mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 09:21:30 +11:00
Reduce blur fill shimmering with lowpass filter
This commit is contained in:
parent
a20a608b85
commit
13f4d9184e
|
@ -1,82 +1,89 @@
|
||||||
shaders = 10
|
shaders = 12
|
||||||
|
|
||||||
parameters = "BLUR_RADIUS"
|
parameters = "SIGMA;BLUR_RADIUS"
|
||||||
|
SIGMA = 1.0
|
||||||
BLUR_RADIUS = 2.0
|
BLUR_RADIUS = 2.0
|
||||||
|
|
||||||
shader0 = ../blurs/shaders/kawase/linearize.slang
|
shader0 = ../blurs/shaders/kawase/linearize.slang
|
||||||
scale_type0 = source
|
scale_type0 = source
|
||||||
scale_x0 = 1.0
|
scale0 = 1.0
|
||||||
scale_y0 = 1.0
|
|
||||||
float_framebuffer0 = true
|
float_framebuffer0 = true
|
||||||
alias0 = "Input"
|
alias0 = "Input"
|
||||||
|
|
||||||
shader1 = shaders/blur_fill/render_sampling_areas.slang
|
shader1 = ../blurs/shaders/gauss_4tap/gauss_2tap_h.slang
|
||||||
scale_type1 = viewport
|
filter_linear1 = true
|
||||||
scale_x1 = 0.2
|
scale_type1 = source
|
||||||
scale_y1 = 0.2
|
scale1 = 1.0
|
||||||
float_framebuffer1 = true
|
float_framebuffer1 = true
|
||||||
alias1 = "Tiled"
|
wrap_mode1 = mirrored_repeat
|
||||||
|
|
||||||
shader2 = ../blurs/shaders/dual_filter/downsample.slang
|
shader2 = ../blurs/shaders/gauss_4tap/gauss_2tap_v.slang
|
||||||
filter_linear2 = true
|
filter_linear2 = true
|
||||||
scale_type2 = source
|
scale_type2 = source
|
||||||
scale_x2 = 0.5
|
scale2 = 1.0
|
||||||
scale_y2 = 0.5
|
|
||||||
float_framebuffer2 = true
|
float_framebuffer2 = true
|
||||||
wrap_mode2 = mirrored_repeat
|
wrap_mode2 = mirrored_repeat
|
||||||
|
|
||||||
shader3 = ../blurs/shaders/dual_filter/downsample.slang
|
shader3 = shaders/blur_fill/render_sampling_areas.slang
|
||||||
filter_linear3 = true
|
filter_linear3 = true
|
||||||
scale_type3 = source
|
scale_type3 = source
|
||||||
scale_x3 = 0.5
|
scale_x3 = 2.0
|
||||||
scale_y3 = 0.5
|
scale_y3 = 2.0
|
||||||
float_framebuffer3 = true
|
float_framebuffer3 = true
|
||||||
wrap_mode3 = mirrored_repeat
|
alias3 = "Tiled"
|
||||||
|
|
||||||
shader4 = ../blurs/shaders/dual_filter/downsample.slang
|
shader4 = ../blurs/shaders/dual_filter/downsample.slang
|
||||||
filter_linear4 = true
|
filter_linear4 = true
|
||||||
scale_type4 = source
|
scale_type4 = source
|
||||||
scale_x4 = 0.5
|
scale4 = 0.5
|
||||||
scale_y4 = 0.5
|
|
||||||
float_framebuffer4 = true
|
float_framebuffer4 = true
|
||||||
wrap_mode4 = mirrored_repeat
|
wrap_mode4 = mirrored_repeat
|
||||||
|
|
||||||
shader5 = ../blurs/shaders/dual_filter/upsample.slang
|
shader5 = ../blurs/shaders/dual_filter/downsample.slang
|
||||||
filter_linear5 = true
|
filter_linear5 = true
|
||||||
scale_type5 = source
|
scale_type5 = source
|
||||||
scale_x5 = 2.0
|
scale5 = 0.5
|
||||||
scale_y5 = 2.0
|
|
||||||
float_framebuffer5 = true
|
float_framebuffer5 = true
|
||||||
wrap_mode5 = mirrored_repeat
|
wrap_mode5 = mirrored_repeat
|
||||||
|
|
||||||
shader6 = ../blurs/shaders/dual_filter/upsample.slang
|
shader6 = ../blurs/shaders/dual_filter/downsample.slang
|
||||||
filter_linear6 = true
|
filter_linear6 = true
|
||||||
scale_type6 = source
|
scale_type6 = source
|
||||||
scale_x6 = 2.0
|
scale6 = 0.5
|
||||||
scale_y6 = 2.0
|
|
||||||
float_framebuffer6 = true
|
float_framebuffer6 = true
|
||||||
wrap_mode6 = mirrored_repeat
|
wrap_mode6 = mirrored_repeat
|
||||||
|
|
||||||
shader7 = ../blurs/shaders/dual_filter/upsample.slang
|
shader7 = ../blurs/shaders/dual_filter/upsample.slang
|
||||||
filter_linear7 = true
|
filter_linear7 = true
|
||||||
scale_type7 = source
|
scale_type7 = source
|
||||||
scale_x7 = 2.0
|
scale7 = 2.0
|
||||||
scale_y7 = 2.0
|
|
||||||
float_framebuffer7 = true
|
float_framebuffer7 = true
|
||||||
wrap_mode7 = mirrored_repeat
|
wrap_mode7 = mirrored_repeat
|
||||||
alias7 = "Blurred"
|
|
||||||
|
|
||||||
shader8 = shaders/blur_fill/compose.slang
|
shader8 = ../blurs/shaders/dual_filter/upsample.slang
|
||||||
filter_linear8 = true
|
filter_linear8 = true
|
||||||
scale_type8 = viewport
|
scale_type8 = source
|
||||||
scale_x8 = 1.0
|
scale8 = 2.0
|
||||||
scale_y8 = 1.0
|
|
||||||
float_framebuffer8 = true
|
float_framebuffer8 = true
|
||||||
mipmap_input8 = true
|
wrap_mode8 = mirrored_repeat
|
||||||
|
|
||||||
shader9 = ../blurs/shaders/kawase/delinearize.slang
|
shader9 = ../blurs/shaders/dual_filter/upsample.slang
|
||||||
filter_linear9 = true
|
filter_linear9 = true
|
||||||
scale_type9 = viewport
|
scale_type9 = source
|
||||||
scale_x9 = 1.0
|
scale9 = 2.0
|
||||||
scale_y9 = 1.0
|
|
||||||
float_framebuffer9 = true
|
float_framebuffer9 = true
|
||||||
|
wrap_mode9 = mirrored_repeat
|
||||||
|
alias9 = "Blurred"
|
||||||
|
|
||||||
|
shader10 = shaders/blur_fill/compose.slang
|
||||||
|
filter_linear10 = true
|
||||||
|
scale_type10 = viewport
|
||||||
|
scale10 = 1.0
|
||||||
|
float_framebuffer10 = true
|
||||||
|
mipmap_input10 = true
|
||||||
|
|
||||||
|
shader11 = ../blurs/shaders/kawase/delinearize.slang
|
||||||
|
filter_linear11 = true
|
||||||
|
scale_type11 = viewport
|
||||||
|
scale11 = 1.0
|
||||||
|
float_framebuffer11 = true
|
||||||
|
|
|
@ -1,82 +1,89 @@
|
||||||
shaders = 10
|
shaders = 12
|
||||||
|
|
||||||
parameters = "BLUR_RADIUS"
|
parameters = "SIGMA;BLUR_RADIUS"
|
||||||
BLUR_RADIUS = 4.0
|
SIGMA = 2.0
|
||||||
|
BLUR_RADIUS = 3.0
|
||||||
|
|
||||||
shader0 = ../blurs/shaders/kawase/linearize.slang
|
shader0 = ../blurs/shaders/kawase/linearize.slang
|
||||||
scale_type0 = source
|
scale_type0 = source
|
||||||
scale_x0 = 1.0
|
scale0 = 1.0
|
||||||
scale_y0 = 1.0
|
|
||||||
float_framebuffer0 = true
|
float_framebuffer0 = true
|
||||||
alias0 = "Input"
|
alias0 = "Input"
|
||||||
|
|
||||||
shader1 = shaders/blur_fill/render_sampling_areas.slang
|
shader1 = ../blurs/shaders/gauss_4tap/gauss_2tap_h.slang
|
||||||
scale_type1 = viewport
|
filter_linear1 = true
|
||||||
scale_x1 = 0.1
|
scale_type1 = source
|
||||||
scale_y1 = 0.1
|
scale1 = 1.0
|
||||||
float_framebuffer1 = true
|
float_framebuffer1 = true
|
||||||
alias1 = "Tiled"
|
wrap_mode1 = mirrored_repeat
|
||||||
|
|
||||||
shader2 = ../blurs/shaders/dual_filter/downsample.slang
|
shader2 = ../blurs/shaders/gauss_4tap/gauss_2tap_v.slang
|
||||||
filter_linear2 = true
|
filter_linear2 = true
