mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 07:41:31 +11:00
Merge pull request #248 from MajorPainTheCactus/megatron_3_2
V3.2 Sony Megatron Shader
This commit is contained in:
commit
1bd12dc7cd
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@ -43,8 +43,6 @@ hcrt_crt_screen_type = "2.000000"
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hcrt_crt_resolution = "0.000000"
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hcrt_paper_white_nits = "700.000000"
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hcrt_expand_gamut = "0.000000"
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hcrt_white_temperature = "0.000000"
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hcrt_gamma = "0.000000"
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hcrt_red_vertical_convergence = "0.000000"
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hcrt_green_vertical_convergence = "0.000000"
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@ -2,6 +2,4 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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hcrt_gamma_in = "-0.200000"
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@ -6,7 +6,7 @@ hcrt_paper_white_nits = "700.000000"
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hcrt_brightness = "0.200000"
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hcrt_contrast = "0.000000"
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hcrt_saturation = "0.000000"
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hcrt_gamma = "-0.3000000"
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hcrt_gamma_in = "-0.3000000"
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hcrt_expand_gamut = "1.000000"
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hcrt_red_scanline_min = "0.2000000"
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hcrt_red_scanline_max = "1.050000"
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@ -2,6 +2,4 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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hcrt_gamma_in = "-0.200000"
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@ -2,6 +2,4 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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hcrt_gamma_in = "-0.200000"
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@ -2,6 +2,4 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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hcrt_gamma_in = "-0.200000"
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@ -2,6 +2,4 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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hcrt_gamma_in = "-0.200000"
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@ -2,13 +2,11 @@
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hcrt_hdr = "1.000000"
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hcrt_crt_resolution = "0.000000"
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hcrt_colour_system = "0.000000"
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hcrt_white_temperature = "2800.000000"
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hcrt_colour_system = "3.000000"
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hcrt_expand_gamut = "1.000000"
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hcrt_brightness = "0.150000"
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hcrt_contrast = "0.000000"
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hcrt_saturation = "0.100000"
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hcrt_gamma = "0.250000"
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hcrt_gamma_in = "0.250000"
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hcrt_red_vertical_convergence = "0.000000"
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hcrt_green_vertical_convergence = "-0.150000"
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hcrt_blue_vertical_convergence = "0.000000"
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@ -2,6 +2,4 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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hcrt_gamma_in = "-0.200000"
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@ -2,11 +2,8 @@
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hcrt_hdr = "1.000000"
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hcrt_brightness = "0.150000"
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hcrt_colour_system = "0.000000"
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hcrt_white_temperature = "2800.000000"
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hcrt_colour_system = "3.000000"
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hcrt_expand_gamut = "1.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "0.000000"
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hcrt_crt_resolution = "1.000000"
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hcrt_red_vertical_convergence = "0.100000"
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hcrt_green_vertical_convergence = "0.000000"
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@ -2,6 +2,4 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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hcrt_gamma_in = "-0.200000"
