mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-29 19:01:31 +11:00
Merge pull request #184 from Tatsuya79/master
update ntsc-tate and some ntsc presets
This commit is contained in:
commit
3b1d4dd6eb
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@ -11,4 +11,4 @@ shader1 = shaders/ntsc-adaptive-tate/ntsc-tate-pass2.slang
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scale_type1 = source
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scale_x1 = 1.0
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scale_y1 = 0.5
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filter_linear1 = false
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filter_linear1 = true
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@ -11,4 +11,4 @@ shader1 = shaders/ntsc-adaptive/ntsc-pass2.slang
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scale_type1 = source
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scale_x1 = 0.5
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scale_y1 = 1.0
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filter_linear1 = false
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filter_linear1 = true
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@ -10,14 +10,17 @@ layout(std140, set = 0, binding = 0) uniform UBO
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vec4 OriginalSize;
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vec4 SourceSize;
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uint FrameCount;
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float quality, ntsc_sat, cust_fringing, cust_artifacting, ntsc_bright;
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float quality, ntsc_sat, cust_fringing, cust_artifacting, ntsc_bright, ntsc_scale, ntsc_fields, ntsc_phase;
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} global;
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#pragma parameter quality "Presets (Svideo=0 Composite=1 RF=2 Custom=-1)" 0.0 -1.0 2.0 1.0
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#pragma parameter ntsc_sat "Color Saturation" 1.0 0.0 2.0 0.01
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#pragma parameter ntsc_bright "Brightness" 1.0 0.0 1.5 0.01
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#pragma parameter cust_fringing "Custom Fringing Value" 0.0 0.0 5.0 0.1
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#pragma parameter cust_artifacting "Custom Artifacting Value" 0.0 0.0 5.0 0.1
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#pragma parameter quality "NTSC Preset (Svideo=0 Composite=1 RF=2 Custom=-1)" 1.0 -1.0 2.0 1.0
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#pragma parameter ntsc_fields "NTSC Merge Fields" 0.0 0.0 1.0 1.0
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#pragma parameter ntsc_phase "NTSC Phase: Auto | 2 phase | 3 phase" 1.0 1.0 3.0 1.0
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#pragma parameter ntsc_scale "NTSC Resolution Scaling" 1.0 0.20 3.0 0.05
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#pragma parameter ntsc_sat "NTSC Color Saturation" 1.0 0.0 2.0 0.01
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#pragma parameter ntsc_bright "NTSC Brightness" 1.0 0.0 1.5 0.01
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#pragma parameter cust_fringing "NTSC Custom Fringing Value" 0.0 0.0 5.0 0.1
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#pragma parameter cust_artifacting "NTSC Custom Artifacting Value" 0.0 0.0 5.0 0.1
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#define PI 3.14159265
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@ -32,18 +35,28 @@ layout(location = 4) out float SATURATION;
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layout(location = 5) out float FRINGING;
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layout(location = 6) out float ARTIFACTING;
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layout(location = 7) out float CHROMA_MOD_FREQ;
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layout(location = 8) out float MERGE;
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void main()
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{
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float res = global.ntsc_scale;
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float OriginalSize = global.OriginalSize.y;
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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pix_no = TexCoord * global.SourceSize.xy * (global.OutputSize.xy / global.SourceSize.xy);
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phase = (global.OriginalSize.x > 300.0) ? 2.0 : 3.0;
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if (res < 1.0) pix_no = TexCoord * global.SourceSize.xy * (res * global.OutputSize.xy / global.SourceSize.xy); else
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pix_no = TexCoord * global.SourceSize.xy * ( global.OutputSize.xy / global.SourceSize.xy);
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phase = (global.ntsc_phase < 1.5) ? ((OriginalSize > 300.0) ? 2.0 : 3.0) : ((global.ntsc_phase > 2.5) ? 3.0 : 2.0);
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res = max(res, 1.0);
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CHROMA_MOD_FREQ = (phase < 2.5) ? (4.0 * PI / 15.0) : (PI / 3.0);
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ARTIFACTING = (global.quality > -0.5) ? global.quality : global.cust_artifacting;
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ARTIFACTING = (global.quality > -0.5) ? global.quality * 0.5*(res+1.0) : global.cust_artifacting;
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FRINGING = (global.quality > -0.5) ? global.quality : global.cust_fringing;
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SATURATION = global.ntsc_sat;
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BRIGHTNESS = global.ntsc_bright;
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pix_no.y = pix_no.y * res;
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MERGE = (int(global.quality) == 2 || phase < 2.5) ? 0.0 : 1.0;
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MERGE = (int(global.quality) == -1) ? global.ntsc_fields : MERGE;
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}
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#pragma stage fragment
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@ -55,6 +68,7 @@ layout(location = 4) in float SATURATION;
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layout(location = 5) in float FRINGING;
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layout(location = 6) in float ARTIFACTING;
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layout(location = 7) in float CHROMA_MOD_FREQ;
