Rearrange handheld folder to match common-shaders layout
|
@ -1,30 +1,30 @@
|
||||||
shaders = 6
|
shaders = 6
|
||||||
|
|
||||||
shader0 = ../gameboy/shader-files/gb-pass0.slang
|
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
|
||||||
filter_linear0 = false
|
filter_linear0 = false
|
||||||
scale_type0 = viewport
|
scale_type0 = viewport
|
||||||
scale0 = 1.0
|
scale0 = 1.0
|
||||||
alias0 = "PASS0"
|
alias0 = "PASS0"
|
||||||
|
|
||||||
shader1 = ../gameboy/shader-files/gb-pass1.slang
|
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||||
filter_linear1 = false
|
filter_linear1 = false
|
||||||
scale_type1 = source
|
scale_type1 = source
|
||||||
scale1 = 1.0
|
scale1 = 1.0
|
||||||
alias1 = "PASS1"
|
alias1 = "PASS1"
|
||||||
|
|
||||||
shader2 = ../gameboy/shader-files/gb-pass2.slang
|
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||||
filter_linear2 = false
|
filter_linear2 = false
|
||||||
scale_type2 = source
|
scale_type2 = source
|
||||||
scale2 = 1.0
|
scale2 = 1.0
|
||||||
alias2 = "PASS2"
|
alias2 = "PASS2"
|
||||||
|
|
||||||
shader3 = ../gameboy/shader-files/gb-pass3.slang
|
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||||
filter_linear3 = false
|
filter_linear3 = false
|
||||||
scale_type3 = source
|
scale_type3 = source
|
||||||
scale3 = 1.0
|
scale3 = 1.0
|
||||||
alias3 = "PASS3"
|
alias3 = "PASS3"
|
||||||
|
|
||||||
shader4 = ../gameboy/shader-files/gb-pass4.slang
|
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||||
filter_linear4 = false
|
filter_linear4 = false
|
||||||
scale_type4 = source
|
scale_type4 = source
|
||||||
scale4 = 1.0
|
scale4 = 1.0
|
||||||
|
|
|
@ -1,30 +1,30 @@
|
||||||
shaders = 6
|
shaders = 6
|
||||||
|
|
||||||
shader0 = ../gameboy/shader-files/gb-pass0.slang
|
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
|
||||||
filter_linear0 = false
|
filter_linear0 = false
|
||||||
scale_type0 = viewport
|
scale_type0 = viewport
|
||||||
scale0 = 1.0
|
scale0 = 1.0
|
||||||
alias0 = "PASS0"
|
alias0 = "PASS0"
|
||||||
|
|
||||||
shader1 = ../gameboy/shader-files/gb-pass1.slang
|
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||||
filter_linear1 = false
|
filter_linear1 = false
|
||||||
scale_type1 = source
|
scale_type1 = source
|
||||||
scale1 = 1.0
|
scale1 = 1.0
|
||||||
alias1 = "PASS1"
|
alias1 = "PASS1"
|
||||||
|
|
||||||
shader2 = ../gameboy/shader-files/gb-pass2.slang
|
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||||
filter_linear2 = false
|
filter_linear2 = false
|
||||||
scale_type2 = source
|
scale_type2 = source
|
||||||
scale2 = 1.0
|
scale2 = 1.0
|
||||||
alias2 = "PASS2"
|
alias2 = "PASS2"
|
||||||
|
|
||||||
shader3 = ../gameboy/shader-files/gb-pass3.slang
|
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||||
filter_linear3 = false
|
filter_linear3 = false
|
||||||
scale_type3 = source
|
scale_type3 = source
|
||||||
scale3 = 1.0
|
scale3 = 1.0
|
||||||
alias3 = "PASS3"
|
alias3 = "PASS3"
|
||||||
|
|
||||||
shader4 = ../gameboy/shader-files/gb-pass4.slang
|
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||||
filter_linear4 = false
|
filter_linear4 = false
|
||||||
scale_type4 = source
|
scale_type4 = source
|
||||||
scale4 = 1.0
|
scale4 = 1.0
|
||||||
|
|
|
@ -1,30 +1,30 @@
|
||||||
shaders = 6
|
shaders = 6
|
||||||
|
|
||||||
shader0 = ../gameboy/shader-files/gb-pass0.slang
|
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
|
||||||
