mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 01:11:32 +11:00
tweak bigblur border settings, add OS masking, add lottes preset
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parent
2f618c239e
commit
26aa41ddd2
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@ -6,11 +6,11 @@ scale0 = 4.0
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filter_linear0 = false
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filter_linear0 = false
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alias0 = Reference
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alias0 = Reference
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shader1 = ../blurs/blur11fast-vertical.slang
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shader1 = ../blurs/blur11resize-vertical.slang
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scale_type1 = source
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scale_type1 = source
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scale1 = 0.5
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scale1 = 0.5
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shader2 = ../blurs/blur11fast-horizontal.slang
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shader2 = ../blurs/blur11resize-horizontal.slang
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scale_type2 = source
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scale_type2 = source
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scale2 = 0.5
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scale2 = 0.5
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@ -3,11 +3,11 @@ shaders = 4
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shader0 = ../misc/image-adjustment.slang
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shader0 = ../misc/image-adjustment.slang
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alias0 = Reference
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alias0 = Reference
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shader1 = ../blurs/blur11fast-vertical.slang
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shader1 = ../blurs/blur9fast-vertical.slang
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scale_type1 = source
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scale_type1 = source
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scale1 = 1.0
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scale1 = 1.0
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shader2 = ../blurs/blur11fast-horizontal.slang
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shader2 = ../blurs/blur9fast-horizontal.slang
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scale_type2 = source
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scale_type2 = source
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scale2 = 1.0
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scale2 = 1.0
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@ -15,6 +15,10 @@ layout(push_constant) uniform Push
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float in_res_x;
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float in_res_x;
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float in_res_y;
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float in_res_y;
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float border_on_top;
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float border_on_top;
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float OS_MASK_TOP;
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float OS_MASK_BOTTOM;
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float OS_MASK_LEFT;
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float OS_MASK_RIGHT;
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} params;
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} params;
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#pragma parameter box_scale "Image Scale" 4.0 1.0 10.0 1.0
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#pragma parameter box_scale "Image Scale" 4.0 1.0 10.0 1.0
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@ -23,6 +27,10 @@ layout(push_constant) uniform Push
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#pragma parameter in_res_x "Viewport Size X" 320.0 100.0 600.0 1.0
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#pragma parameter in_res_x "Viewport Size X" 320.0 100.0 600.0 1.0
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#pragma parameter in_res_y "Viewport Size Y" 240.0 64.0 512.0 1.0
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#pragma parameter in_res_y "Viewport Size Y" 240.0 64.0 512.0 1.0
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#pragma parameter border_on_top "Show Viewport" 1.0 0.0 1.0 1.0
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#pragma parameter border_on_top "Show Viewport" 1.0 0.0 1.0 1.0
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#pragma parameter OS_MASK_TOP "OS Mask Top" 0.0 0.0 1.0 0.01
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#pragma parameter OS_MASK_BOTTOM "OS Mask Bottom" 0.0 0.0 1.0 0.01
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#pragma parameter OS_MASK_LEFT "OS Mask Left" 0.0 0.0 1.0 0.01
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#pragma parameter OS_MASK_RIGHT "OS Mask Right" 0.0 0.0 1.0 0.01
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layout(std140, set = 0, binding = 0) uniform UBO
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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{
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@ -45,7 +53,7 @@ void main()
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screen_coord = middle + diff * scale;
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screen_coord = middle + diff * scale;
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middle = vec2(0.4999, 0.4999);
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middle = vec2(0.4999, 0.4999);
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vec2 dist = vTexCoord - middle;
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vec2 dist = vTexCoord - middle;
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vTexCoord = TexCoord * 0.25 * vec2(1.25, 1.0);
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vTexCoord = TexCoord * 0.25 * vec2(1.35, 1.0);
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}
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}
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#pragma stage fragment
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#pragma stage fragment
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@ -58,8 +66,8 @@ layout(set = 0, binding = 3) uniform sampler2D Reference;
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void main()
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void main()
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{
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{
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vec4 screen = texture(Reference, screen_coord); //the main video screen
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vec4 screen = texture(Reference, screen_coord); //the main video screen
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vec4 background = texture(Source, vTexCoord + vec2(0.5)); //put your background function's output here
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vec4 background = texture(Source, vTexCoord + vec2(0.33, 0.40)); //put your background function's output here
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if ( screen_coord.x < 0.9999 && screen_coord.x > 0.0001 && screen_coord.y < 0.9999 && screen_coord.y > 0.0001 && params.border_on_top > 0.5 )
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if ( screen_coord.x < 0.9999 - params.OS_MASK_RIGHT && screen_coord.x > 0.0001 + params.OS_MASK_LEFT && screen_coord.y < 0.9999 - params.OS_MASK_BOTTOM && screen_coord.y > 0.0001 + params.OS_MASK_TOP && params.border_on_top > 0.5 )
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background.a *= 0.0;
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background.a *= 0.0;
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FragColor = vec4(mix(screen, background, background.a));
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FragColor = vec4(mix(screen, background, background.a));
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}
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}
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69
presets/bigblur-lottes-multipass.slangp
Normal file
69
presets/bigblur-lottes-multipass.slangp
Normal file
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@ -0,0 +1,69 @@
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shaders = 13
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shader0 = ../crt/shaders/crt-lottes-multipass/linearize.slang
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srgb_framebuffer0 = true
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alias0 = "REFERENCE"
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shader1 = ../crt/shaders/crt-lottes-multipass/horz3minus1.slang
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srgb_framebuffer1 = true
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scale_type1 = source
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filter_linear1 = true
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alias1 = horz3minus1
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shader2 = ../crt/shaders/crt-lottes-multipass/horz3plus1.slang
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srgb_framebuffer2 = true
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scale_type2 = source
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filter_linear2 = true
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alias2 = horz3plus1
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shader3 = ../crt/shaders/crt-lottes-multipass/horz5minus2.slang
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srgb_framebuffer3 = true
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scale_type3 = source
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filter_linear3 = true
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alias3 = horz5minus2
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shader4 = ../crt/shaders/crt-lottes-multipass/horz5.slang
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srgb_framebuffer4 = true
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scale_type4 = source
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filter_linear4 = true
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alias4 = horz5
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shader5 = ../crt/shaders/crt-lottes-multipass/horz5plus2.slang
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srgb_framebuffer5 = true
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scale_type5 = source
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filter_linear5 = true
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alias5 = horz5plus2
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shader6 = ../crt/shaders/crt-lottes-multipass/horz7minus1.slang
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srgb_framebuffer6 = true
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scale_type6 = source
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filter_linear6 = true
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alias6 = horz7minus1
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shader7 = ../crt/shaders/crt-lottes-multipass/horz7.slang
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srgb_framebuffer7 = true
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scale_type7 = source
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filter_linear7 = true
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alias7 = horz7
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shader8 = ../crt/shaders/crt-lottes-multipass/horz7plus1.slang
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srgb_framebuffer8 = true
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scale_type8 = source
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filter_linear8 = true
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alias8 = horz7plus1
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shader9 = ../crt/shaders/crt-lottes-multipass/crt-lottes-multipass.slang
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scale_type9 = source
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scale9 = 4.0
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filter_linear9 = false
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alias9 = Reference
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shader10 = ../blurs/blur11resize-vertical.slang
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scale_type10 = source
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scale10 = 0.5
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shader11 = ../blurs/blur11resize-horizontal.slang
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scale_type11 = source
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scale11 = 0.5
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shader12 = ../border/shaders/bigblur.slang
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