mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
GB borders new default and additions.
This commit is contained in:
parent
f0c714a420
commit
2cf78f4693
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@ -31,17 +31,29 @@ scale4 = 1.0
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alias4 = "PASS4"
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alias4 = "PASS4"
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shader5 = shader-files/gb-pass-5.slang
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shader5 = shader-files/gb-pass-5.slang
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filter_linear5 = true
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scale_type5 = source
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scale_type5 = source
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scale5 = 1.0
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scale5 = 1.0
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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parameters = "video_scale;baseline_alpha;response_time;grey_balance;blending_mode;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;bg_smoothing;shadow_opacity;shadow_offset_x;shadow_offset_y;screen_offset_x;screen_offset_y;console_border_enable;SCALE;OUT_X;OUT_Y"
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video_scale = "3.0"
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video_scale = "3.0"
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SCALE = "0.6667"
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SCALE = "0.6667"
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OUT_X = "1600.0"
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OUT_X = "1600.0"
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OUT_Y = "800.0"
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OUT_Y = "800.0"
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adjacent_texel_alpha_blending = "0.18"
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baseline_alpha = "0.03"
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pixel_opacity = "0.90"
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response_time = "0.333"
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shadow_opacity = "0.90"
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grey_balance = "3.5"
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blending_mode = "0.0"
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adjacent_texel_alpha_blending = "0.38"
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contrast = "0.8"
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screen_light = "0.9"
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pixel_opacity = "0.95"
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bg_smoothing = "0.0"
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shadow_opacity = "0.55"
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shadow_offset_x = "-1.5"
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shadow_offset_y = "1.5"
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screen_offset_x = "0.0"
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screen_offset_y = "0.0"
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console_border_enable = "1.0"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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@ -31,15 +31,27 @@ scale4 = 1.0
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alias4 = "PASS4"
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alias4 = "PASS4"
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shader5 = shader-files/gb-pass-5.slang
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shader5 = shader-files/gb-pass-5.slang
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filter_linear5 = true
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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parameters = "video_scale;baseline_alpha;response_time;grey_balance;blending_mode;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;bg_smoothing;shadow_opacity;shadow_offset_x;shadow_offset_y;screen_offset_x;screen_offset_y;console_border_enable;SCALE;OUT_X;OUT_Y"
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video_scale = "3.0"
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video_scale = "3.0"
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SCALE = "1.0"
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SCALE = "1.0"
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OUT_X = "2400.0"
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OUT_X = "2400.0"
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OUT_Y = "1200.0"
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OUT_Y = "1200.0"
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adjacent_texel_alpha_blending = "0.15"
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baseline_alpha = "0.03"
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pixel_opacity = "0.80"
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response_time = "0.333"
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shadow_opacity = "0.80"
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grey_balance = "3.5"
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blending_mode = "0.0"
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adjacent_texel_alpha_blending = "0.38"
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contrast = "0.8"
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screen_light = "0.9"
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pixel_opacity = "0.95"
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bg_smoothing = "0.0"
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shadow_opacity = "0.55"
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shadow_offset_x = "-1.5"
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shadow_offset_y = "1.5"
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screen_offset_x = "0.0"
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screen_offset_y = "0.0"
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console_border_enable = "1.0"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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@ -31,15 +31,27 @@ scale4 = 1.0
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alias4 = "PASS4"
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alias4 = "PASS4"
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shader5 = shader-files/gb-pass-5.slang
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shader5 = shader-files/gb-pass-5.slang
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filter_linear5 = true
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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parameters = "video_scale;baseline_alpha;response_time;grey_balance;blending_mode;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;bg_smoothing;shadow_opacity;shadow_offset_x;shadow_offset_y;screen_offset_x;screen_offset_y;console_border_enable;SCALE;OUT_X;OUT_Y"
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video_scale = "4.0"
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video_scale = "4.0"
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SCALE = "1.0"
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SCALE = "1.0"
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OUT_X = "3200.0"
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OUT_X = "3200.0"
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OUT_Y = "1600.0"
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OUT_Y = "1600.0"