|
||||||
scale_type2 = source
|
scale_type2 = source
|
||||||
scale_x2 = 0.5
|
scale2 = 1.0
|
||||||
scale_y2 = 0.5
|
|
||||||
float_framebuffer2 = true
|
float_framebuffer2 = true
|
||||||
wrap_mode2 = mirrored_repeat
|
wrap_mode2 = mirrored_repeat
|
||||||
|
|
||||||
shader3 = ../blurs/shaders/dual_filter/downsample.slang
|
shader3 = shaders/blur_fill/render_sampling_areas.slang
|
||||||
filter_linear3 = true
|
filter_linear3 = true
|
||||||
scale_type3 = source
|
scale_type3 = source
|
||||||
scale_x3 = 0.5
|
scale_x3 = 1.0
|
||||||
scale_y3 = 0.5
|
scale_y3 = 1.0
|
||||||
float_framebuffer3 = true
|
float_framebuffer3 = true
|
||||||
wrap_mode3 = mirrored_repeat
|
alias3 = "Tiled"
|
||||||
|
|
||||||
shader4 = ../blurs/shaders/dual_filter/downsample.slang
|
shader4 = ../blurs/shaders/dual_filter/downsample.slang
|
||||||
filter_linear4 = true
|
filter_linear4 = true
|
||||||
scale_type4 = source
|
scale_type4 = source
|
||||||
scale_x4 = 0.5
|
scale4 = 0.5
|
||||||
scale_y4 = 0.5
|
|
||||||
float_framebuffer4 = true
|
float_framebuffer4 = true
|
||||||
wrap_mode4 = mirrored_repeat
|
wrap_mode4 = mirrored_repeat
|
||||||
|
|
||||||
shader5 = ../blurs/shaders/dual_filter/upsample.slang
|
shader5 = ../blurs/shaders/dual_filter/downsample.slang
|
||||||
filter_linear5 = true
|
filter_linear5 = true
|
||||||
scale_type5 = source
|
scale_type5 = source
|
||||||
scale_x5 = 2.0
|
scale5 = 0.5
|
||||||
scale_y5 = 2.0
|
|
||||||
float_framebuffer5 = true
|
float_framebuffer5 = true
|
||||||
wrap_mode5 = mirrored_repeat
|
wrap_mode5 = mirrored_repeat
|
||||||
|
|
||||||
shader6 = ../blurs/shaders/dual_filter/upsample.slang
|
shader6 = ../blurs/shaders/dual_filter/downsample.slang
|
||||||
filter_linear6 = true
|
filter_linear6 = true
|
||||||
scale_type6 = source
|
scale_type6 = source
|
||||||
scale_x6 = 2.0
|
scale6 = 0.5
|
||||||
scale_y6 = 2.0
|
|
||||||
float_framebuffer6 = true
|
float_framebuffer6 = true
|
||||||
wrap_mode6 = mirrored_repeat
|
wrap_mode6 = mirrored_repeat
|
||||||
|
|
||||||
shader7 = ../blurs/shaders/dual_filter/upsample.slang
|
shader7 = ../blurs/shaders/dual_filter/upsample.slang
|
||||||
filter_linear7 = true
|
filter_linear7 = true
|
||||||
scale_type7 = source
|
scale_type7 = source
|
||||||
scale_x7 = 2.0
|
scale7 = 2.0
|
||||||
scale_y7 = 2.0
|
|
||||||
float_framebuffer7 = true
|
float_framebuffer7 = true
|
||||||
wrap_mode7 = mirrored_repeat
|
wrap_mode7 = mirrored_repeat
|
||||||
alias7 = "Blurred"
|
|
||||||
|
|
||||||
shader8 = shaders/blur_fill/compose.slang
|
shader8 = ../blurs/shaders/dual_filter/upsample.slang
|
||||||
filter_linear8 = true
|
filter_linear8 = true
|
||||||
scale_type8 = viewport
|
scale_type8 = source
|
||||||
scale_x8 = 1.0
|
scale8 = 2.0
|
||||||
scale_y8 = 1.0
|
|
||||||
float_framebuffer8 = true
|
float_framebuffer8 = true
|
||||||
mipmap_input8 = true
|
wrap_mode8 = mirrored_repeat
|
||||||
|
|
||||||
shader9 = ../blurs/shaders/kawase/delinearize.slang
|
shader9 = ../blurs/shaders/dual_filter/upsample.slang
|
||||||
filter_linear9 = true
|
filter_linear9 = true
|
||||||
scale_type9 = viewport
|
scale_type9 = source
