get hqx to compile; still looks wrong

This commit is contained in:
hizzlekizzle 2016-08-03 08:19:55 -05:00 committed by GitHub
parent 69ab6da976
commit 323fd4dfc2

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@ -36,6 +36,7 @@ layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;
layout(set = 0, binding = 3) uniform sampler2D LUT;
layout(set = 0, binding = 4) uniform samlper2D Original;
void main()
{
@ -49,7 +50,7 @@ void main()
vec3 p2 = texture(Original, vTexCoord + vec2(dx, dy) * quad).rgb;
vec3 p3 = texture(Original, vTexCoord + vec2(dx, 0.0) * quad).rgb;
vec3 p4 = texture(Original, vTexCoord + vec2(0.0, dy) * quad).rgb;
vec4x3 pixels = vec4x3(p1, p2, p3, p4);
mat3x4 pixels = mat3x4(p1, p2, p3, p4);
vec2 index = texture(Source, vTexCoord).xy * vec2(255.0, 15.0 * (SCALE * SCALE));
index.y += dot(floor(fp * SCALE), vec2(1.0, SCALE));