filter_linear0 = false
|
filter_linear0 = false
|
||||||
scale_type0 = viewport
|
scale_type0 = viewport
|
||||||
scale0 = 1.0
|
scale0 = 1.0
|
||||||
alias0 = "PASS0"
|
alias0 = "PASS0"
|
||||||
|
|
||||||
shader1 = ../gameboy/shader-files/gb-pass1.slang
|
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||||
filter_linear1 = false
|
filter_linear1 = false
|
||||||
scale_type1 = source
|
scale_type1 = source
|
||||||
scale1 = 1.0
|
scale1 = 1.0
|
||||||
alias1 = "PASS1"
|
alias1 = "PASS1"
|
||||||
|
|
||||||
shader2 = ../gameboy/shader-files/gb-pass2.slang
|
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||||
filter_linear2 = false
|
filter_linear2 = false
|
||||||
scale_type2 = source
|
scale_type2 = source
|
||||||
scale2 = 1.0
|
scale2 = 1.0
|
||||||
alias2 = "PASS2"
|
alias2 = "PASS2"
|
||||||
|
|
||||||
shader3 = ../gameboy/shader-files/gb-pass3.slang
|
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||||
filter_linear3 = false
|
filter_linear3 = false
|
||||||
scale_type3 = source
|
scale_type3 = source
|
||||||
scale3 = 1.0
|
scale3 = 1.0
|
||||||
alias3 = "PASS3"
|
alias3 = "PASS3"
|
||||||
|
|
||||||
shader4 = ../gameboy/shader-files/gb-pass4.slang
|
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||||
filter_linear4 = false
|
filter_linear4 = false
|
||||||
scale_type4 = source
|
scale_type4 = source
|
||||||
scale4 = 1.0
|
scale4 = 1.0
|
||||||
|
|
|
@ -1,30 +1,30 @@
|
||||||
shaders = 6
|
shaders = 6
|
||||||
|
|
||||||
shader0 = ../gameboy/shader-files/gb-pass0.slang
|
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
|
||||||
filter_linear0 = false
|
filter_linear0 = false
|
||||||
scale_type0 = viewport
|
scale_type0 = viewport
|
||||||
scale0 = 1.0
|
scale0 = 1.0
|
||||||
alias0 = "PASS0"
|
alias0 = "PASS0"
|
||||||
|
|
||||||
shader1 = ../gameboy/shader-files/gb-pass1.slang
|
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||||
filter_linear1 = false
|
filter_linear1 = false
|
||||||
scale_type1 = source
|
scale_type1 = source
|
||||||
scale1 = 1.0
|
scale1 = 1.0
|
||||||
alias1 = "PASS1"
|
alias1 = "PASS1"
|
||||||
|
|
||||||
shader2 = ../gameboy/shader-files/gb-pass2.slang
|
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||||
filter_linear2 = false
|
filter_linear2 = false
|
||||||
scale_type2 = source
|
scale_type2 = source
|
||||||
scale2 = 1.0
|
scale2 = 1.0
|
||||||
alias2 = "PASS2"
|
alias2 = "PASS2"
|
||||||
|
|
||||||
shader3 = ../gameboy/shader-files/gb-pass3.slang
|
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||||
filter_linear3 = false
|
filter_linear3 = false
|
||||||
scale_type3 = source
|
scale_type3 = source
|
||||||
scale3 = 1.0
|
scale3 = 1.0
|
||||||
alias3 = "PASS3"
|
alias3 = "PASS3"
|
||||||
|
|
||||||
shader4 = ../gameboy/shader-files/gb-pass4.slang
|
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||||
filter_linear4 = false
|
filter_linear4 = false
|
||||||
scale_type4 = source
|
scale_type4 = source
|
||||||
scale4 = 1.0
|
scale4 = 1.0
|
||||||
|
|
|
@ -1,30 +1,30 @@
|
||||||
shaders = 6
|
shaders = 6
|
||||||
|
|
||||||
shader0 = ../gameboy/shader-files/gb-pass0.slang
|
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
|
||||||
filter_linear0 = false
|
filter_linear0 = false
|
||||||
scale_type0 = viewport
|
scale_type0 = viewport
|
||||||
scale0 = 1.0
|
scale0 = 1.0
|
||||||
alias0 = "PASS0"
|
alias0 = "PASS0"
|
||||||
|
|
||||||
shader1 = ../gameboy/shader-files/gb-pass1.slang
|
