bring back the hacky clamp fix

This commit is contained in:
hunterk 2016-07-13 15:35:51 -05:00
parent 97106f2185
commit 3d9d246dc4

View file

@ -276,6 +276,12 @@ vec3 outColor = Tri(pos);
#endif #endif
if(shadowMask > 0.0) if(shadowMask > 0.0)
outColor.rgb*=Mask(vTexCoord.xy / global.OutputSize.zw * 1.000001); outColor.rgb*=Mask(vTexCoord.xy / global.OutputSize.zw * 1.000001);
//hacky clamp fix
vec2 bordertest = (pos);
if ( bordertest.x > 0.0001 && bordertest.x < 0.9999 && bordertest.y > 0.0001 && bordertest.y < 0.9999)
outColor.rgb = outColor.rgb;
else
outColor.rgb = vec3(0.0);
FragColor = vec4(ToSrgb(outColor.rgb), 1.0); FragColor = vec4(ToSrgb(outColor.rgb), 1.0);
} }