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@ -2,11 +2,8 @@
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hcrt_hdr = "1.000000"
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hcrt_brightness = "0.150000"
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hcrt_colour_system = "0.000000"
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hcrt_white_temperature = "2800.000000"
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hcrt_colour_system = "3.000000"
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hcrt_expand_gamut = "1.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "0.000000"
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hcrt_red_vertical_convergence = "-0.140000"
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hcrt_green_vertical_convergence = "0.000000"
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hcrt_blue_vertical_convergence = "0.000000"
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@ -2,6 +2,4 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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hcrt_gamma_in = "-0.200000"
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@ -2,6 +2,4 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "0.00000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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hcrt_gamma_in = "-0.200000"
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@ -2,6 +2,4 @@
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hcrt_hdr = "0.000000"
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hcrt_brightness = "0.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "-0.600000"
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hcrt_gamma_in = "-0.200000"
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@ -37,7 +37,7 @@ layout(push_constant) uniform Push
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float hcrt_brightness;
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float hcrt_contrast;
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float hcrt_saturation;
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float hcrt_gamma;
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float hcrt_gamma_in;
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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@ -58,7 +58,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#define HCRT_BRIGHTNESS params.hcrt_brightness
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#define HCRT_CONTRAST params.hcrt_contrast
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#define HCRT_SATURATION params.hcrt_saturation
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#define HCRT_GAMMA params.hcrt_gamma
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#define HCRT_GAMMA_IN params.hcrt_gamma_in
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#define COMPAT_TEXTURE(c, d) texture(c, d)
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@ -33,7 +33,7 @@ layout(push_constant) uniform Push
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float hcrt_max_nits;
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float hcrt_paper_white_nits;
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float hcrt_expand_gamut;
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float hcrt_gamma;
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float hcrt_gamma_out;
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float hcrt_lcd_resolution;
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float hcrt_lcd_subpixel;
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@ -93,7 +93,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#define HCRT_MAX_NITS params.hcrt_max_nits
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#define HCRT_PAPER_WHITE_NITS params.hcrt_paper_white_nits
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#define HCRT_EXPAND_GAMUT params.hcrt_expand_gamut
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#define HCRT_GAMMA params.hcrt_gamma
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#define HCRT_GAMMA_OUT params.hcrt_gamma_out
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#define HCRT_LCD_RESOLUTION params.hcrt_lcd_resolution
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#define HCRT_LCD_SUBPIXEL params.hcrt_lcd_subpixel
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@ -1,5 +1,5 @@
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#define kColourSystems 3
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#define kColourSystems 4
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#define kD50 5003.0f
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#define kD55 5503.0f
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@ -7,49 +7,29 @@
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#define kD75 7504.0f
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#define kD93 9305.0f
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const mat3 XYZ_to_sRGB = mat3(
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3.24081254005432130, -0.969243049621582000, 0.055638398975133896,