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||||
filter_linear1 = false
|
filter_linear1 = false
|
||||||
scale_type1 = source
|
scale_type1 = source
|
||||||
scale1 = 1.0
|
scale1 = 1.0
|
||||||
alias1 = "PASS1"
|
alias1 = "PASS1"
|
||||||
|
|
||||||
shader2 = ../gameboy/shader-files/gb-pass2.slang
|
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||||
filter_linear2 = false
|
filter_linear2 = false
|
||||||
scale_type2 = source
|
scale_type2 = source
|
||||||
scale2 = 1.0
|
scale2 = 1.0
|
||||||
alias2 = "PASS2"
|
alias2 = "PASS2"
|
||||||
|
|
||||||
shader3 = ../gameboy/shader-files/gb-pass3.slang
|
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||||
filter_linear3 = false
|
filter_linear3 = false
|
||||||
scale_type3 = source
|
scale_type3 = source
|
||||||
scale3 = 1.0
|
scale3 = 1.0
|
||||||
alias3 = "PASS3"
|
alias3 = "PASS3"
|
||||||
|
|
||||||
shader4 = ../gameboy/shader-files/gb-pass4.slang
|
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||||
filter_linear4 = false
|
filter_linear4 = false
|
||||||
scale_type4 = source
|
scale_type4 = source
|
||||||
scale4 = 1.0
|
scale4 = 1.0
|
||||||
|
|
|
@ -1,30 +1,30 @@
|
||||||
shaders = 6
|
shaders = 6
|
||||||
|
|
||||||
shader0 = ../gameboy/shader-files/gb-pass0.slang
|
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
|
||||||
filter_linear0 = false
|
filter_linear0 = false
|
||||||
scale_type0 = viewport
|
scale_type0 = viewport
|
||||||
scale0 = 1.0
|
scale0 = 1.0
|
||||||
alias0 = "PASS0"
|
alias0 = "PASS0"
|
||||||
|
|
||||||
shader1 = ../gameboy/shader-files/gb-pass1.slang
|
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||||
filter_linear1 = false
|
filter_linear1 = false
|
||||||
scale_type1 = source
|
scale_type1 = source
|
||||||
scale1 = 1.0
|
scale1 = 1.0
|
||||||
alias1 = "PASS1"
|
alias1 = "PASS1"
|
||||||
|
|
||||||
shader2 = ../gameboy/shader-files/gb-pass2.slang
|
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||||
filter_linear2 = false
|
filter_linear2 = false
|
||||||
scale_type2 = source
|
scale_type2 = source
|
||||||
scale2 = 1.0
|
scale2 = 1.0
|
||||||
alias2 = "PASS2"
|
alias2 = "PASS2"
|
||||||
|
|
||||||
shader3 = ../gameboy/shader-files/gb-pass3.slang
|
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||||
filter_linear3 = false
|
filter_linear3 = false
|
||||||
scale_type3 = source
|
scale_type3 = source
|
||||||
scale3 = 1.0
|
scale3 = 1.0
|
||||||
alias3 = "PASS3"
|
alias3 = "PASS3"
|
||||||
|
|
||||||
shader4 = ../gameboy/shader-files/gb-pass4.slang
|
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||||
filter_linear4 = false
|
filter_linear4 = false
|
||||||
scale_type4 = source
|
scale_type4 = source
|
||||||
scale4 = 1.0
|
scale4 = 1.0
|
||||||
|
|
|
@ -1,30 +1,30 @@
|
||||||
shaders = 6
|
shaders = 6
|
||||||
|
|
||||||
shader0 = ../gameboy/shader-files/gb-pass0.slang
|
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
|
||||||
filter_linear0 = false
|
filter_linear0 = false
|
||||||
scale_type0 = viewport
|
scale_type0 = viewport
|
||||||
scale0 = 1.0
|
scale0 = 1.0
|
||||||
alias0 = "PASS0"
|
alias0 = "PASS0"
|
||||||
|
|
||||||
shader1 = ../gameboy/shader-files/gb-pass1.slang
|
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||||
filter_linear1 = false
|
filter_linear1 = false
|
||||||
scale_type1 = source
|
scale_type1 = source
|
||||||
scale1 = 1.0
|
scale1 = 1.0
|
||||||
alias1 = "PASS1"
|
alias1 = "PASS1"
|
||||||
|
|
