force float framebuffer in pass, fixes gtu-famicom

This commit is contained in:
hunterk 2016-12-06 18:29:19 -06:00
parent 1f9f26397c
commit 22a9cd9c96

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@ -41,6 +41,7 @@ void main()
}
#pragma stage fragment
#pragma format R32G32B32A32_SFLOAT
layout(location = 0) in vec2 vTexCoord;
layout(location = 1) in float colorPhase;
layout(location = 0) out vec4 FragColor;