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layout(location = 8) in float MERGE;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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@ -85,9 +99,23 @@ void main()
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{
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vec3 col = texture(Source, vTexCoord).rgb;
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vec3 yiq = rgb2yiq(col);
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vec3 yiq2 = yiq;
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float chroma_phase = (phase < 2.5) ? PI * (mod(pix_no.x, 2.0) + mod(global.FrameCount, 2.)) : 0.6667 * PI * (mod(pix_no.x, 3.0) + mod(global.FrameCount, 2.));
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float mod1 = 2.0;
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float mod2 = 3.0;
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if (MERGE > 0.5)
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{
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float chroma_phase2 = (phase < 2.5) ? PI * (mod(pix_no.x, mod1) + mod(global.FrameCount+1, 2.)) : 0.6667 * PI * (mod(pix_no.x, mod2) + mod(global.FrameCount+1, 2.));
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float mod_phase2 = chroma_phase2 + pix_no.y * CHROMA_MOD_FREQ;
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float i_mod2 = cos(mod_phase2);
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float q_mod2 = sin(mod_phase2);
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yiq2.yz *= vec2(i_mod2, q_mod2); // Modulate.
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yiq2 *= mix_mat; // Cross-talk.
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yiq2.yz *= vec2(i_mod2, q_mod2); // Demodulate.
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}
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float chroma_phase = (phase < 2.5) ? PI * (mod(pix_no.x, mod1) + mod(global.FrameCount, 2.)) : 0.6667 * PI * (mod(pix_no.x, mod2) + mod(global.FrameCount, 2.));
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float mod_phase = chroma_phase + pix_no.y * CHROMA_MOD_FREQ;
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float i_mod = cos(mod_phase);
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@ -96,5 +124,8 @@ void main()
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yiq.yz *= vec2(i_mod, q_mod); // Modulate.
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yiq *= mix_mat; // Cross-talk.
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yiq.yz *= vec2(i_mod, q_mod); // Demodulate.
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yiq = (MERGE < 0.5) ? yiq : 0.5*(yiq+yiq2);
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FragColor = vec4(yiq, 1.0);
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}
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@ -10,9 +10,14 @@ layout(std140, set = 0, binding = 0) uniform UBO
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vec4 OriginalSize;
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vec4 SourceSize;
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float linearize;
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float ntsc_scale;
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float ntsc_phase;
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float auto_res;
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} global;
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#pragma parameter linearize "Linearize Output Gamma" 0.0 0.0 1.0 1.0
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#pragma parameter ntsc_scale "NTSC Resolution Scaling" 1.0 0.20 3.0 0.05
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#pragma parameter ntsc_phase "NTSC Phase: Auto | 2 phase | 3 phase" 1.0 1.0 3.0 1.0
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#pragma parameter linearize "NTSC Linearize Output Gamma" 0.0 0.0 1.0 1.0
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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@ -184,9 +189,11 @@ const float chroma_filter_3_phase[25] = float[25](
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void main()
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{
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float phase = (global.OriginalSize.y > 300.0) ? 2.0 : 3.0;
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float one_y = global.SourceSize.w;
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float res = global.ntsc_scale;
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float OriginalSize = global.OriginalSize.y;
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float one_y = global.SourceSize.w / res;
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vec3 signal = vec3(0.0);
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float phase = (global.ntsc_phase < 1.5) ? ((OriginalSize > 300.0) ? 2.0 : 3.0) : ((global.ntsc_phase > 2.5) ? 3.0 : 2.0);
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if(phase < 2.5)
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{
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@ -22,7 +22,7 @@ scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "4.000000"
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shader2 = "../ntsc/shaders/ntsc-adaptive-tate/ntsc-tate-pass2.slang"
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filter_linear2 = "false"
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filter_linear2 = "true"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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alias2 = ""
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@ -22,7 +22,7 @@ scale_x1 = "4.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang"
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filter_linear2 = "false"
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filter_linear2 = "true"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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alias2 = ""
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79
presets/crt-geom-ntsc-upscale-sharp-tate.slangp
Normal file
79
presets/crt-geom-ntsc-upscale-sharp-tate.slangp
Normal file
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@ -0,0 +1,79 @@
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shaders = "6"
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shader0 = "../misc/ntsc-colors.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../ntsc/shaders/ntsc-adaptive-tate/ntsc-tate-pass1.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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alias1 = ""
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float_framebuffer1 = "true"
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srgb_framebuffer1 = "false"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "4.000000"
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shader2 = "../ntsc/shaders/ntsc-adaptive-tate/ntsc-tate-pass2.slang"
