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force float framebuffer in pass, fixes gtu-famicom
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@ -41,6 +41,7 @@ void main()
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}
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#pragma stage fragment
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#pragma format R32G32B32A32_SFLOAT
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 1) in float colorPhase;
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layout(location = 0) out vec4 FragColor;
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