diff --git a/interpolation/shaders/bilinear-adjustable.slang b/interpolation/shaders/bilinear-adjustable.slang index 0679113..bf4cadd 100644 --- a/interpolation/shaders/bilinear-adjustable.slang +++ b/interpolation/shaders/bilinear-adjustable.slang @@ -38,7 +38,7 @@ layout(location = 0) out vec2 vTexCoord; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord*1.0001; } diff --git a/scanlines/shaders/scanline.slang b/scanlines/shaders/scanline.slang index a0d5eb6..a0fbf4f 100644 --- a/scanlines/shaders/scanline.slang +++ b/scanlines/shaders/scanline.slang @@ -35,7 +35,7 @@ layout(location = 1) out vec2 omega; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord*1.0001; omega = vec2(pi * params.OutputSize.x, 2.0 * pi * params.SourceSize.y); }