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-1.53730857372283940, 1.875966310501098600, -0.204007431864738460,
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-0.49858659505844116, 0.041555050760507584, 1.057129383087158200);
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const mat3 k709_to_XYZ = mat3(
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0.412391f, 0.357584f, 0.180481f,
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0.212639f, 0.715169f, 0.072192f,
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0.019331f, 0.119195f, 0.950532f);
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const mat3 sRGB_to_XYZ = mat3(
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0.41241079568862915, 0.21264933049678802, 0.019331756979227066,
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0.35758456587791443, 0.71516913175582890, 0.119194857776165010,
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0.18045382201671600, 0.07218152284622192, 0.950390160083770800);
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const mat3 kPAL_to_XYZ = mat3(
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0.430554f, 0.341550f, 0.178352f,
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0.222004f, 0.706655f, 0.071341f,
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0.020182f, 0.129553f, 0.939322f);
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// Phosphor transforms found in Dogway's Grade.slang shader
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const mat3 kNTSC_to_XYZ = mat3(
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0.393521f, 0.365258f, 0.191677f,
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0.212376f, 0.701060f, 0.086564f,
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0.018739f, 0.111934f, 0.958385f);
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// SMPTE-C - Measured Average Phosphor (1979-1994)
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const mat3 P22_transform = mat3(
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0.4665636420249939, 0.25661000609397890, 0.005832045804709196,
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0.3039233088493347, 0.66820019483566280, 0.105618737637996670,
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0.1799621731042862, 0.07518967241048813, 0.977465748786926300);
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const mat3 kXYZ_to_709 = mat3(
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3.240970f, -1.537383f, -0.498611f,
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-0.969244f, 1.875968f, 0.041555f,
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0.055630f, -0.203977f, 1.056972f);
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// SMPTE RP 145-1994 (SMPTE-C), 170M-1999
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// SMPTE-C - Standard Phosphor (Rec.601 NTSC)
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const mat3 SMPTE_transform = mat3(
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0.39354196190834045, 0.21238772571086884, 0.01874009333550930,
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0.36525884270668030, 0.70106136798858640, 0.11193416267633438,
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0.19164848327636720, 0.08655092865228653, 0.95824241638183590);
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const mat3 kColourGamut[kColourSystems] = { k709_to_XYZ, kPAL_to_XYZ, kNTSC_to_XYZ, kNTSC_to_XYZ };
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// SMPTE RP 145-1994 (SMPTE-C), 170M-1999
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// NTSC-J - Standard Phosphor (https://web.archive.org/web/20130413104152/http://arib.or.jp/english/html/overview/doc/4-TR-B09v1_0.pdf)
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const mat3 NTSC_J_transform = mat3(
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0.39603787660598755, 0.22429330646991730, 0.02050681784749031,
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0.31201449036598206, 0.67417418956756590, 0.12814880907535553,
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0.24496731162071228, 0.10153251141309738, 1.26512730121612550);
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// ITU-R BT.470/601 (B/G)
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// EBU Tech.3213-E PAL - Standard Phosphor for Studio Monitors
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const mat3 EBU_transform = mat3(
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0.43194326758384705, 0.22272075712680817, 0.020247340202331543,
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0.34123489260673523, 0.70600330829620360, 0.129433929920196530,
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0.17818950116634370, 0.07127580046653748, 0.938464701175689700);
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// CRT Phosphor Gamut
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const mat3 kPhosphorGamut[kColourSystems] = { EBU_transform , P22_transform, NTSC_J_transform };
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const float kTemperatures[kColourSystems] = { kD65, kD65, kD93 }; // 8942.0f
