Rearrange handheld folder to match common-shaders layout

This commit is contained in:
Monroe88 2016-08-13 11:02:02 -05:00
parent 8f4886fcc3
commit 26f4ccad95
58 changed files with 94 additions and 79 deletions

View file

@ -1,30 +1,30 @@
shaders = 6
shader0 = ../gameboy/shader-files/gb-pass0.slang
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../gameboy/shader-files/gb-pass1.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../gameboy/shader-files/gb-pass2.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../gameboy/shader-files/gb-pass3.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../gameboy/shader-files/gb-pass4.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0

View file

@ -1,30 +1,30 @@
shaders = 6
shader0 = ../gameboy/shader-files/gb-pass0.slang
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../gameboy/shader-files/gb-pass1.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../gameboy/shader-files/gb-pass2.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../gameboy/shader-files/gb-pass3.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../gameboy/shader-files/gb-pass4.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0

View file

@ -1,30 +1,30 @@
shaders = 6
shader0 = ../gameboy/shader-files/gb-pass0.slang
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../gameboy/shader-files/gb-pass1.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../gameboy/shader-files/gb-pass2.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../gameboy/shader-files/gb-pass3.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../gameboy/shader-files/gb-pass4.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0

View file

@ -1,30 +1,30 @@
shaders = 6
shader0 = ../gameboy/shader-files/gb-pass0.slang
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../gameboy/shader-files/gb-pass1.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../gameboy/shader-files/gb-pass2.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../gameboy/shader-files/gb-pass3.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../gameboy/shader-files/gb-pass4.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0

View file

@ -1,30 +1,30 @@
shaders = 6
shader0 = ../gameboy/shader-files/gb-pass0.slang
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../gameboy/shader-files/gb-pass1.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../gameboy/shader-files/gb-pass2.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../gameboy/shader-files/gb-pass3.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../gameboy/shader-files/gb-pass4.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0

View file

@ -1,30 +1,30 @@
shaders = 6
shader0 = ../gameboy/shader-files/gb-pass0.slang
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../gameboy/shader-files/gb-pass1.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../gameboy/shader-files/gb-pass2.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../gameboy/shader-files/gb-pass3.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../gameboy/shader-files/gb-pass4.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0

View file

@ -1,30 +1,30 @@
shaders = 6
shader0 = ../gameboy/shader-files/gb-pass0.slang
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../gameboy/shader-files/gb-pass1.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../gameboy/shader-files/gb-pass2.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../gameboy/shader-files/gb-pass3.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../gameboy/shader-files/gb-pass4.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0

View file

@ -1,30 +1,30 @@
shaders = 6
shader0 = ../gameboy/shader-files/gb-pass0.slang
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../gameboy/shader-files/gb-pass1.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../gameboy/shader-files/gb-pass2.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../gameboy/shader-files/gb-pass3.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../gameboy/shader-files/gb-pass4.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0

View file

@ -1,30 +1,30 @@
shaders = 6
shader0 = ../gameboy/shader-files/gb-pass0.slang
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../gameboy/shader-files/gb-pass1.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../gameboy/shader-files/gb-pass2.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../gameboy/shader-files/gb-pass3.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../gameboy/shader-files/gb-pass4.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0

View file

@ -1,30 +1,30 @@
shaders = 6
shader0 = ../gameboy/shader-files/gb-pass0.slang
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = ../gameboy/shader-files/gb-pass1.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = ../gameboy/shader-files/gb-pass2.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = ../gameboy/shader-files/gb-pass3.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = ../gameboy/shader-files/gb-pass4.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

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@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"

5
handheld/dot.slangp Normal file
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@ -0,0 +1,5 @@
shaders = 1
shader0 = shaders/dot.slang
filter_linear0 = false
scale_type_0 = source

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@ -1,30 +1,30 @@
shaders = 5
shader0 = shader-files/gb-pass0.slang
shader0 = shaders/gameboy/shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = shader-files/gb-pass1.slang
shader1 = shaders/gameboy/shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = shader-files/gb-pass2.slang
shader2 = shaders/gameboy/shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = shader-files/gb-pass3.slang
shader3 = shaders/gameboy/shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = shader-files/gb-pass4.slang
shader4 = shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
@ -32,7 +32,7 @@ alias4 = "PASS4"
textures = COLOR_PALETTE;BACKGROUND
COLOR_PALETTE = resources/palette.png
COLOR_PALETTE = shaders/gameboy/resources/palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/background.png
BACKGROUND = shaders/gameboy/resources/background.png
BACKGROUND_linear = true

View file

@ -5,12 +5,12 @@ filter_linear0 = "false"
scale_type0 = "source"
scale0 = "1.0"
shader1 = "gba-color.slang"
shader1 = "shaders/color/gba-color.slang"
filter_linear1 = "false"
scale_type1 = "source"
scale1 = "1.0"
shader2 = "lcd-cgwg/lcd-grid-v2.slang"
shader2 = "shaders/lcd-cgwg/lcd-grid-v2.slang"
filter_linear2 = "false"
scale_type2 = "viewport"
scale2 = "1.0"

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@ -0,0 +1,5 @@
shaders = 1
shader0 = shaders/lcd-cgwg/lcd-grid-v2.slang
filter_linear0 = false
scale_type_0 = source

5
handheld/lcd-grid.slangp Normal file
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@ -0,0 +1,5 @@
shaders = 1
shader0 = shaders/lcd-cgwg/lcd-grid.slang
filter_linear0 = false
scale_type_0 = source

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