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https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 01:11:32 +11:00
change gamma handling and reduce default glowfactor
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@ -15,6 +15,7 @@ layout(push_constant) uniform Push
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float hardBloomScan;
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float shape;
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float glowFactor;
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float gamma;
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} params;
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#pragma parameter hardScan "hardScan" -8.0 -20.0 0.0 1.0
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@ -26,7 +27,8 @@ layout(push_constant) uniform Push
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#pragma parameter hardBloomScan "bloom-y soft" -2.0 -4.0 -1.0 0.1
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#pragma parameter bloomAmount "bloom amount" 0.15 0.0 1.0 0.05
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#pragma parameter shape "filter kernel shape" 2.0 0.0 10.0 0.05
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#pragma parameter glowFactor "Glow Strength" 0.2 0.0 1.0 0.01
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#pragma parameter glowFactor "Glow Strength" 0.15 0.0 1.0 0.01
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#pragma parameter gamma "Gamma Adjustment" 1.5 0.0 5.0 0.05
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#define DO_BLOOM
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@ -228,7 +230,7 @@ void main()
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outColor.rgb *= Mask(vTexCoord.xy / params.OutputSize.zw * 1.000001);
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if (params.glowFactor > 0.0)
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outColor = mix(outColor, pow(texture(HALATION_BLUR, pos).rgb, mix(vec3(0.75), vec3(0.1), params.glowFactor)), params.glowFactor);
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outColor = mix(outColor, texture(HALATION_BLUR, pos.xy).rgb, params.glowFactor);
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FragColor = vec4(ToSrgb(outColor.rgb), 1.0);
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FragColor = vec4(pow(ToSrgb(outColor.rgb), vec3(1.0 / params.gamma)), 1.0);
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}
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