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change default of scanline shader to remove horizontal mask effect
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@ -12,7 +12,7 @@ layout(push_constant) uniform Push
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} params;
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#pragma parameter SCANLINE_BASE_BRIGHTNESS "Scanline Base Brightness" 0.95 0.0 1.0 0.01
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#pragma parameter SCANLINE_SINE_COMP_A "Scanline Sine Comp A" 0.05 0.0 0.10 0.01
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#pragma parameter SCANLINE_SINE_COMP_A "Scanline Sine Comp A" 0.0 0.0 0.10 0.01
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#pragma parameter SCANLINE_SINE_COMP_B "Scanline Sine Comp B" 0.15 0.0 1.0 0.05
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#define SCANLINE_BASE_BRIGHTNESS params.SCANLINE_BASE_BRIGHTNESS
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