type4 = source
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scale_x4 = 0.5
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scale_y4 = 0.5
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scale4 = 0.5
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float_framebuffer4 = true
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wrap_mode4 = mirrored_repeat
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shader5 = ../blurs/shaders/dual_filter/upsample.slang
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shader5 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear5 = true
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scale_type5 = source
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scale_x5 = 2.0
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scale_y5 = 2.0
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scale5 = 0.5
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float_framebuffer5 = true
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wrap_mode5 = mirrored_repeat
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shader6 = ../blurs/shaders/dual_filter/upsample.slang
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shader6 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear6 = true
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scale_type6 = source
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scale_x6 = 2.0
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scale_y6 = 2.0
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scale6 = 0.5
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float_framebuffer6 = true
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wrap_mode6 = mirrored_repeat
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shader7 = ../blurs/shaders/dual_filter/upsample.slang
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filter_linear7 = true
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scale_type7 = source
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scale_x7 = 2.0
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scale_y7 = 2.0
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scale7 = 2.0
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float_framebuffer7 = true
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wrap_mode7 = mirrored_repeat
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alias7 = "Blurred"
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shader8 = shaders/blur_fill/compose.slang
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shader8 = ../blurs/shaders/dual_filter/upsample.slang
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filter_linear8 = true
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scale_type8 = viewport
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scale_x8 = 1.0
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scale_y8 = 1.0
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scale_type8 = source
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scale8 = 2.0
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float_framebuffer8 = true
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mipmap_input8 = true
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wrap_mode8 = mirrored_repeat
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shader9 = ../blurs/shaders/kawase/delinearize.slang
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shader9 = ../blurs/shaders/dual_filter/upsample.slang
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filter_linear9 = true
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scale_type9 = viewport
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scale_x9 = 1.0
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scale_y9 = 1.0
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scale_type9 = source
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scale9 = 2.0
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float_framebuffer9 = true
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wrap_mode9 = mirrored_repeat
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alias9 = "Blurred"
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shader10 = shaders/blur_fill/compose.slang
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filter_linear10 = true
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scale_type10 = viewport
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scale10 = 1.0
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float_framebuffer10 = true
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mipmap_input10 = true
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shader11 = ../blurs/shaders/kawase/delinearize.slang
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filter_linear11 = true
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scale_type11 = viewport
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scale11 = 1.0
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float_framebuffer11 = true
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@ -1,7 +1,7 @@
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#version 450
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/*
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Average fill v1.0 by fishku
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Average fill v1.2 by fishku
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Copyright (C) 2023
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Public domain license (CC0)
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@ -1,7 +1,7 @@
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#version 450
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/*
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Blur fill v1.0 by fishku
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Blur fill v1.3 by fishku
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Copyright (C) 2023
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Public domain license (CC0)
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strength of the blur.
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Changelog:
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v1.3: Reduce shimmering artifacts.
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v1.2: Fix scaling bugs.
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v1.1: Fix bug with glcore driver.
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v1.0: Initial release.
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@ -1,7 +1,7 @@
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// See compose.slang for copyright and other information.
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// clang-format off
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#pragma parameter BLUR_FILL_SETTINGS "=== Blur fill v1.2 settings ===" 0.0 0.0 1.0 1.0
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#pragma parameter BLUR_FILL_SETTINGS "=== Blur fill v1.3 settings ===" 0.0 0.0 1.0 1.0
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#pragma parameter OS_CROP_TOP "Overscan crop top" 0.0 0.0 1024.0 1.0
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#pragma parameter OS_CROP_BOTTOM "Overscan crop bottom" 0.0 0.0 1024.0 1.0
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#pragma parameter OS_CROP_LEFT "Overscan crop left" 0.0 0.0 1024.0 1.0
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@ -41,7 +41,7 @@ void main() {
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Input;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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float min_of_vec4(vec4 i) { return min(min(i.x, i.y), min(i.z, i.w)); }
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void main() {
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const vec2 pixel_coord = o2i(vTexCoord);
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FragColor = vec4(
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sample_mirrored_frame(Input, pixel_coord,
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sample_mirrored_frame(Source, pixel_coord,
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vec4(param.OS_CROP_LEFT, param.OS_CROP_TOP,
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param.InputSize.x - param.OS_CROP_RIGHT,
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param.InputSize.y - param.OS_CROP_BOTTOM)),
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