fix weird issue on nvidia shield

This commit is contained in:
hunterk 2017-01-24 20:20:24 -06:00
parent ec86a37a4e
commit 16f670e623

View file

@ -97,7 +97,7 @@ void main()
vec2 dy = vec2(0.0, 1.0/texture_size.y);
vec2 pix_coord = vTexCoord*texture_size+vec2(-0.5,0.0);
vec2 tc = (floor(pix_coord)+vec2(0.5,0.0))/texture_size;
vec2 tc = (floor(pix_coord)+vec2(0.5,0.001))/texture_size;
vec2 fp = fract(pix_coord);