This commit is contained in:
hunterk 2016-10-06 09:14:57 -05:00
commit 1cc61065e6

View file

@ -80,7 +80,7 @@ layout(location = 2) out vec2 loc;
void main() void main()
{ {
gl_Position = global.MVP * Position; gl_Position = global.MVP * Position;
vTexCoord = TexCoord; vTexCoord = TexCoord * 1.00001;
float2 ps = float2(params.SourceSize.z, params.SourceSize.w); float2 ps = float2(params.SourceSize.z, params.SourceSize.w);
float dx = ps.x; float dx = ps.x;
@ -143,4 +143,4 @@ float2 pos = frac(loc * 1.00001)-float2(0.4999, 0.4999); // pos = pixel position
float3 color = bilinear(p, q, A, B, C, D); float3 color = bilinear(p, q, A, B, C, D);
FragColor = vec4(color, 1.0); FragColor = vec4(color, 1.0);
} }