|
||||||
scale_x9 = 1.0
|
scale9 = 2.0
|
||||||
scale_y9 = 1.0
|
|
||||||
float_framebuffer9 = true
|
float_framebuffer9 = true
|
||||||
|
wrap_mode9 = mirrored_repeat
|
||||||
|
alias9 = "Blurred"
|
||||||
|
|
||||||
|
shader10 = shaders/blur_fill/compose.slang
|
||||||
|
filter_linear10 = true
|
||||||
|
scale_type10 = viewport
|
||||||
|
scale10 = 1.0
|
||||||
|
float_framebuffer10 = true
|
||||||
|
mipmap_input10 = true
|
||||||
|
|
||||||
|
shader11 = ../blurs/shaders/kawase/delinearize.slang
|
||||||
|
filter_linear11 = true
|
||||||
|
scale_type11 = viewport
|
||||||
|
scale11 = 1.0
|
||||||
|
float_framebuffer11 = true
|
||||||
|
|
|
@ -1,82 +1,89 @@
|
||||||
shaders = 10
|
shaders = 12
|
||||||
|
|
||||||
parameters = "BLUR_RADIUS"
|
parameters = "SIGMA;BLUR_RADIUS"
|
||||||
|
SIGMA = 1.0
|
||||||
BLUR_RADIUS = 1.0
|
BLUR_RADIUS = 1.0
|
||||||
|
|
||||||
shader0 = ../blurs/shaders/kawase/linearize.slang
|
shader0 = ../blurs/shaders/kawase/linearize.slang
|
||||||
scale_type0 = source
|
scale_type0 = source
|
||||||
scale_x0 = 1.0
|
scale0 = 1.0
|
||||||
scale_y0 = 1.0
|
|
||||||
float_framebuffer0 = true
|
float_framebuffer0 = true
|
||||||
alias0 = "Input"
|
alias0 = "Input"
|
||||||
|
|
||||||
shader1 = shaders/blur_fill/render_sampling_areas.slang
|
shader1 = ../blurs/shaders/gauss_4tap/gauss_2tap_h.slang
|
||||||
scale_type1 = viewport
|
filter_linear1 = true
|
||||||
scale_x1 = 0.4
|
scale_type1 = source
|
||||||
scale_y1 = 0.4
|
scale1 = 1.0
|
||||||
float_framebuffer1 = true
|
float_framebuffer1 = true
|
||||||
alias1 = "Tiled"
|
wrap_mode1 = mirrored_repeat
|
||||||
|
|
||||||
shader2 = ../blurs/shaders/dual_filter/downsample.slang
|
shader2 = ../blurs/shaders/gauss_4tap/gauss_2tap_v.slang
|
||||||
filter_linear2 = true
|
filter_linear2 = true
|
||||||
scale_type2 = source
|
scale_type2 = source
|
||||||
scale_x2 = 0.5
|
scale2 = 1.0
|
||||||
scale_y2 = 0.5
|
|
||||||
float_framebuffer2 = true
|
float_framebuffer2 = true
|
||||||
wrap_mode2 = mirrored_repeat
|
wrap_mode2 = mirrored_repeat
|
||||||
|
|
||||||
shader3 = ../blurs/shaders/dual_filter/downsample.slang
|
shader3 = shaders/blur_fill/render_sampling_areas.slang
|
||||||
filter_linear3 = true
|
filter_linear3 = true
|
||||||
scale_type3 = source
|
scale_type3 = source
|
||||||
scale_x3 = 0.5
|
scale_x3 = 3.0
|
||||||
scale_y3 = 0.5
|
scale_y3 = 3.0
|
||||||
float_framebuffer3 = true
|
float_framebuffer3 = true
|
||||||
wrap_mode3 = mirrored_repeat
|
alias3 = "Tiled"
|
||||||
|
|
||||||
shader4 = ../blurs/shaders/dual_filter/downsample.slang
|
shader4 = ../blurs/shaders/dual_filter/downsample.slang
|
||||||
filter_linear4 = true
|
filter_linear4 = true
|
||||||
scale_type4 = source
|
scale_type4 = source
|
||||||
scale_x4 = 0.5
|
scale4 = 0.5
|
||||||
scale_y4 = 0.5
|
|
||||||
float_framebuffer4 = true
|
float_framebuffer4 = true
|
||||||
wrap_mode4 = mirrored_repeat
|
wrap_mode4 = mirrored_repeat
|
||||||
|
|
||||||
shader5 = ../blurs/shaders/dual_filter/upsample.slang
|
shader5 = ../blurs/shaders/dual_filter/downsample.slang
|
||||||
filter_linear5 = true
|
filter_linear5 = true
