change default of scanline shader to remove horizontal mask effect

This commit is contained in:
hunterk 2017-03-14 22:00:48 -05:00
parent a450ac1b2f
commit 2327241390

View file

@ -12,7 +12,7 @@ layout(push_constant) uniform Push
} params; } params;
#pragma parameter SCANLINE_BASE_BRIGHTNESS "Scanline Base Brightness" 0.95 0.0 1.0 0.01 #pragma parameter SCANLINE_BASE_BRIGHTNESS "Scanline Base Brightness" 0.95 0.0 1.0 0.01
#pragma parameter SCANLINE_SINE_COMP_A "Scanline Sine Comp A" 0.05 0.0 0.10 0.01 #pragma parameter SCANLINE_SINE_COMP_A "Scanline Sine Comp A" 0.0 0.0 0.10 0.01
#pragma parameter SCANLINE_SINE_COMP_B "Scanline Sine Comp B" 0.15 0.0 1.0 0.05 #pragma parameter SCANLINE_SINE_COMP_B "Scanline Sine Comp B" 0.15 0.0 1.0 0.05
#define SCANLINE_BASE_BRIGHTNESS params.SCANLINE_BASE_BRIGHTNESS #define SCANLINE_BASE_BRIGHTNESS params.SCANLINE_BASE_BRIGHTNESS