diff --git a/presets/crt-guest-dr-venom-maxDR.slangp b/presets/crt-guest-dr-venom-maxDR.slangp index 7b910a2..17b67b3 100644 --- a/presets/crt-guest-dr-venom-maxDR.slangp +++ b/presets/crt-guest-dr-venom-maxDR.slangp @@ -1,16 +1,16 @@ -***************************************************************** -Guest-dr-venom-maxDR - -A PVM/BVM-style preset for guest-dr-venom created with the goal of maximizing the dynamic range of the image. - -For best results, increase your LCD backlight to 100%. Color settings may need to be adjusted per-system or per-game; see the shader notes within grade.slang for suggestions. Color temp may also need to be adjusted depending on the color temp of your display. - -Preset created by Nesguy at Libretro forums (https://forums.libretro.com/). Feedback and suggestions are welcome :) -***************************************************************** +#***************************************************************** +#Guest-dr-venom-maxDR +# +#A PVM/BVM-style preset for guest-dr-venom created with the goal of maximizing the dynamic range of the image. +# +#For best results, increase your LCD backlight to 100%. Color settings may need to be adjusted per-system or per-game; see the shader notes within grade.slang for suggestions. Color temp may also need to be adjusted depending on the color temp of your display. +# +#Preset created by Nesguy at Libretro forums (https://forums.libretro.com/). Feedback and suggestions are welcome :) +#***************************************************************** shaders = "8" -shader0 = "shaders_slang/misc/grade.slang" +shader0 = "../misc/grade.slang" filter_linear0 = "true" wrap_mode0 = "clamp_to_border" mipmap_input0 = "false" @@ -21,7 +21,7 @@ scale_type_x0 = "source" scale_x0 = "1.000000" scale_type_y0 = "source" scale_y0 = "1.000000" -shader1 = "shaders_slang/crt/shaders/guest/afterglow.slang" +shader1 = "../crt/shaders/guest/afterglow.slang" filter_linear1 = "true" wrap_mode1 = "clamp_to_border" mipmap_input1 = "false" @@ -32,7 +32,7 @@ scale_type_x1 = "source" scale_x1 = "1.000000" scale_type_y1 = "source" scale_y1 = "1.000000" -shader2 = "shaders_slang/crt/shaders/guest/avg-lum.slang" +shader2 = "../crt/shaders/guest/avg-lum.slang" filter_linear2 = "true" wrap_mode2 = "clamp_to_border" mipmap_input2 = "true" @@ -43,7 +43,7 @@ scale_type_x2 = "source" scale_x2 = "1.000000" scale_type_y2 = "source" scale_y2 = "1.000000" -shader3 = "shaders_slang/crt/shaders/guest/linearize.slang" +shader3 = "../crt/shaders/guest/linearize.slang" filter_linear3 = "true" wrap_mode3 = "clamp_to_border" mipmap_input3 = "false" @@ -54,7 +54,7 @@ scale_type_x3 = "source" scale_x3 = "1.000000" scale_type_y3 = "source" scale_y3 = "1.000000" -shader4 = "shaders_slang/crt/shaders/guest/blur_horiz.slang" +shader4 = "../crt/shaders/guest/blur_horiz.slang" filter_linear4 = "true" wrap_mode4 = "clamp_to_border" mipmap_input4 = "false" @@ -65,7 +65,7 @@ scale_type_x4 = "source" scale_x4 = "1.000000" scale_type_y4 = "source" scale_y4 = "1.000000" -shader5 = "shaders_slang/crt/shaders/guest/blur_vert.slang" +shader5 = "../crt/shaders/guest/blur_vert.slang" filter_linear5 = "true" wrap_mode5 = "clamp_to_border" mipmap_input5 = "false" @@ -76,7 +76,7 @@ scale_type_x5 = "source" scale_x5 = "1.000000" scale_type_y5 = "source" scale_y5 = "1.000000" -shader6 = "shaders_slang/crt/shaders/guest/linearize_scanlines.slang" +shader6 = "../crt/shaders/guest/linearize_scanlines.slang" filter_linear6 = "true" wrap_mode6 = "clamp_to_border" mipmap_input6 = "false" @@ -87,7 +87,7 @@ scale_type_x6 = "source" scale_x6 = "1.000000" scale_type_y6 = "source" scale_y6 = "1.000000" -shader7 = "shaders_slang/crt/shaders/guest/crt-guest-dr-venom.slang" +shader7 = "../crt/shaders/guest/crt-guest-dr-venom.slang" filter_linear7 = "true" wrap_mode7 = "clamp_to_border" mipmap_input7 = "false" @@ -190,15 +190,15 @@ interm = "1.000000" bloom = "0.000000" scans = "1.000000" textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3" -SamplerLUT1 = "shaders_slang/crt/shaders/guest/lut/sony_trinitron1.png" +SamplerLUT1 = "../crt/shaders/guest/lut/sony_trinitron1.png" SamplerLUT1_linear = "true" SamplerLUT1_wrap_mode = "clamp_to_border" SamplerLUT1_mipmap = "false" -SamplerLUT2 = "shaders_slang/crt/shaders/guest/lut/sony_trinitron2.png" +SamplerLUT2 = "../crt/shaders/guest/lut/sony_trinitron2.png" SamplerLUT2_linear = "true" SamplerLUT2_wrap_mode = "clamp_to_border" SamplerLUT2_mipmap = "false" -SamplerLUT3 = "shaders_slang/crt/shaders/guest/lut/other1.png" +SamplerLUT3 = "../crt/shaders/guest/lut/other1.png" SamplerLUT3_linear = "true" SamplerLUT3_wrap_mode = "clamp_to_border" SamplerLUT3_mipmap = "false"