|
||||||
scale_type5 = source
|
scale_type5 = source
|
||||||
scale_x5 = 2.0
|
scale5 = 0.5
|
||||||
scale_y5 = 2.0
|
|
||||||
float_framebuffer5 = true
|
float_framebuffer5 = true
|
||||||
wrap_mode5 = mirrored_repeat
|
wrap_mode5 = mirrored_repeat
|
||||||
|
|
||||||
shader6 = ../blurs/shaders/dual_filter/upsample.slang
|
shader6 = ../blurs/shaders/dual_filter/downsample.slang
|
||||||
filter_linear6 = true
|
filter_linear6 = true
|
||||||
scale_type6 = source
|
scale_type6 = source
|
||||||
scale_x6 = 2.0
|
scale6 = 0.5
|
||||||
scale_y6 = 2.0
|
|
||||||
float_framebuffer6 = true
|
float_framebuffer6 = true
|
||||||
wrap_mode6 = mirrored_repeat
|
wrap_mode6 = mirrored_repeat
|
||||||
|
|
||||||
shader7 = ../blurs/shaders/dual_filter/upsample.slang
|
shader7 = ../blurs/shaders/dual_filter/upsample.slang
|
||||||
filter_linear7 = true
|
filter_linear7 = true
|
||||||
scale_type7 = source
|
scale_type7 = source
|
||||||
scale_x7 = 2.0
|
scale7 = 2.0
|
||||||
scale_y7 = 2.0
|
|
||||||
float_framebuffer7 = true
|
float_framebuffer7 = true
|
||||||
wrap_mode7 = mirrored_repeat
|
wrap_mode7 = mirrored_repeat
|
||||||
alias7 = "Blurred"
|
|
||||||
|
|
||||||
shader8 = shaders/blur_fill/compose.slang
|
shader8 = ../blurs/shaders/dual_filter/upsample.slang
|
||||||
filter_linear8 = true
|
filter_linear8 = true
|
||||||
scale_type8 = viewport
|
scale_type8 = source
|
||||||
scale_x8 = 1.0
|
scale8 = 2.0
|
||||||
scale_y8 = 1.0
|
|
||||||
float_framebuffer8 = true
|
float_framebuffer8 = true
|
||||||
mipmap_input8 = true
|
wrap_mode8 = mirrored_repeat
|
||||||
|
|
||||||
shader9 = ../blurs/shaders/kawase/delinearize.slang
|
shader9 = ../blurs/shaders/dual_filter/upsample.slang
|
||||||
filter_linear9 = true
|
filter_linear9 = true
|
||||||
scale_type9 = viewport
|
scale_type9 = source
|
||||||
scale_x9 = 1.0
|
scale9 = 2.0
|
||||||
scale_y9 = 1.0
|
|
||||||
float_framebuffer9 = true
|
float_framebuffer9 = true
|
||||||
|
wrap_mode9 = mirrored_repeat
|
||||||
|
alias9 = "Blurred"
|
||||||
|
|
||||||
|
shader10 = shaders/blur_fill/compose.slang
|
||||||
|
filter_linear10 = true
|
||||||
|
scale_type10 = viewport
|
||||||
|
scale10 = 1.0
|
||||||
|
float_framebuffer10 = true
|
||||||
|
mipmap_input10 = true
|
||||||
|
|
||||||
|
shader11 = ../blurs/shaders/kawase/delinearize.slang
|
||||||
|
filter_linear11 = true
|
||||||
|
scale_type11 = viewport
|
||||||
|
scale11 = 1.0
|
||||||
|
float_framebuffer11 = true
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#version 450
|
#version 450
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Average fill v1.0 by fishku
|
Average fill v1.2 by fishku
|
||||||
Copyright (C) 2023
|
Copyright (C) 2023
|
||||||
Public domain license (CC0)
|
Public domain license (CC0)
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#version 450
|
#version 450
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Blur fill v1.0 by fishku
|
Blur fill v1.3 by fishku
|
||||||
Copyright (C) 2023
|
Copyright (C) 2023
|
||||||
Public domain license (CC0)
|
Public domain license (CC0)
|
||||||
|
|
||||||
|
@ -27,6 +27,7 @@
|
||||||
strength of the blur.
