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https://github.com/italicsjenga/slang-shaders.git
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update crt-guest-sm
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5227b5a254
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2a48ab3052
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@ -166,7 +166,7 @@ vec3 sw1(float x, vec3 color, float scan)
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vec3 ex = vec3(x)*tmp;
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vec3 res = exp2(-scan*ex*ex);
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float mx2 = max(max(res.r,res.g),res.b);
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float br = clamp(mix(0.30, 0.55, 2.0*(beam_min-1.0)),0.10, 0.65);
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float br = clamp(mix(0.30, 0.50, 2.0*(beam_min-1.0)),0.10, 0.60);
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return mix(vec3(mx2), res, 0.50)/(1.0 - br + br*mx1);
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}
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@ -181,7 +181,7 @@ vec3 sw2(float x, vec3 color, float scan)
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xx = mix(xx, ex*xx, m);
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vec3 res = exp2(-1.25*scan*xx);
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float mx2 = max(max(res.r,res.g),res.b);
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float br = clamp(mix(0.20, 0.55, 2.0*(beam_min-1.0)),0.10, 0.65);
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float br = clamp(mix(0.20, 0.50, 2.0*(beam_min-1.0)),0.10, 0.60);
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return mix(vec3(mx2), res, 0.50)/(1.0 - br + br*mx1);
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}
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@ -353,7 +353,7 @@ void main()
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vec3 ctemp = (t1*color1 + t2*color2)*wt; vec3 orig = ctemp; float pixbr = max(max(orig.r,orig.g),orig.b); vec3 one = vec3(1.0);
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vec3 tmp1 = mix(orig, msctemp, 2.0);
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vec3 tmp1 = clamp(mix(orig, msctemp, 1.75),0.0,1.0);
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ctemp = w1+w2;
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float w3 = max(max(ctemp.r,ctemp.g),ctemp.b);
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@ -460,4 +460,4 @@ void main()
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vec3 color1g = pow(color, vec3(fgamma));
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FragColor = vec4(color1g, 1.0);
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}
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}
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