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const float kTemperatures[kColourSystems] = { kD65, kD65, kD65, kD93 };
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// Values from: http://blenderartists.org/forum/showthread.php?270332-OSL-Goodness&p=2268693&viewfull=1#post2268693
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const mat3 kWarmTemperature = mat3(
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@ -86,53 +66,25 @@ vec3 WhiteBalance(float temperature, vec3 colour)
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return result;
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}
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float r601r709ToLinear_1(const float channel)
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float r601ToLinear_1(const float channel)
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{
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return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), (1.0f / 0.45f) + HCRT_GAMMA) : channel * (1.0f / 4.5f);
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return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), (1.0f / 0.45f)) : channel * (1.0f / 4.5f);
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}
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vec3 r601r709ToLinear(const vec3 colour)
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vec3 r601ToLinear(const vec3 colour)
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{
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//return vec3(r601r709ToLinear_1(colour.r), r601r709ToLinear_1(colour.g), r601r709ToLinear_1(colour.b));
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return pow(colour, vec3((1.0f / 0.45f) + HCRT_GAMMA));
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return vec3(r601ToLinear_1(colour.r), r601ToLinear_1(colour.g), r601ToLinear_1(colour.b));
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}
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//float LinearTor601r709_1(const float channel)
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//{
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// return (channel >= 0.018f) ? pow(channel * 1.099f, 0.45f) - 0.099f : channel * 4.5f;
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//}
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//vec3 LinearTor601r709(const vec3 colour)
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//{
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// return vec3(LinearTor601r709_1(colour.r), LinearTor601r709_1(colour.g), LinearTor601r709_1(colour.b));
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//}
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// SDR Colour output spaces
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float sRGBToLinear_1(const float channel)
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float r709ToLinear_1(const float channel)
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{
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return (channel > 0.04045f) ? pow((channel + 0.055f) * (1.0f / 1.055f), 2.4f) : channel * (1.0f / 12.92f);
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return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), (1.0f / 0.45f)) : channel * (1.0f / 4.5f);
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}
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vec3 sRGBToLinear(const vec3 colour)
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vec3 r709ToLinear(const vec3 colour)
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{
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//return vec3(sRGBToLinear_1(colour.r), sRGBToLinear_1(colour.g), sRGBToLinear_1(colour.b));
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return pow(colour, vec3(2.4f));
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}
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float LinearTosRGB_1(const float channel)
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{
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return (channel > 0.0031308f) ? (1.055f * pow(channel, 1.0f / 2.4f)) - 0.055f : channel * 12.92f;
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}
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vec3 LinearTosRGB(const vec3 colour)
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{
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//return vec3(LinearTosRGB_1(colour.r), LinearTosRGB_1(colour.g), LinearTosRGB_1(colour.b));
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return pow(colour, vec3(1.0f / 2.4f));
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}
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vec3 LinearToDCIP3(const vec3 colour)
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{
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return pow(colour, vec3(1.0f / 2.6f));
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return vec3(r709ToLinear_1(colour.r), r709ToLinear_1(colour.g), r709ToLinear_1(colour.b));
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}
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// XYZ Yxy transforms found in Dogway's Grade.slang shader
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@ -193,19 +145,17 @@ vec3 Saturation(const vec3 colour)
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return clamp(mix(vec3(luma), colour, vec3(saturation) * 2.0f), 0.0f, 1.0f);
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}
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vec3 BrightnessContrastSaturation(const vec3 linear)
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vec3 BrightnessContrastSaturation(const vec3 xyz)
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{
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const vec3 xyz = sRGB_to_XYZ * linear;
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const vec3 Yxy = XYZtoYxy(xyz);
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const float Y_gamma = clamp(LinearTosRGB_1(Yxy.x), 0.0f, 1.0f);
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const float Y_gamma = clamp(pow(Yxy.x, 1.0f / 2.4f), 0.0f, 1.0f);
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const float Y_brightness = Brightness(Y_gamma);
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const float Y_contrast = Contrast(Y_brightness);
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const vec3 contrast_linear = vec3(sRGBToLinear_1(Y_contrast), Yxy.y, Yxy.z);
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const vec3 contrast_xyz = YxytoXYZ(contrast_linear);
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const vec3 contrast = clamp(XYZ_to_sRGB * contrast_xyz, 0.0f, 1.0f);
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const vec3 contrast_linear = vec3(pow(Y_contrast, 2.4f), Yxy.y, Yxy.z);
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const vec3 contrast = clamp(YxytoXYZ(contrast_linear) * kXYZ_to_709, 0.0f, 1.0f);
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const vec3 saturation = Saturation(contrast);
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@ -216,13 +166,13 @@ vec3 ColourGrade(const vec3 colour)
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{
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const uint colour_system = uint(HCRT_CRT_COLOUR_SYSTEM);
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const vec3 linear = r601r709ToLinear(colour);
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const vec3 white_point = WhiteBalance(kTemperatures[colour_system] + HCRT_WHITE_TEMPERATURE, colour);
|
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const vec3 gamut = linear; // (HCRT_HDR == 0.0f) && (HCRT_OUTPUT_COLOUR_SPACE == 0.0f) ? linear : kPhosphorGamut[colour_system] * linear;
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const vec3 linear = pow(white_point, vec3((1.0f / 0.45f) + HCRT_GAMMA_IN));
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const vec3 white_point = WhiteBalance(kTemperatures[colour_system] + HCRT_WHITE_TEMPERATURE, gamut);
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const vec3 xyz = linear * kColourGamut[colour_system];
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const vec3 graded = BrightnessContrastSaturation(white_point);
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const vec3 graded = BrightnessContrastSaturation(xyz);
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||||
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return graded;
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}
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|
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@ -1,8 +1,18 @@
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// SDR Colour output spaces
|
||||
|
||||
const mat3 k709_to_XYZ = mat3(
|
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0.412391f, 0.357584f, 0.180481f,
|
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0.212639f, 0.715169f, 0.072192f,
|
||||
0.019331f, 0.119195f, 0.950532f);
|
||||
|
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const mat3 kXYZ_to_DCIP3 = mat3 (
|
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2.4934969119f, -0.9313836179f, -0.4027107845f,
|
||||
-0.8294889696f, 1.7626640603f, 0.0236246858f,
|
||||
0.0358458302f, -0.0761723893f, 0.9568845240f);
|
||||
|
||||
float LinearTosRGB_1(const float channel)
|
||||
{
|
||||
return (channel > 0.0031308f) ? (1.055f * pow(channel, 1.0f / 2.4f)) - 0.055f : channel * 12.92f;
|
||||
return (channel > 0.0031308f) ? (1.055f * pow(channel, (1.0f / 2.4f) + HCRT_GAMMA_OUT)) - 0.055f : channel * 12.92f;
|
||||
}
|
||||
|
||||
vec3 LinearTosRGB(const vec3 colour)
|
||||
|
@ -10,16 +20,38 @@ vec3 LinearTosRGB(const vec3 colour)
|
|||
return vec3(LinearTosRGB_1(colour.r), LinearTosRGB_1(colour.g), LinearTosRGB_1(colour.b));
|
||||
}
|
||||
|
||||
float LinearTo709_1(const float channel)
|
||||
{
|
||||
return (channel >= 0.018f) ? pow(channel * 1.099f, 0.45f + HCRT_GAMMA_OUT) - 0.099f : channel * 4.5f;
|
||||
}
|
||||
|
||||
vec3 LinearTo709(const vec3 colour)
|
||||
{
|
||||
return vec3(LinearTo709_1(colour.r), LinearTo709_1(colour.g), LinearTo709_1(colour.b));
|
||||
}
|
||||
|
||||
vec3 LinearToDCIP3(const vec3 colour)
|
||||