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adjacent_texel_alpha_blending = "0.14"
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baseline_alpha = "0.03"
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pixel_opacity = "0.80"
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response_time = "0.333"
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shadow_opacity = "0.80"
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grey_balance = "3.5"
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blending_mode = "0.0"
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adjacent_texel_alpha_blending = "0.38"
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contrast = "0.8"
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screen_light = "0.9"
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pixel_opacity = "0.95"
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bg_smoothing = "0.0"
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shadow_opacity = "0.55"
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shadow_offset_x = "-1.5"
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shadow_offset_y = "1.5"
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screen_offset_x = "0.0"
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screen_offset_y = "0.0"
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console_border_enable = "1.0"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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@ -31,15 +31,27 @@ scale4 = 1.0
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alias4 = "PASS4"
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alias4 = "PASS4"
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shader5 = shader-files/gb-pass-5.slang
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shader5 = shader-files/gb-pass-5.slang
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filter_linear5 = true
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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parameters = "video_scale;baseline_alpha;response_time;grey_balance;blending_mode;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;bg_smoothing;shadow_opacity;shadow_offset_x;shadow_offset_y;screen_offset_x;screen_offset_y;console_border_enable;SCALE;OUT_X;OUT_Y"
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video_scale = "4.0"
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video_scale = "4.0"
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SCALE = "1.25"
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SCALE = "1.25"
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OUT_X = "4000.0"
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OUT_X = "4000.0"
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OUT_Y = "2000.0"
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OUT_Y = "2000.0"
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adjacent_texel_alpha_blending = "0.14"
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baseline_alpha = "0.03"
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pixel_opacity = "0.80"
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response_time = "0.333"
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shadow_opacity = "0.80"
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grey_balance = "3.5"
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blending_mode = "0.0"
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adjacent_texel_alpha_blending = "0.38"
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contrast = "0.8"
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screen_light = "0.9"
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pixel_opacity = "0.95"
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bg_smoothing = "0.0"
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shadow_opacity = "0.55"
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shadow_offset_x = "-1.5"
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shadow_offset_y = "1.5"
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screen_offset_x = "0.0"
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screen_offset_y = "0.0"
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console_border_enable = "1.0"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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@ -31,15 +31,27 @@ scale4 = 1.0
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alias4 = "PASS4"
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alias4 = "PASS4"
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shader5 = shader-files/gb-pass-5.slang
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shader5 = shader-files/gb-pass-5.slang
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filter_linear5 = true
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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parameters = "video_scale;baseline_alpha;response_time;grey_balance;blending_mode;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;bg_smoothing;shadow_opacity;shadow_offset_x;shadow_offset_y;screen_offset_x;screen_offset_y;console_border_enable;SCALE;OUT_X;OUT_Y"
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video_scale = "4.0"
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video_scale = "4.0"
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SCALE = "1.5"
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SCALE = "1.5"
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OUT_X = "4800.0"
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OUT_X = "4800.0"
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OUT_Y = "2400.0"
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OUT_Y = "2400.0"
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adjacent_texel_alpha_blending = "0.14"
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baseline_alpha = "0.03"
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pixel_opacity = "0.80"
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response_time = "0.333"
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shadow_opacity = "0.80"
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grey_balance = "3.5"
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blending_mode = "0.0"
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adjacent_texel_alpha_blending = "0.38"
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contrast = "0.8"
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screen_light = "0.9"
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pixel_opacity = "0.95"
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bg_smoothing = "0.0"
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shadow_opacity = "0.55"
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shadow_offset_x = "-1.5"
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shadow_offset_y = "1.5"
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screen_offset_x = "0.0"
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screen_offset_y = "0.0"
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console_border_enable = "1.0"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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@ -31,17 +31,29 @@ scale4 = 1.0
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alias4 = "PASS4"
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alias4 = "PASS4"
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shader5 = shader-files/gb-pass-5.slang
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shader5 = shader-files/gb-pass-5.slang
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filter_linear5 = true
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scale_type5 = source
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scale_type5 = source
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scale5 = 1.0
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scale5 = 1.0
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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parameters = "video_scale;baseline_alpha;response_time;grey_balance;blending_mode;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;bg_smoothing;shadow_opacity;shadow_offset_x;shadow_offset_y;screen_offset_x;screen_offset_y;console_border_enable;SCALE;OUT_X;OUT_Y"
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video_scale = "3.0"
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video_scale = "3.0"
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SCALE = "0.6667"
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SCALE = "0.6667"
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OUT_X = "1600.0"
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OUT_X = "1600.0"
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OUT_Y = "800.0"
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OUT_Y = "800.0"
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adjacent_texel_alpha_blending = "0.18"
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baseline_alpha = "0.03"
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pixel_opacity = "0.90"
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response_time = "0.333"
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shadow_opacity = "0.90"
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grey_balance = "3.5"
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blending_mode = "0.0"
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adjacent_texel_alpha_blending = "0.38"
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contrast = "0.8"
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screen_light = "0.9"
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pixel_opacity = "0.95"
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bg_smoothing = "0.0"
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shadow_opacity = "0.55"
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shadow_offset_x = "-1.5"
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shadow_offset_y = "1.5"
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screen_offset_x = "0.0"
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screen_offset_y = "0.0"
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console_border_enable = "1.0"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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@ -31,15 +31,27 @@ scale4 = 1.0
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alias4 = "PASS4"
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alias4 = "PASS4"
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shader5 = shader-files/gb-pass-5.slang
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shader5 = shader-files/gb-pass-5.slang
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filter_linear5 = true
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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parameters = "video_scale;baseline_alpha;response_time;grey_balance;blending_mode;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;bg_smoothing;shadow_opacity;shadow_offset_x;shadow_offset_y;screen_offset_x;screen_offset_y;console_border_enable;SCALE;OUT_X;OUT_Y"
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video_scale = "3.0"
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video_scale = "3.0"
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SCALE = "1.0"
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SCALE = "1.0"
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OUT_X = "2400.0"
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OUT_X = "2400.0"
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OUT_Y = "1200.0"
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OUT_Y = "1200.0"
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adjacent_texel_alpha_blending = "0.15"
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baseline_alpha = "0.03"
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pixel_opacity = "0.80"
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response_time = "0.333"
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shadow_opacity = "0.80"
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grey_balance = "3.5"
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blending_mode = "0.0"
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adjacent_texel_alpha_blending = "0.38"
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contrast = "0.8"
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screen_light = "0.9"
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pixel_opacity = "0.95"
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bg_smoothing = "0.0"
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shadow_opacity = "0.55"
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shadow_offset_x = "-1.5"
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shadow_offset_y = "1.5"
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screen_offset_x = "0.0"
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screen_offset_y = "0.0"
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console_border_enable = "1.0"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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@ -31,15 +31,27 @@ scale4 = 1.0
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alias4 = "PASS4"
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alias4 = "PASS4"
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shader5 = shader-files/gb-pass-5.slang
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shader5 = shader-files/gb-pass-5.slang
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filter_linear5 = true
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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parameters = "video_scale;baseline_alpha;response_time;grey_balance;blending_mode;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;bg_smoothing;shadow_opacity;shadow_offset_x;shadow_offset_y;screen_offset_x;screen_offset_y;console_border_enable;SCALE;OUT_X;OUT_Y"
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video_scale = "4.0"
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video_scale = "4.0"
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SCALE = "1.0"
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SCALE = "1.0"
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OUT_X = "3200.0"
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OUT_X = "3200.0"
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OUT_Y = "1600.0"
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OUT_Y = "1600.0"
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adjacent_texel_alpha_blending = "0.14"
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baseline_alpha = "0.03"
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pixel_opacity = "0.80"
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response_time = "0.333"
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shadow_opacity = "0.80"
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grey_balance = "3.5"
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blending_mode = "0.0"
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adjacent_texel_alpha_blending = "0.38"
