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https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 17:01:31 +11:00
commit
35ae463b72
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@ -167,7 +167,7 @@ void main()
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color *= SCANLINE * sin(fract(vTexCoord.y*SourceSize.y/SCALE)*3.141529) +(1.0-SCANLINE);
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color = pow(color,vec3(INGAMMA));
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color =mix(color, color*mask, dot(color, vec3(FADE)));
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color =mix(color*mask, color, dot(color, vec3(FADE)));
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color *= mix(1.0,BOOST,lum);
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color *= vec3(1.0+WPR, 1.0-WPR/2.0, 1.0-WPR/2.0);
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