|
strength of the blur.
|
||||||
|
|
||||||
Changelog:
|
Changelog:
|
||||||
|
v1.3: Reduce shimmering artifacts.
|
||||||
v1.2: Fix scaling bugs.
|
v1.2: Fix scaling bugs.
|
||||||
v1.1: Fix bug with glcore driver.
|
v1.1: Fix bug with glcore driver.
|
||||||
v1.0: Initial release.
|
v1.0: Initial release.
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
// See compose.slang for copyright and other information.
|
// See compose.slang for copyright and other information.
|
||||||
|
|
||||||
// clang-format off
|
// clang-format off
|
||||||
#pragma parameter BLUR_FILL_SETTINGS "=== Blur fill v1.2 settings ===" 0.0 0.0 1.0 1.0
|
#pragma parameter BLUR_FILL_SETTINGS "=== Blur fill v1.3 settings ===" 0.0 0.0 1.0 1.0
|
||||||
#pragma parameter OS_CROP_TOP "Overscan crop top" 0.0 0.0 1024.0 1.0
|
#pragma parameter OS_CROP_TOP "Overscan crop top" 0.0 0.0 1024.0 1.0
|
||||||
#pragma parameter OS_CROP_BOTTOM "Overscan crop bottom" 0.0 0.0 1024.0 1.0
|
#pragma parameter OS_CROP_BOTTOM "Overscan crop bottom" 0.0 0.0 1024.0 1.0
|
||||||
#pragma parameter OS_CROP_LEFT "Overscan crop left" 0.0 0.0 1024.0 1.0
|
#pragma parameter OS_CROP_LEFT "Overscan crop left" 0.0 0.0 1024.0 1.0
|
||||||
|
|
|
@ -41,7 +41,7 @@ void main() {
|
||||||
#pragma stage fragment
|
#pragma stage fragment
|
||||||
layout(location = 0) in vec2 vTexCoord;
|
layout(location = 0) in vec2 vTexCoord;
|
||||||
layout(location = 0) out vec4 FragColor;
|
layout(location = 0) out vec4 FragColor;
|
||||||
layout(set = 0, binding = 2) uniform sampler2D Input;
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
||||||
|
|
||||||
float min_of_vec4(vec4 i) { return min(min(i.x, i.y), min(i.z, i.w)); }
|
float min_of_vec4(vec4 i) { return min(min(i.x, i.y), min(i.z, i.w)); }
|
||||||
|
|
||||||
|
@ -218,7 +218,7 @@ vec3 sample_mirrored_frame(sampler2D tex, vec2 coord, vec4 input_extrema) {
|
||||||
void main() {
|
void main() {
|
||||||
const vec2 pixel_coord = o2i(vTexCoord);
|
const vec2 pixel_coord = o2i(vTexCoord);
|
||||||
FragColor = vec4(
|
FragColor = vec4(
|
||||||
sample_mirrored_frame(Input, pixel_coord,
|
sample_mirrored_frame(Source, pixel_coord,
|
||||||
vec4(param.OS_CROP_LEFT, param.OS_CROP_TOP,
|
vec4(param.OS_CROP_LEFT, param.OS_CROP_TOP,
|
||||||
param.InputSize.x - param.OS_CROP_RIGHT,
|
param.InputSize.x - param.OS_CROP_RIGHT,
|
||||||
param.InputSize.y - param.OS_CROP_BOTTOM)),
|
param.InputSize.y - param.OS_CROP_BOTTOM)),
|
||||||
|
|
Loading…
Reference in a new issue