||||||
shader2 = ../gameboy/shader-files/gb-pass2.slang
|
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||||
filter_linear2 = false
|
filter_linear2 = false
|
||||||
scale_type2 = source
|
scale_type2 = source
|
||||||
scale2 = 1.0
|
scale2 = 1.0
|
||||||
alias2 = "PASS2"
|
alias2 = "PASS2"
|
||||||
|
|
||||||
shader3 = ../gameboy/shader-files/gb-pass3.slang
|
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||||
filter_linear3 = false
|
filter_linear3 = false
|
||||||
scale_type3 = source
|
scale_type3 = source
|
||||||
scale3 = 1.0
|
scale3 = 1.0
|
||||||
alias3 = "PASS3"
|
alias3 = "PASS3"
|
||||||
|
|
||||||
shader4 = ../gameboy/shader-files/gb-pass4.slang
|
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||||
filter_linear4 = false
|
filter_linear4 = false
|
||||||
scale_type4 = source
|
scale_type4 = source
|
||||||
scale4 = 1.0
|
scale4 = 1.0
|
||||||
|
|
|
@ -1,30 +1,30 @@
|
||||||
shaders = 6
|
shaders = 6
|
||||||
|
|
||||||
shader0 = ../gameboy/shader-files/gb-pass0.slang
|
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
|
||||||
filter_linear0 = false
|
filter_linear0 = false
|
||||||
scale_type0 = viewport
|
scale_type0 = viewport
|
||||||
scale0 = 1.0
|
scale0 = 1.0
|
||||||
alias0 = "PASS0"
|
alias0 = "PASS0"
|
||||||
|
|
||||||
shader1 = ../gameboy/shader-files/gb-pass1.slang
|
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||||
filter_linear1 = false
|
filter_linear1 = false
|
||||||
scale_type1 = source
|
scale_type1 = source
|
||||||
scale1 = 1.0
|
scale1 = 1.0
|
||||||
alias1 = "PASS1"
|
alias1 = "PASS1"
|
||||||
|
|
||||||
shader2 = ../gameboy/shader-files/gb-pass2.slang
|
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||||
filter_linear2 = false
|
filter_linear2 = false
|
||||||
scale_type2 = source
|
scale_type2 = source
|
||||||
scale2 = 1.0
|
scale2 = 1.0
|
||||||
alias2 = "PASS2"
|
alias2 = "PASS2"
|
||||||
|
|
||||||
shader3 = ../gameboy/shader-files/gb-pass3.slang
|
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||||
filter_linear3 = false
|
filter_linear3 = false
|
||||||
scale_type3 = source
|
scale_type3 = source
|
||||||
scale3 = 1.0
|
scale3 = 1.0
|
||||||
alias3 = "PASS3"
|
alias3 = "PASS3"
|
||||||
|
|
||||||
shader4 = ../gameboy/shader-files/gb-pass4.slang
|
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||||
filter_linear4 = false
|
filter_linear4 = false
|
||||||
scale_type4 = source
|
scale_type4 = source
|
||||||
scale4 = 1.0
|
scale4 = 1.0
|
||||||
|
|
|
@ -1,30 +1,30 @@
|
||||||
shaders = 6
|
shaders = 6
|
||||||
|
|
||||||
shader0 = ../gameboy/shader-files/gb-pass0.slang
|
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
|
||||||
filter_linear0 = false
|
filter_linear0 = false
|
||||||
scale_type0 = viewport
|
scale_type0 = viewport
|
||||||
scale0 = 1.0
|
scale0 = 1.0
|
||||||
alias0 = "PASS0"
|
alias0 = "PASS0"
|
||||||
|
|
||||||
shader1 = ../gameboy/shader-files/gb-pass1.slang
|
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||||
filter_linear1 = false
|
filter_linear1 = false
|
||||||
scale_type1 = source
|
scale_type1 = source
|
||||||
scale1 = 1.0
|
scale1 = 1.0
|
||||||
alias1 = "PASS1"
|
alias1 = "PASS1"
|
||||||
|
|
||||||
shader2 = ../gameboy/shader-files/gb-pass2.slang
|
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||||
filter_linear2 = false
|
filter_linear2 = false
|
||||||
scale_type2 = source
|
scale_type2 = source
|
||||||
scale2 = 1.0
|
scale2 = 1.0