{
|
||||
return pow(colour, vec3(1.0f / 2.6f));
|
||||
return clamp(pow(colour, vec3((1.0f / 2.6f) + HCRT_GAMMA_OUT)), 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
vec3 GammaCorrect(const vec3 scanline_colour)
|
||||
{
|
||||
if(HCRT_HDR < 1.0f)
|
||||
{
|
||||
return HCRT_OUTPUT_COLOUR_SPACE == 0.0f ? LinearTosRGB(scanline_colour) : LinearToDCIP3(scanline_colour);
|
||||
if(HCRT_OUTPUT_COLOUR_SPACE == 0.0f)
|
||||
{
|
||||
return LinearTo709(scanline_colour);
|
||||
}
|
||||
else if(HCRT_OUTPUT_COLOUR_SPACE == 1.0f)
|
||||
{
|
||||
return LinearTosRGB(scanline_colour);
|
||||
}
|
||||
else
|
||||
{
|
||||
const vec3 dcip3_colour = (scanline_colour * k709_to_XYZ) * kXYZ_to_DCIP3;
|
||||
return LinearToDCIP3(dcip3_colour);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,16 +1,18 @@
|
|||
|
||||
#define kMaxNitsFor2084 10000.0f
|
||||
|
||||
const mat3 k709to2020 = mat3 (
|
||||
const mat3 k709_to_2020 = mat3 (
|
||||
0.6274040f, 0.3292820f, 0.0433136f,
|
||||
0.0690970f, 0.9195400f, 0.0113612f,
|
||||
0.0163916f, 0.0880132f, 0.8955950f);
|
||||
|
||||
/* START Converted from (Copyright (c) Microsoft Corporation - Licensed under the MIT License.) https://github.com/microsoft/Xbox-ATG-Samples/tree/master/Kits/ATGTK/HDR */
|
||||
const mat3 kExpanded709to2020 = mat3 (
|
||||
0.6274040f, 0.3292820f, 0.0433136f,
|
||||
0.0457456, 0.941777, 0.0124772,
|
||||
-0.00121055, 0.0176041, 0.983607);
|
||||
const mat3 kExpanded709_to_2020 = mat3 (
|
||||
0.6274040f, 0.3292820f, 0.0433136f,
|
||||
0.0457456f, 0.941777f, 0.0124772f,
|
||||
-0.00121055f, 0.0176041f, 0.983607f);
|
||||
|
||||
const mat3 k2020Gamuts[2] = { k709_to_2020, kExpanded709_to_2020 };
|
||||
|
||||
vec3 LinearToST2084(vec3 normalizedLinearValue)
|
||||
{
|
||||
|
@ -22,7 +24,7 @@ vec3 LinearToST2084(vec3 normalizedLinearValue)
|
|||
/* Convert into HDR10 */
|
||||
vec3 Hdr10(vec3 hdr_linear, float paper_white_nits, float expand_gamut)
|
||||
{
|
||||
vec3 rec2020 = expand_gamut > 0.0f ? hdr_linear * kExpanded709to2020 : hdr_linear * k709to2020;
|
||||
vec3 rec2020 = hdr_linear * k2020Gamuts[uint(expand_gamut)];
|
||||
vec3 linearColour = rec2020 * (paper_white_nits / kMaxNitsFor2084);
|
||||
vec3 hdr10 = LinearToST2084(linearColour);
|
||||
|
||||
|
|
|
@ -1,14 +1,19 @@
|
|||
|
||||
|
||||
|
||||
|
||||
#pragma parameter hcrt_title "SONY MEGATRON COLOUR VIDEO MONITOR" 0.0 0.0 0.0001 0.0001
|
||||
#pragma parameter hcrt_space0 " " 0.0 0.0 0.0001 0.0001
|
||||
#pragma parameter hcrt_support0 "SDR mode: Turn up your TV's brightness as high as possible" 0.0 0.0 0.0001 0.0001
|
||||
#pragma parameter hcrt_support1 "HDR mode: Set the peak luminance to that of your TV." 0.0 0.0 0.0001 0.0001
|
||||
#pragma parameter hcrt_support2 "Then adjust paper white luminance until it looks right" 0.0 0.0 0.0001 0.0001
|
||||
#pragma parameter hcrt_support3 " " 0.0 0.0 0.0001 0.0001
|
||||
#pragma parameter hcrt_support4 "Default white points for the different colour systems:" 0.0 0.0 0.0001 0.0001
|
||||
#pragma parameter hcrt_support5 "709: 6500K, PAL: 6500K, NTSC-U: 6500K, NTSC-J: 9300K" 0.0 0.0 0.0001 0.0001
|
||||
#pragma parameter hcrt_space1 " " 0.0 0.0 0.0001 0.0001
|
||||
#pragma parameter hcrt_user_settings "YOUR DISPLAY'S SETTINGS:" 0.0 0.0 0.0001 0.0001
|
||||
#pragma parameter hcrt_hdr " SDR | HDR" 1.0 0.0 1.0 1.0
|
||||
#pragma parameter hcrt_colour_space " SDR: Display's Colour Space: sRGB | DCI-P3" 0.0 0.0 1.0 1.0
|
||||
#pragma parameter hcrt_colour_space " SDR: Display's Colour Space: r709 | sRGB | DCI-P3" 1.0 0.0 2.0 1.0
|
||||
#pragma parameter hcrt_max_nits " HDR: Display's Peak Luminance" 700.0 0.0 10000.0 10.0
|
||||
#pragma parameter hcrt_paper_white_nits " HDR: Display's Paper White Luminance" 700.0 0.0 10000.0 10.0
|
||||
#pragma parameter hcrt_expand_gamut " HDR: Original/Vivid" 0.0 0.0 1.0 1.0
|
||||
|
@ -18,12 +23,13 @@
|
|||
#pragma parameter hcrt_developer_settings "CRT SETTINGS:" 0.0 0.0 0.0001 0.0001
|
||||
#pragma parameter hcrt_crt_screen_type " Screen Type: APERTURE GRILLE | SHADOW MASK | SLOT MASK" 0.0 0.0 3.0 1.0
|
||||
#pragma parameter hcrt_crt_resolution " Resolution: 300TVL | 600TVL | 800TVL | 1000TVL" 1.0 0.0 3.0 1.0
|
||||
#pragma parameter hcrt_colour_system " Colour System: PAL 6500K | NTSC-U 6500K | NTSC-J 9300K" 1.0 0.0 2.0 1.0
|
||||
#pragma parameter hcrt_colour_system " Colour System: r709 | PAL | NTSC-U | NTSC-J" 2.0 0.0 3.0 1.0
|
||||
#pragma parameter hcrt_white_temperature " White Temperature Offset (Kelvin)" 0.0 -5000.0 12000.0 100.0
|
||||
#pragma parameter hcrt_brightness " Brightness" 0.0 -1.0 1.0 0.01
|
||||
#pragma parameter hcrt_contrast " Contrast" 0.0 -1.0 1.0 0.01
|
||||
#pragma parameter hcrt_saturation " Saturation" 0.0 -1.0 1.0 0.01
|
||||
#pragma parameter hcrt_gamma " Gamma" 0.0 -1.0 1.0 0.01
|
||||
#pragma parameter hcrt_gamma_in " Gamma In" 0.0 -1.0 1.0 0.01
|
||||
#pragma parameter hcrt_gamma_out " Gamma Out" 0.0 -0.4 0.4 0.005
|
||||
#pragma parameter hcrt_pin_phase " Pin Phase" 0.00 -0.2 0.2 0.01
|
||||
#pragma parameter hcrt_pin_amp " Pin Amp" 0.00 -0.2 0.2 0.01
|
||||
#pragma parameter hcrt_space3 " " 0.0 0.0 0.0001 0.0001
|
||||
|
|
Loading…
Reference in a new issue