diff --git a/handheld/console-border/gba-2x.slangp b/handheld/console-border/gba-2x.slangp index 9641f07..7d2ec1e 100644 --- a/handheld/console-border/gba-2x.slangp +++ b/handheld/console-border/gba-2x.slangp @@ -5,7 +5,7 @@ scale_type0 = source scale0 = 1.0 filter_linear0 = false -shader1 = "../shaders/color/gba-color.slang +shader1 = "../shaders/color/gba-color.slang" filter_linear1 = false shader2 = "../shaders/lcd-cgwg/lcd-grid.slang" diff --git a/handheld/console-border/gba-3x.slangp b/handheld/console-border/gba-3x.slangp index 974c30e..ce17c15 100644 --- a/handheld/console-border/gba-3x.slangp +++ b/handheld/console-border/gba-3x.slangp @@ -5,7 +5,7 @@ scale_type0 = source scale0 = 1.0 filter_linear0 = false -shader1 = "../shaders/color/gba-color.slang +shader1 = "../shaders/color/gba-color.slang" filter_linear1 = false shader2 = "../shaders/lcd-cgwg/lcd-grid.slang" diff --git a/handheld/console-border/gba-4x.slangp b/handheld/console-border/gba-4x.slangp index 01d3b1f..22eaf2a 100644 --- a/handheld/console-border/gba-4x.slangp +++ b/handheld/console-border/gba-4x.slangp @@ -5,7 +5,7 @@ scale_type0 = source scale0 = 1.0 filter_linear0 = false -shader1 = "../shaders/color/gba-color.slang +shader1 = "../shaders/color/gba-color.slang" filter_linear1 = false shader2 = "../shaders/lcd-cgwg/lcd-grid.slang" diff --git a/handheld/console-border/gba-5x.slangp b/handheld/console-border/gba-5x.slangp index 60bf9ba..2e2e04e 100644 --- a/handheld/console-border/gba-5x.slangp +++ b/handheld/console-border/gba-5x.slangp @@ -5,7 +5,7 @@ scale_type0 = source scale0 = 1.0 filter_linear0 = false -shader1 = "../shaders/color/gba-color.slang +shader1 = "../shaders/color/gba-color.slang" filter_linear1 = false shader2 = "../shaders/lcd-cgwg/lcd-grid.slang" diff --git a/handheld/console-border/gba-6x.slangp b/handheld/console-border/gba-6x.slangp index 7d47747..3892063 100644 --- a/handheld/console-border/gba-6x.slangp +++ b/handheld/console-border/gba-6x.slangp @@ -5,7 +5,7 @@ scale_type0 = source scale0 = 1.0 filter_linear0 = false -shader1 = "../shaders/color/gba-color.slang +shader1 = "../shaders/color/gba-color.slang" filter_linear1 = false shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"