mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-29 19:01:31 +11:00
change parameter for ntsc-color
This commit is contained in:
parent
e84d4d6a51
commit
1f3f73129d
|
@ -9,7 +9,7 @@ layout(push_constant) uniform Push
|
||||||
float intensity;
|
float intensity;
|
||||||
} params;
|
} params;
|
||||||
|
|
||||||
#pragma parameter intensity "NTSC Intensity" 0.0 0.0 1.0 0.05
|
#pragma parameter intensity "NTSC Intensity" 1.0 0.0 1.0 0.05
|
||||||
|
|
||||||
layout(std140, set = 0, binding = 0) uniform UBO
|
layout(std140, set = 0, binding = 0) uniform UBO
|
||||||
{
|
{
|
||||||
|
@ -37,6 +37,6 @@ layout(set = 0, binding = 2) uniform sampler2D Source;
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
vec3 color = texture(Source, vTexCoord).rgb;
|
vec3 color = texture(Source, vTexCoord).rgb;
|
||||||
color = mix(NTSCtoSRGB(color.rgb), color.rgb, params.intensity);
|
color = mix(color.rgb, NTSCtoSRGB(color.rgb), params.intensity);
|
||||||
FragColor = vec4(color, 1.0);
|
FragColor = vec4(color, 1.0);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue