mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 01:11:32 +11:00
(handheld) Update colour correction shaders (taken from Pokefan531's latest shader pack:
https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540/174)
This commit is contained in:
parent
04081a285b
commit
2dc68c0501
|
@ -21,7 +21,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
||||||
*/
|
*/
|
||||||
// Shader that replicates the LCD dynamics from a GameBoy Advance
|
// Shader that replicates the LCD dynamics from a GameBoy Advance
|
||||||
|
|
||||||
#pragma parameter darken_screen "Darken Screen" 0.5 -0.25 2.0 0.05
|
#pragma parameter darken_screen "Darken Screen" 0.5 -0.25 1.5 0.05
|
||||||
|
|
||||||
#define target_gamma 2.2
|
#define target_gamma 2.2
|
||||||
#define display_gamma 2.2
|
#define display_gamma 2.2
|
||||||
|
@ -31,14 +31,14 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
||||||
#define blr 0.0
|
#define blr 0.0
|
||||||
#define blg 0.0
|
#define blg 0.0
|
||||||
#define blb 0.0
|
#define blb 0.0
|
||||||
#define r 0.845
|
#define r 0.86
|
||||||
#define g 0.68
|
#define g 0.66
|
||||||
#define b 0.755
|
#define b 0.81
|
||||||
#define rg 0.09
|
#define rg 0.11
|
||||||
#define rb 0.16
|
#define rb 0.1325
|
||||||
#define gr 0.17
|
#define gr 0.19
|
||||||
#define gb 0.085
|
#define gb 0.0575
|
||||||
#define br -0.015
|
#define br -0.05
|
||||||
#define bg 0.23
|
#define bg 0.23
|
||||||
#define overscan_percent_x 0.0
|
#define overscan_percent_x 0.0
|
||||||
#define overscan_percent_y 0.0
|
#define overscan_percent_y 0.0
|
||||||
|
|
|
@ -1,18 +1,8 @@
|
||||||
#version 450
|
#version 450
|
||||||
|
|
||||||
/*
|
|
||||||
GBC Color Correction Shader
|
|
||||||
A shader that replicates the LCD dynamics from a Game Boy Color
|
|
||||||
Color values are derived from Gambatte's color correction implementation, with some tweaks.
|
|
||||||
|
|
||||||
Based on Color Mangler
|
|
||||||
Author: hunterk
|
|
||||||
License: Public domain
|
|
||||||
*/
|
|
||||||
|
|
||||||
layout(push_constant) uniform Push
|
layout(push_constant) uniform Push
|
||||||
{
|
{
|
||||||
float darken_screen;
|
float brighten_screen;
|
||||||
} params;
|
} params;
|
||||||
|
|
||||||
layout(std140, set = 0, binding = 0) uniform UBO
|
layout(std140, set = 0, binding = 0) uniform UBO
|
||||||
|
@ -23,22 +13,33 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
||||||
vec4 SourceSize;
|
vec4 SourceSize;
|
||||||
} global;
|
} global;
|
||||||
|
|
||||||
#pragma parameter darken_screen "Darken Screen" 0.0 -0.25 2.0 0.05
|
/*
|
||||||
|
Shader Modified: Pokefan531
|
||||||
|
Color Mangler
|
||||||
|
Author: hunterk
|
||||||
|
License: Public domain
|
||||||
|
*/
|
||||||
|
// Shader that replicates the LCD dynamics from a GameBoy Advance
|
||||||
|
|
||||||
|
#pragma parameter brighten_screen "Brighten Screen" 0.5 -0.25 1.2 0.05
|
||||||
|
|
||||||
#define target_gamma 2.2
|
#define target_gamma 2.2
|
||||||
#define display_gamma 2.2
|
#define display_gamma 2.2
|
||||||
|
#define sat 1.0
|
||||||
|
#define lum 1.0
|
||||||
|
#define contrast 1.0
|
||||||
#define blr 0.0
|
#define blr 0.0
|
||||||
#define blg 0.0
|
#define blg 0.0
|
||||||
#define blb 0.0
|
#define blb 0.0
|
||||||
#define r 0.78824
|
#define r 0.87
|
||||||
#define g 0.72941
|
#define g 0.66
|
||||||
#define b 0.82
|
#define b 0.79
|
||||||
#define rg 0.025
|
#define rg 0.115
|
||||||
#define rb 0.12039
|
#define rb 0.14
|
||||||
#define gr 0.12157
|
#define gr 0.18
|
||||||
#define gb 0.12157
|
#define gb 0.07
|
||||||
#define br 0.0
|
#define br -0.05
|
||||||
#define bg 0.275000
|
#define bg 0.225
|
||||||
|
|
||||||
#pragma stage vertex
|
#pragma stage vertex
|
||||||
layout(location = 0) in vec4 Position;
|
layout(location = 0) in vec4 Position;
|
||||||
|
@ -58,14 +59,22 @@ layout(set = 0, binding = 2) uniform sampler2D Source;
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
vec4 screen = pow(texture(Source, vTexCoord), vec4(target_gamma + params.darken_screen)).rgba;
|
vec4 screen = pow(texture(Source, vTexCoord), vec4(target_gamma + (params.brighten_screen * -1.0))).rgba;
|
||||||
|
vec4 avglum = vec4(0.5);
|
||||||
|
screen = mix(screen, avglum, (1.0 - contrast));
|
||||||
|
|
||||||
// red green blue alpha ; alpha does nothing for our purposes
|
// r g b black
|
||||||
mat4 color = mat4(r, rg, rb, 0.0, //red
|
mat4 color = mat4(r, rg, rb, 0.0, //red channel
|
||||||
gr, g, gb, 0.0, //green
|
gr, g, gb, 0.0, //green channel
|
||||||
br, bg, b, 0.0, //blue
|
br, bg, b, 0.0, //blue channel
|
||||||
blr, blg, blb, 0.0); //black
|
blr, blg, blb, 0.0); //alpha channel; these numbers do nothing for our purposes.
|
||||||
|
|
||||||
screen = color * screen;
|
mat4 adjust = mat4((1.0 - sat) * 0.3086 + sat, (1.0 - sat) * 0.3086, (1.0 - sat) * 0.3086, 1.0,
|
||||||
FragColor = pow(screen, vec4(1.0 / display_gamma));
|
(1.0 - sat) * 0.6094, (1.0 - sat) * 0.6094 + sat, (1.0 - sat) * 0.6094, 1.0,
|
||||||
|
(1.0 - sat) * 0.0820, (1.0 - sat) * 0.0820, (1.0 - sat) * 0.0820 + sat, 1.0,
|
||||||
|
0.0, 0.0, 0.0, 1.0);
|
||||||
|
color *= adjust;
|
||||||
|
screen = clamp(screen * lum, 0.0, 1.0);
|
||||||
|
screen = color * screen;
|
||||||
|
FragColor = pow(screen, vec4(1.0 / (display_gamma)));
|
||||||
}
|
}
|
||||||
|
|
|
@ -24,15 +24,15 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
||||||
#define blr 0.0
|
#define blr 0.0
|
||||||
#define blg 0.0
|
#define blg 0.0
|
||||||
#define blb 0.0
|
#define blb 0.0
|
||||||
#define r 0.83
|
#define r 0.85
|
||||||
#define g 0.65
|
#define g 0.655
|
||||||
#define b 0.765
|
#define b 0.865
|
||||||
#define rg 0.105
|
#define rg 0.095
|
||||||
#define rb 0.105
|
#define rb 0.06
|
||||||
#define gr 0.20
|
#define gr 0.20
|
||||||
#define gb 0.13
|
#define gb 0.075
|
||||||
#define br -0.03
|
#define br -0.05
|
||||||
#define bg 0.245
|
#define bg 0.25
|
||||||
#define overscan_percent_x 0.0
|
#define overscan_percent_x 0.0
|
||||||
#define overscan_percent_y 0.0
|
#define overscan_percent_y 0.0
|
||||||
|
|
||||||
|
|
|
@ -31,14 +31,14 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
||||||
#define blr 0.0
|
#define blr 0.0
|
||||||
#define blg 0.0
|
#define blg 0.0
|
||||||
#define blb 0.0
|
#define blb 0.0
|
||||||
#define r 0.745
|
#define r 0.88
|
||||||
#define g 0.69
|
#define g 0.69
|
||||||
#define b 0.775
|
#define b 0.765
|
||||||
#define rg 0.06
|
#define rg 0.06
|
||||||
#define rb 0.085
|
#define rb 0.085
|
||||||
#define gr 0.315
|
#define gr 0.24
|
||||||
#define gb 0.14
|
#define gb 0.15
|
||||||
#define br -0.06
|
#define br -0.12
|
||||||
#define bg 0.25
|
#define bg 0.25
|
||||||
#define overscan_percent_x 0.0
|
#define overscan_percent_x 0.0
|
||||||
#define overscan_percent_y 0.0
|
#define overscan_percent_y 0.0
|
||||||
|
|
|
@ -24,15 +24,15 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
||||||
#define blr 0.0
|
#define blr 0.0
|
||||||
#define blg 0.0
|
#define blg 0.0
|
||||||
#define blb 0.0
|
#define blb 0.0
|
||||||
#define r 0.92
|
#define r 0.98
|
||||||
#define g 0.795
|
#define g 0.795
|
||||||
#define b 0.975
|
#define b 0.98
|
||||||
#define rg 0.035
|
#define rg 0.04
|
||||||
#define rb 0.01
|
#define rb 0.01
|
||||||
#define gr 0.24
|
#define gr 0.20
|
||||||
#define gb 0.015
|
#define gb 0.01
|
||||||
#define br -0.16
|
#define br -0.18
|
||||||
#define bg 0.17
|
#define bg 0.165
|
||||||
#define overscan_percent_x 0.0
|
#define overscan_percent_x 0.0
|
||||||
#define overscan_percent_y 0.0
|
#define overscan_percent_y 0.0
|
||||||
|
|
||||||
|
|
|
@ -31,12 +31,12 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
||||||
#define blr 0.0
|
#define blr 0.0
|
||||||
#define blg 0.0
|
#define blg 0.0
|
||||||
#define blb 0.0
|
#define blb 0.0
|
||||||
#define r 0.74
|
#define r 0.73
|
||||||
#define g 0.68
|
#define g 0.675
|
||||||
#define b 0.68
|
#define b 0.675
|
||||||
#define rg 0.08
|
#define rg 0.085
|
||||||
#define rb 0.08
|
#define rb 0.085
|
||||||
#define gr 0.26
|
#define gr 0.27
|
||||||
#define gb 0.24
|
#define gb 0.24
|
||||||
#define br 0.0
|
#define br 0.0
|
||||||
#define bg 0.24
|
#define bg 0.24
|
||||||
|
|
|
@ -9,6 +9,6 @@ scale0 = "1.000000"
|
||||||
|
|
||||||
filter_linear1 = "false"
|
filter_linear1 = "false"
|
||||||
|
|
||||||
parameters = "darken_screen;RETRO_PIXEL_SIZE"
|
parameters = "brighten_screen;RETRO_PIXEL_SIZE"
|
||||||
darken_screen = "0.500000"
|
brighten_screen = "0.500000"
|
||||||
RETRO_PIXEL_SIZE = "0.840000"
|
RETRO_PIXEL_SIZE = "0.840000"
|
||||||
|
|
Loading…
Reference in a new issue