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https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-21 23:31:30 +11:00
replace // comments with # as per spec and fix another missing end-quote; closes #95
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@ -1,5 +1,5 @@
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// This shader requires 16:9 aspect ratio
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// and integer scaling OFF
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# This shader requires 16:9 aspect ratio
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# and integer scaling OFF
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shaders = 2
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@ -1,5 +1,5 @@
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// This shader requires 16:9 aspect ratio
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// and integer scaling OFF
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# This shader requires 16:9 aspect ratio
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# and integer scaling OFF
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shaders = 7
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@ -1,5 +1,5 @@
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shaders = 1
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shader0 = shaders/gb-palette/gb-palette.slang //colorize image
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shader0 = shaders/gb-palette/gb-palette.slang
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scale_type0 = source
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filter_linear0 = false
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@ -1,5 +1,5 @@
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shaders = 1
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shader0 = shaders/gb-palette/gb-palette.slang //colorize image
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shader0 = shaders/gb-palette/gb-palette.slang
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scale_type0 = source
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filter_linear0 = false
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@ -1,5 +1,5 @@
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shaders = 1
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shader0 = shaders/gb-palette/gb-palette.slang //colorize image
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shader0 = shaders/gb-palette/gb-palette.slang
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scale_type0 = source
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filter_linear0 = false
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@ -7,7 +7,7 @@ shader2 = "../../misc/image-adjustment.slang"
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filter_linear0 = "false"
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scale_type0 = "source"
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scale0 = "1.0
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scale0 = "1.0"
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scale_type_x1 = "viewport"
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scale_x1 = "1.000000"
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@ -2,10 +2,10 @@ shaders = 1
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shader0 = shaders/blendoverlay/blendoverlay.slang
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textures = "overlay"
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// change this path to point to your overlay image
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# change this path to point to your overlay image
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overlay = shaders/blendoverlay/grayscale_slotmask.png
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parameters = "LUTWidth;LUTHeight"
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// set these to the width/height of your overlay image
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# set these to the width/height of your overlay image
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LUTWidth = 6.0
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LUTHeight = 4.0
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@ -32,13 +32,13 @@ float_framebuffer5 = true
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scale5 = 4.0
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scale_type5 = source
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//shader6 = shaders/bloom/LensFlarePass1.slang
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//alias6 = LensFlare2
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//float_framebuffer6 = true
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#shader6 = shaders/bloom/LensFlarePass1.slang
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#alias6 = LensFlare2
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#float_framebuffer6 = true
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//shader7 = shaders/bloom/LensFlarePass2.slang
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//alias7 = LensFlare3
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//float_framebuffer7 = true
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#shader7 = shaders/bloom/LensFlarePass2.slang
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#alias7 = LensFlare3
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#float_framebuffer7 = true
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shader6 = shaders/bloom/LightingCombine.slang
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scale6 = 2.0
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@ -47,4 +47,4 @@ filter_linear6 = true
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textures = "Dirt;Sprite"
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Dirt = shaders/bloom/LensDB.png
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Sprite = shaders/bloom/LensSprite.png
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Sprite = shaders/bloom/LensSprite.png
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