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contrast = "0.8"
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screen_light = "0.9"
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pixel_opacity = "0.95"
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bg_smoothing = "0.0"
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shadow_opacity = "0.55"
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shadow_offset_x = "-1.5"
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shadow_offset_y = "1.5"
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screen_offset_x = "0.0"
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screen_offset_y = "0.0"
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console_border_enable = "1.0"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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@ -31,15 +31,27 @@ scale4 = 1.0
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alias4 = "PASS4"
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alias4 = "PASS4"
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shader5 = shader-files/gb-pass-5.slang
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shader5 = shader-files/gb-pass-5.slang
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filter_linear5 = true
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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parameters = "video_scale;baseline_alpha;response_time;grey_balance;blending_mode;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;bg_smoothing;shadow_opacity;shadow_offset_x;shadow_offset_y;screen_offset_x;screen_offset_y;console_border_enable;SCALE;OUT_X;OUT_Y"
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video_scale = "4.0"
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video_scale = "4.0"
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SCALE = "1.25"
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SCALE = "1.25"
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OUT_X = "4000.0"
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OUT_X = "4000.0"
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OUT_Y = "2000.0"
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OUT_Y = "2000.0"
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adjacent_texel_alpha_blending = "0.14"
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baseline_alpha = "0.03"
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pixel_opacity = "0.80"
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response_time = "0.333"
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shadow_opacity = "0.80"
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grey_balance = "3.5"
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blending_mode = "0.0"
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adjacent_texel_alpha_blending = "0.38"
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contrast = "0.8"
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screen_light = "0.9"
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pixel_opacity = "0.95"
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bg_smoothing = "0.0"
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shadow_opacity = "0.55"
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shadow_offset_x = "-1.5"
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shadow_offset_y = "1.5"
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screen_offset_x = "0.0"
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screen_offset_y = "0.0"
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console_border_enable = "1.0"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
|
textures = COLOR_PALETTE;BACKGROUND;BORDER
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|
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@ -31,15 +31,27 @@ scale4 = 1.0
|
||||||
alias4 = "PASS4"
|
alias4 = "PASS4"
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|
|
||||||
shader5 = shader-files/gb-pass-5.slang
|
shader5 = shader-files/gb-pass-5.slang
|
||||||
|
filter_linear5 = true
|
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|
|
||||||
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
|
parameters = "video_scale;baseline_alpha;response_time;grey_balance;blending_mode;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;bg_smoothing;shadow_opacity;shadow_offset_x;shadow_offset_y;screen_offset_x;screen_offset_y;console_border_enable;SCALE;OUT_X;OUT_Y"
|
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video_scale = "4.0"
|
video_scale = "4.0"
|
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SCALE = "1.5"
|
SCALE = "1.5"
|
||||||
OUT_X = "4800.0"
|
OUT_X = "4800.0"
|
||||||
OUT_Y = "2400.0"
|
OUT_Y = "2400.0"
|
||||||
adjacent_texel_alpha_blending = "0.14"
|
baseline_alpha = "0.03"
|
||||||
pixel_opacity = "0.80"
|
response_time = "0.333"
|
||||||
shadow_opacity = "0.80"
|
grey_balance = "3.5"
|
||||||
|
blending_mode = "0.0"
|
||||||
|
adjacent_texel_alpha_blending = "0.38"
|
||||||
|
contrast = "0.8"
|
||||||
|
screen_light = "0.9"
|
||||||
|
pixel_opacity = "0.95"
|
||||||
|
bg_smoothing = "0.0"
|
||||||
|
shadow_opacity = "0.55"
|
||||||
|
shadow_offset_x = "-1.5"
|
||||||
|
shadow_offset_y = "1.5"
|
||||||
|
screen_offset_x = "0.0"
|
||||||
|
screen_offset_y = "0.0"
|
||||||
console_border_enable = "1.0"
|
console_border_enable = "1.0"
|
||||||
|
|
||||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
||||||
|
|
|
@ -7,6 +7,7 @@ layout(push_constant) uniform Push
|
||||||
vec4 SourceSize;
|
vec4 SourceSize;
|
||||||
vec4 OriginalHistorySize1;
|
vec4 OriginalHistorySize1;
|
||||||
float baseline_alpha;
|
float baseline_alpha;
|
||||||
|
float grey_balance;
|
||||||
float response_time;
|
float response_time;
|
||||||
float console_border_enable;
|
float console_border_enable;
|
||||||
float video_scale;
|
float video_scale;
|
||||||
|
@ -25,6 +26,9 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
||||||
// Does not affect the border region of the screen - [0, 1]
|
// Does not affect the border region of the screen - [0, 1]
|
||||||
#pragma parameter baseline_alpha "Baseline Alpha" 0.10 0.0 1.0 0.01
|
#pragma parameter baseline_alpha "Baseline Alpha" 0.10 0.0 1.0 0.01
|
||||||
|
|
||||||
|
// Fine-tune the balance between the different shades of grey
|
||||||
|
#pragma parameter grey_balance "Grey Balance" 3.0 2.0 4.0 0.1
|
||||||
|
|
||||||
// Simulate response time
|
// Simulate response time
|
||||||
// Higher values result in longer color transition periods - [0, 1]
|
// Higher values result in longer color transition periods - [0, 1]
|
||||||
#pragma parameter response_time "LCD Response Time" 0.333 0.0 0.777 0.111
|
#pragma parameter response_time "LCD Response Time" 0.333 0.0 0.777 0.111
|
||||||
|
@ -148,7 +152,7 @@ void main()
|
||||||
input_rgb += (prev5_rgb - input_rgb) * pow(registers.response_time, 6.0);
|
input_rgb += (prev5_rgb - input_rgb) * pow(registers.response_time, 6.0);
|
||||||
input_rgb += (prev6_rgb - input_rgb) * pow(registers.response_time, 7.0);
|
input_rgb += (prev6_rgb - input_rgb) * pow(registers.response_time, 7.0);
|
||||||
|
|
||||||
float rgb_to_alpha = (input_rgb.r + input_rgb.g + input_rgb.b) * 0.333333333
|
float rgb_to_alpha = (input_rgb.r + input_rgb.g + input_rgb.b) / registers.grey_balance
|
||||||
+ (is_on_dot * registers.baseline_alpha);
|
+ (is_on_dot * registers.baseline_alpha);
|
||||||
|
|
||||||
// Apply foreground color and assign alpha value
|
// Apply foreground color and assign alpha value
|
||||||
|
|
Loading…
Reference in a new issue