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filter_linear2 = "true"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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alias2 = ""
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float_framebuffer2 = "false"
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srgb_framebuffer2 = "false"
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "0.500000"
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shader3 = "../warp/shaders/smart-morph.slang"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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alias3 = ""
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float_framebuffer3 = "false"
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srgb_framebuffer3 = "false"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../sharpen/shaders/fast-sharpen.slang"
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wrap_mode4 = "clamp_to_border"
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mipmap_input4 = "false"
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alias4 = ""
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float_framebuffer4 = "false"
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srgb_framebuffer4 = "false"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "../crt/shaders/crt-geom.slang"
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wrap_mode5 = "clamp_to_border"
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mipmap_input5 = "false"
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alias5 = ""
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float_framebuffer5 = "false"
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srgb_framebuffer5 = "false"
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intensity = "0.0"
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quality = "0.0"
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ntsc_scale = "1.5"
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SM_RANGE = "2.0"
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SM_PWR = "1.1"
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CONTR = "0.15"
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CRTgamma = "2.2"
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CURVATURE = "1.0"
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d = "1.5"
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R = "1.8"
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cornersize = "0.0155"
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y_tilt = "-0.05"
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scanline_weight = "0.25"
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DOTMASK = "0.0"
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lum = "0.15"
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interlace_detect = "0.0"
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vertical_scanlines = "1.0"
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78
presets/crt-geom-ntsc-upscale-sharp.slangp
Normal file
78
presets/crt-geom-ntsc-upscale-sharp.slangp
Normal file
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@ -0,0 +1,78 @@
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shaders = "6"
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shader0 = "../misc/ntsc-colors.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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alias1 = ""
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float_framebuffer1 = "true"
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srgb_framebuffer1 = "false"
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scale_type_x1 = "source"
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scale_x1 = "4.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang"
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filter_linear2 = "true"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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alias2 = ""
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float_framebuffer2 = "false"
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srgb_framebuffer2 = "false"
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scale_type_x2 = "source"
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scale_x2 = "0.500000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../warp/shaders/smart-morph.slang"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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alias3 = ""
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float_framebuffer3 = "false"
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srgb_framebuffer3 = "false"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../sharpen/shaders/fast-sharpen.slang"
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wrap_mode4 = "clamp_to_border"
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mipmap_input4 = "false"
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alias4 = ""
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float_framebuffer4 = "false"
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srgb_framebuffer4 = "false"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "../crt/shaders/crt-geom.slang"
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wrap_mode5 = "clamp_to_border"
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mipmap_input5 = "false"
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alias5 = ""
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float_framebuffer5 = "false"
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srgb_framebuffer5 = "false"
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intensity = "0.0"
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quality = "0.0"
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ntsc_scale = "1.5"
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SM_RANGE = "1.0"
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SM_PWR = "1.1"
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CONTR = "0.15"
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CRTgamma = "2.2"
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CURVATURE = "1.0"
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d = "1.5"
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R = "1.8"
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cornersize = "0.0155"
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y_tilt = "-0.05"
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scanline_weight = "0.25"
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DOTMASK = "0.0"
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lum = "0.15"
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interlace_detect = "0.0"
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