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Delete crt-guest-dr-venom-ntsc-composite-256px.slangp
Due to ntsc-adaptive, this preset is no longer needed.
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shaders = 12
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shader0 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang
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shader1 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang
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filter_linear0 = false
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filter_linear1 = false
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scale_type_x0 = source
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scale_type_y0 = source
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scale_x0 = 4.0
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scale_y0 = 1.0
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frame_count_mod0 = 2
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float_framebuffer0 = true
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scale_type1 = source
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scale_x1 = 0.5
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scale_y1 = 1.0
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shader2 = ../crt/shaders/guest/lut/lut.slang
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3"
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SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png
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SamplerLUT1_linear = true
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SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png
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SamplerLUT2_linear = true
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SamplerLUT3 = ../crt/shaders/guest/lut/other1.png
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SamplerLUT3_linear = true
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shader3 = ../crt/shaders/guest/color-profiles.slang
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filter_linear3 = true
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scale_type3 = source
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scale3 = 1.0
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shader4 = ../crt/shaders/guest/d65-d50.slang
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filter_linear4 = true
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scale_type4 = source
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scale4 = 1.0
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alias4 = WhitePointPass
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shader5 = ../crt/shaders/guest/afterglow.slang
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filter_linear5 = true
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scale_type5 = source
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scale5 = 1.0
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alias5 = AfterglowPass
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shader6 = ../crt/shaders/guest/avg-lum.slang
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filter_linear6 = true
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scale_type6 = source
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scale6 = 1.0
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mipmap_input6 = true
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float_framebuffer6 = true
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alias6 = AvgLumPass
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shader7 = ../crt/shaders/guest/linearize.slang
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filter_linear7 = true
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scale_type7 = source
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scale7 = 1.0
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float_framebuffer7 = true
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alias7 = LinearizePass
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shader8 = ../crt/shaders/guest/blur_horiz.slang
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filter_linear8 = true
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scale_type8 = source
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scale8 = 1.0
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float_framebuffer8 = true
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shader9 = ../crt/shaders/guest/blur_vert.slang
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filter_linear9 = true
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scale_type9 = source
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scale9 = 1.0
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float_framebuffer9 = true
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alias9 = GlowPass
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shader10 = ../crt/shaders/guest/linearize_scanlines.slang
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filter_linear10 = true
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scale_type10 = source
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scale10 = 1.0
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float_framebuffer10 = true
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shader11 = ../crt/shaders/guest/crt-guest-dr-venom.slang
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filter_linear11 = true
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scale_type11 = viewport
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scale_x11 = 1.0
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scale_y11 = 1.0
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