|
||||||
alias2 = "PASS2"
|
alias2 = "PASS2"
|
||||||
|
|
||||||
shader3 = ../gameboy/shader-files/gb-pass3.slang
|
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||||
filter_linear3 = false
|
filter_linear3 = false
|
||||||
scale_type3 = source
|
scale_type3 = source
|
||||||
scale3 = 1.0
|
scale3 = 1.0
|
||||||
alias3 = "PASS3"
|
alias3 = "PASS3"
|
||||||
|
|
||||||
shader4 = ../gameboy/shader-files/gb-pass4.slang
|
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||||
filter_linear4 = false
|
filter_linear4 = false
|
||||||
scale_type4 = source
|
scale_type4 = source
|
||||||
scale4 = 1.0
|
scale4 = 1.0
|
||||||
|
|
|
@ -1,30 +1,30 @@
|
||||||
shaders = 6
|
shaders = 6
|
||||||
|
|
||||||
shader0 = ../gameboy/shader-files/gb-pass0.slang
|
shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang
|
||||||
filter_linear0 = false
|
filter_linear0 = false
|
||||||
scale_type0 = viewport
|
scale_type0 = viewport
|
||||||
scale0 = 1.0
|
scale0 = 1.0
|
||||||
alias0 = "PASS0"
|
alias0 = "PASS0"
|
||||||
|
|
||||||
shader1 = ../gameboy/shader-files/gb-pass1.slang
|
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||||
filter_linear1 = false
|
filter_linear1 = false
|
||||||
scale_type1 = source
|
scale_type1 = source
|
||||||
scale1 = 1.0
|
scale1 = 1.0
|
||||||
alias1 = "PASS1"
|
alias1 = "PASS1"
|
||||||
|
|
||||||
shader2 = ../gameboy/shader-files/gb-pass2.slang
|
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||||
filter_linear2 = false
|
filter_linear2 = false
|
||||||
scale_type2 = source
|
scale_type2 = source
|
||||||
scale2 = 1.0
|
scale2 = 1.0
|
||||||
alias2 = "PASS2"
|
alias2 = "PASS2"
|
||||||
|
|
||||||
shader3 = ../gameboy/shader-files/gb-pass3.slang
|
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||||
filter_linear3 = false
|
filter_linear3 = false
|
||||||
scale_type3 = source
|
scale_type3 = source
|
||||||
scale3 = 1.0
|
scale3 = 1.0
|
||||||
alias3 = "PASS3"
|
alias3 = "PASS3"
|
||||||
|
|
||||||
shader4 = ../gameboy/shader-files/gb-pass4.slang
|
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||||
filter_linear4 = false
|
filter_linear4 = false
|
||||||
scale_type4 = source
|
scale_type4 = source
|
||||||
scale4 = 1.0
|
scale4 = 1.0
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
shaders = "2"
|
shaders = "2"
|
||||||
|
|
||||||
shader0 = "../lcd-cgwg/lcd-grid.slang"
|
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
|
||||||
filter_linear0 = "false"
|
filter_linear0 = "false"
|
||||||
wrap_mode0 = "clamp_to_border"
|
wrap_mode0 = "clamp_to_border"
|
||||||
scale_type_x0 = "source"
|
scale_type_x0 = "source"
|
||||||
|
|
5
handheld/dot.slangp
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
shaders = 1
|
||||||
|
|
||||||
|
shader0 = shaders/dot.slang
|
||||||
|
filter_linear0 = false
|
||||||
|
scale_type_0 = source
|
|
@ -1,30 +1,30 @@
|
||||||
shaders = 5
|
shaders = 5
|
||||||
|
|
||||||
shader0 = shader-files/gb-pass0.slang
|
shader0 = shaders/gameboy/shader-files/gb-pass0.slang
|
||||||
filter_linear0 = false
|
filter_linear0 = false
|
||||||
scale_type0 = viewport
|
scale_type0 = viewport
|
||||||
scale0 = 1.0
|
scale0 = 1.0
|
||||||
alias0 = "PASS0"
|
alias0 = "PASS0"
|
||||||
|
|
||||||
shader1 = shader-files/gb-pass1.slang
|
shader1 = shaders/gameboy/shader-files/gb-pass1.slang
|
||||||
filter_linear1 = false
|
filter_linear1 = false
|
||||||
scale_type1 = source
|
scale_type1 = source
|
||||||
