fix typo in gtu-famicom that made the combfilter super-dark

This commit is contained in:
hunterk 2017-09-25 13:57:45 -05:00
parent 22734a2873
commit 1a73032cfd

View file

@ -55,7 +55,7 @@ void main()
if (params.combFilter > 0.0) if (params.combFilter > 0.0)
{ {
float prev6 = texture(Source, vTexCoord.xy - vec2(6.0 * (params.OutputSize.x * params.SourceSize.x * params.SourceSize.z), 0.0)).r; float prev6 = texture(Source, vTexCoord.xy - vec2(6.0 / (params.OutputSize.x * params.SourceSize.x * params.SourceSize.z), 0.0)).r;
signal = (current + prev6) * 0.5; signal = (current + prev6) * 0.5;
float chromaSignal = current - signal; float chromaSignal = current - signal;
I = chromaSignal * cos (colorPhase * (2.0 * pi / 12.0)) * 2.0; I = chromaSignal * cos (colorPhase * (2.0 * pi / 12.0)) * 2.0;