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https://github.com/italicsjenga/slang-shaders.git
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Merge pull request #246 from MajorPainTheCactus/megatron_3_1
V3.1 Sony Megatron Shader
This commit is contained in:
commit
1945e96a44
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@ -2,6 +2,6 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "-0.200000"
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hcrt_contrast = "0.500000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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@ -2,6 +2,6 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "-0.200000"
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hcrt_contrast = "0.500000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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@ -2,6 +2,6 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "-0.200000"
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hcrt_contrast = "0.500000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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@ -2,6 +2,6 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "-0.200000"
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hcrt_contrast = "0.500000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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@ -2,6 +2,6 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "-0.200000"
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hcrt_contrast = "0.500000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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@ -2,6 +2,6 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "-0.200000"
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hcrt_contrast = "0.500000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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@ -2,6 +2,6 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "-0.200000"
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hcrt_contrast = "0.500000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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@ -2,6 +2,6 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "-0.200000"
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hcrt_contrast = "0.500000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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@ -2,6 +2,6 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "-0.200000"
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hcrt_contrast = "0.500000"
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hcrt_brightness = "0.00000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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@ -2,6 +2,6 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "-0.200000"
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hcrt_contrast = "0.500000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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@ -93,28 +93,30 @@ float r601r709ToLinear_1(const float channel)
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vec3 r601r709ToLinear(const vec3 colour)
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{
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return vec3(r601r709ToLinear_1(colour.r), r601r709ToLinear_1(colour.g), r601r709ToLinear_1(colour.b));
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//return vec3(r601r709ToLinear_1(colour.r), r601r709ToLinear_1(colour.g), r601r709ToLinear_1(colour.b));
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return pow(colour, vec3((1.0f / 0.45f) + HCRT_GAMMA));
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}
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float LinearTor601r709_1(const float channel)
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{
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return (channel >= 0.018f) ? pow(channel * 1.099f, 0.45f) - 0.099f : channel * 4.5f;
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}
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//float LinearTor601r709_1(const float channel)
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//{
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// return (channel >= 0.018f) ? pow(channel * 1.099f, 0.45f) - 0.099f : channel * 4.5f;
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//}
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vec3 LinearTor601r709(const vec3 colour)
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{
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return vec3(LinearTor601r709_1(colour.r), LinearTor601r709_1(colour.g), LinearTor601r709_1(colour.b));
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}
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//vec3 LinearTor601r709(const vec3 colour)
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//{
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// return vec3(LinearTor601r709_1(colour.r), LinearTor601r709_1(colour.g), LinearTor601r709_1(colour.b));
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//}
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// SDR Colour output spaces
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float sRGBToLinear_1(const float channel)
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{
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return (channel > 0.04045f) ? pow((channel + 0.055f) * (1.0f / 1.055f), 2.4f + HCRT_GAMMA) : channel * (1.0f / 12.92f);
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return (channel > 0.04045f) ? pow((channel + 0.055f) * (1.0f / 1.055f), 2.4f) : channel * (1.0f / 12.92f);
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}
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vec3 sRGBToLinear(const vec3 colour)
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{
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return vec3(sRGBToLinear_1(colour.r), sRGBToLinear_1(colour.g), sRGBToLinear_1(colour.b));
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//return vec3(sRGBToLinear_1(colour.r), sRGBToLinear_1(colour.g), sRGBToLinear_1(colour.b));
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return pow(colour, vec3(2.4f));
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}
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float LinearTosRGB_1(const float channel)
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@ -124,7 +126,8 @@ float LinearTosRGB_1(const float channel)
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vec3 LinearTosRGB(const vec3 colour)
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{
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return vec3(LinearTosRGB_1(colour.r), LinearTosRGB_1(colour.g), LinearTosRGB_1(colour.b));
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//return vec3(LinearTosRGB_1(colour.r), LinearTosRGB_1(colour.g), LinearTosRGB_1(colour.b));
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return pow(colour, vec3(1.0f / 2.4f));
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}
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vec3 LinearToDCIP3(const vec3 colour)
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@ -215,11 +218,11 @@ vec3 ColourGrade(const vec3 colour)
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const vec3 linear = r601r709ToLinear(colour);
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const vec3 graded = BrightnessContrastSaturation(linear);
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const vec3 gamut = (HCRT_HDR == 0.0f) && (HCRT_OUTPUT_COLOUR_SPACE == 0.0f) ? graded : kPhosphorGamut[colour_system] * graded;
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const vec3 gamut = linear; // (HCRT_HDR == 0.0f) && (HCRT_OUTPUT_COLOUR_SPACE == 0.0f) ? linear : kPhosphorGamut[colour_system] * linear;
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const vec3 white_point = WhiteBalance(kTemperatures[colour_system] + HCRT_WHITE_TEMPERATURE, gamut);
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return clamp(XYZ_to_sRGB * white_point, 0.0f, 1.0f);
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const vec3 graded = BrightnessContrastSaturation(white_point);
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return graded;
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}
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@ -1,13 +1,4 @@
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// SDR Colour output spaces
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float sRGBToLinear_1(const float channel)
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{
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return (channel > 0.04045f) ? pow((channel + 0.055f) * (1.0f / 1.055f), 2.4f + HCRT_GAMMA) : channel * (1.0f / 12.92f);
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}
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vec3 sRGBToLinear(const vec3 colour)
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{
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return vec3(sRGBToLinear_1(colour.r), sRGBToLinear_1(colour.g), sRGBToLinear_1(colour.b));
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}
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float LinearTosRGB_1(const float channel)
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{
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@ -6,7 +6,7 @@
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#pragma parameter hcrt_support1 "HDR mode: Set the peak luminance to that of your TV." 0.0 0.0 0.0001 0.0001
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#pragma parameter hcrt_support2 "Then adjust paper white luminance until it looks right" 0.0 0.0 0.0001 0.0001
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#pragma parameter hcrt_space1 " " 0.0 0.0 0.0001 0.0001
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#pragma parameter hcrt_user_settings "YOUR DISPLAY SETTINGS:" 0.0 0.0 0.0001 0.0001
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#pragma parameter hcrt_user_settings "YOUR DISPLAY'S SETTINGS:" 0.0 0.0 0.0001 0.0001
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#pragma parameter hcrt_hdr " SDR | HDR" 1.0 0.0 1.0 1.0
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#pragma parameter hcrt_colour_space " SDR: Display's Colour Space: sRGB | DCI-P3" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_max_nits " HDR: Display's Peak Luminance" 700.0 0.0 10000.0 10.0
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