scale1 = 1.0
|
scale1 = 1.0
|
||||||
alias1 = "PASS1"
|
alias1 = "PASS1"
|
||||||
|
|
||||||
shader2 = shader-files/gb-pass2.slang
|
shader2 = shaders/gameboy/shader-files/gb-pass2.slang
|
||||||
filter_linear2 = false
|
filter_linear2 = false
|
||||||
scale_type2 = source
|
scale_type2 = source
|
||||||
scale2 = 1.0
|
scale2 = 1.0
|
||||||
alias2 = "PASS2"
|
alias2 = "PASS2"
|
||||||
|
|
||||||
shader3 = shader-files/gb-pass3.slang
|
shader3 = shaders/gameboy/shader-files/gb-pass3.slang
|
||||||
filter_linear3 = false
|
filter_linear3 = false
|
||||||
scale_type3 = source
|
scale_type3 = source
|
||||||
scale3 = 1.0
|
scale3 = 1.0
|
||||||
alias3 = "PASS3"
|
alias3 = "PASS3"
|
||||||
|
|
||||||
shader4 = shader-files/gb-pass4.slang
|
shader4 = shaders/gameboy/shader-files/gb-pass4.slang
|
||||||
filter_linear4 = false
|
filter_linear4 = false
|
||||||
scale_type4 = source
|
scale_type4 = source
|
||||||
scale4 = 1.0
|
scale4 = 1.0
|
||||||
|
@ -32,7 +32,7 @@ alias4 = "PASS4"
|
||||||
|
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND
|
textures = COLOR_PALETTE;BACKGROUND
|
||||||
COLOR_PALETTE = resources/palette.png
|
COLOR_PALETTE = shaders/gameboy/resources/palette.png
|
||||||
COLOR_PALETTE_linear = false
|
COLOR_PALETTE_linear = false
|
||||||
BACKGROUND = resources/background.png
|
BACKGROUND = shaders/gameboy/resources/background.png
|
||||||
BACKGROUND_linear = true
|
BACKGROUND_linear = true
|
|
@ -5,12 +5,12 @@ filter_linear0 = "false"
|
||||||
scale_type0 = "source"
|
scale_type0 = "source"
|
||||||
scale0 = "1.0"
|
scale0 = "1.0"
|
||||||
|
|
||||||
shader1 = "gba-color.slang"
|
shader1 = "shaders/color/gba-color.slang"
|
||||||
filter_linear1 = "false"
|
filter_linear1 = "false"
|
||||||
scale_type1 = "source"
|
scale_type1 = "source"
|
||||||
scale1 = "1.0"
|
scale1 = "1.0"
|
||||||
|
|
||||||
shader2 = "lcd-cgwg/lcd-grid-v2.slang"
|
shader2 = "shaders/lcd-cgwg/lcd-grid-v2.slang"
|
||||||
filter_linear2 = "false"
|
filter_linear2 = "false"
|
||||||
scale_type2 = "viewport"
|
scale_type2 = "viewport"
|
||||||
scale2 = "1.0"
|
scale2 = "1.0"
|
||||||
|
|
5
handheld/lcd-grid-v2.slangp
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
shaders = 1
|
||||||
|
|
||||||
|
shader0 = shaders/lcd-cgwg/lcd-grid-v2.slang
|
||||||
|
filter_linear0 = false
|
||||||
|
scale_type_0 = source
|
5
handheld/lcd-grid.slangp
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
shaders = 1
|
||||||
|
|
||||||
|
shader0 = shaders/lcd-cgwg/lcd-grid.slang
|
||||||
|
filter_linear0 = false
|
||||||
|
scale_type_0 = source
|
Before Width: | Height: | Size: 534 KiB After Width: | Height: | Size: 534 KiB |
Before Width: | Height: | Size: 3 KiB After Width: | Height: | Size: 3 KiB |
Before Width: | Height: | Size: 1.9 MiB After Width: | Height: | Size: 1.9 MiB |
Before Width: | Height: | Size: 2.3 MiB After Width: | Height: | Size: 2.3 MiB |
Before Width: | Height: | Size: 548 KiB After Width: | Height: | Size: 548 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 3 KiB After Width: | Height: | Size: 3 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 344 B After Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 344 B After Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 478 B After Width: | Height: | Size: 478 B |
Before Width: | Height: | Size: 479 B After Width: | Height: | Size: 479 B |
Before Width: | Height: | Size: 441 B After Width: | Height: | Size: 441 B |