diff --git a/xbr/shaders/super-xbr/super-xbr-pass1.slang b/xbr/shaders/super-xbr/super-xbr-pass1.slang index 2648721..820069b 100644 --- a/xbr/shaders/super-xbr/super-xbr-pass1.slang +++ b/xbr/shaders/super-xbr/super-xbr-pass1.slang @@ -45,7 +45,7 @@ layout(std140, set = 0, binding = 0) uniform UBO #define mul(a,b) (b*a) -#define wp1 8.0 +#define wp1 1.0 #define wp2 0.0 #define wp3 0.0 #define wp4 0.0 @@ -189,4 +189,4 @@ void main() FragColor = vec4(color, 1.0); } -} \ No newline at end of file +} diff --git a/xbr/shaders/super-xbr/super-xbr-pass2.slang b/xbr/shaders/super-xbr/super-xbr-pass2.slang index c7834e1..92a795f 100644 --- a/xbr/shaders/super-xbr/super-xbr-pass2.slang +++ b/xbr/shaders/super-xbr/super-xbr-pass2.slang @@ -48,8 +48,8 @@ layout(std140, set = 0, binding = 0) uniform UBO #define wp1 1.0 #define wp2 0.0 #define wp3 0.0 -#define wp4 2.0 -#define wp5 -2.0 +#define wp4 0.0 +#define wp5 0.0 #define wp6 0.0 #define weight1 (XBR_WEIGHT*1.29633/10.0) @@ -201,4 +201,4 @@ void main() color = clamp(color, min_sample, max_sample); FragColor = vec4(color, 1.0); -} \ No newline at end of file +}