diff --git a/hdr/crt-sony-megatron-arcade.slangp b/hdr/crt-sony-megatron-arcade.slangp deleted file mode 100644 index 1578474..0000000 --- a/hdr/crt-sony-megatron-arcade.slangp +++ /dev/null @@ -1,76 +0,0 @@ -/* -Sony Megatron Colour Video Monitor -Author: Major Pain The Cactus - -A shader that specifically tries to emulate arcade monitor's with an shadow mask screen but with full brightness. - -The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies -an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol). - -My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match. - -Currently defaults towards a Sammy Atomiswave. - -To use: -Please Enable HDR in RetroArch 1.10+ -[UPDATE] This shader supports SDR as well - just enable it in the shader parameters - -NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters - -For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor. - -Also try to use a integer scaling - its just better - overscaling is fine/great. - -This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them - -Works only with the D3D11/D3D12/Vulkan drivers currently - -THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right -*/ - -shaders = "3" -feedback_pass = "0" - -shader0 = "shaders/crt-sony-megatron-source-pass.slang" -filter_linear0 = "false" -scale_type0 = "source" -scale0 = "1.0" -wrap_mode0 = "clamp_to_border" -mipmap_input0 = "false" -alias0 = "SourceSDR" - -shader1 = "shaders/crt-sony-megatron-hdr-pass.slang" -filter_linear1 = "false" -scale_type1 = "source" -scale1 = "1.0" -wrap_mode1 = "clamp_to_border" -mipmap_input1 = "false" -alias1 = "SourceHDR" - -shader2 = "shaders/crt-sony-megatron.slang" -filter_linear2 = "false" -wrap_mode2 = "clamp_to_border" -mipmap_input2 = "false" -alias2 = "" -float_framebuffer2 = "false" -srgb_framebuffer2 = "false" - -hcrt_crt_screen_type = "2.000000" -hcrt_paper_white_nits = "600.000000" -hcrt_contrast = "0.000000" -hcrt_expand_gamut = "1.000000" -hcrt_red_scanline_min = "0.8900000" -hcrt_red_scanline_max = "1.000000" -hcrt_red_scanline_attack = "0.300000" -hcrt_green_scanline_min = "0.600000" -hcrt_green_scanline_max = "0.800000" -hcrt_green_scanline_attack = "0.300000" -hcrt_blue_scanline_min = "0.600000" -hcrt_blue_scanline_max = "0.800000" -hcrt_blue_scanline_attack = "0.300000" -hcrt_red_beam_sharpness = "1.300000" -hcrt_red_beam_attack = "1.000000" -hcrt_green_beam_sharpness = "1.300000" -hcrt_green_beam_attack = "1.000000" -hcrt_blue_beam_sharpness = "1.300000" -hcrt_blue_beam_attack = "1.000000" diff --git a/hdr/crt-sony-megatron-bang-olufsen-mx8000.slangp b/hdr/crt-sony-megatron-bang-olufsen-mx8000.slangp index 3d7302b..88ff802 100644 --- a/hdr/crt-sony-megatron-bang-olufsen-mx8000.slangp +++ b/hdr/crt-sony-megatron-bang-olufsen-mx8000.slangp @@ -1 +1,18 @@ -#reference "crt-sony-megatron-bang-olufsen.slangp" +#reference "crt-sony-megatron.slangp" + +hcrt_crt_screen_type = "2.000000" +hcrt_red_scanline_min = "0.650000" +hcrt_red_scanline_max = "0.900000" +hcrt_red_scanline_attack = "0.500000" +hcrt_green_scanline_min = "0.650000" +hcrt_green_scanline_max = "0.900000" +hcrt_green_scanline_attack = "0.500000" +hcrt_blue_scanline_min = "0.650000" +hcrt_blue_scanline_max = "0.900000" +hcrt_blue_scanline_attack = "0.500000" +hcrt_red_beam_sharpness = "1.600000" +hcrt_red_beam_attack = "1.7500000" +hcrt_green_beam_sharpness = "1.600000" +hcrt_green_beam_attack = "1.750000" +hcrt_blue_beam_sharpness = "1.600000" +hcrt_blue_beam_attack = "1.750000" diff --git a/hdr/crt-sony-megatron-bang-olufsen.slangp b/hdr/crt-sony-megatron-bang-olufsen.slangp deleted file mode 100644 index d5fd522..0000000 --- a/hdr/crt-sony-megatron-bang-olufsen.slangp +++ /dev/null @@ -1,73 +0,0 @@ -/* -Sony Megatron Colour Video Monitor -Author: Major Pain The Cactus - -A shader that specifically tries to emulate Bang & Olufsen Beovision with a slot mask screen but with full brightness. - -The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies -an slot mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol). - -My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match. - -Currently defaults towards a Bang & Olufsen Beovision MX8000. - -To use: -Please Enable HDR in RetroArch 1.10+ -[UPDATE] This shader supports SDR as well - just enable it in the shader parameters - -NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters - -For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor. - -Also try to use a integer scaling - its just better - overscaling is fine/great. - -This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them - -Works only with the D3D11/D3D12/Vulkan drivers currently - -THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right -*/ - -shaders = "3" -feedback_pass = "0" - -shader0 = "shaders/crt-sony-megatron-source-pass.slang" -filter_linear0 = "false" -scale_type0 = "source" -scale0 = "1.0" -wrap_mode0 = "clamp_to_border" -mipmap_input0 = "false" -alias0 = "SourceSDR" - -shader1 = "shaders/crt-sony-megatron-hdr-pass.slang" -filter_linear1 = "false" -scale_type1 = "source" -scale1 = "1.0" -wrap_mode1 = "clamp_to_border" -mipmap_input1 = "false" -alias1 = "SourceHDR" - -shader2 = "shaders/crt-sony-megatron.slang" -filter_linear2 = "false" -wrap_mode2 = "clamp_to_border" -mipmap_input2 = "false" -alias2 = "" -float_framebuffer2 = "false" -srgb_framebuffer2 = "false" - -hcrt_crt_screen_type = "2.000000" -hcrt_red_scanline_min = "0.650000" -hcrt_red_scanline_max = "0.900000" -hcrt_red_scanline_attack = "0.500000" -hcrt_green_scanline_min = "0.650000" -hcrt_green_scanline_max = "0.900000" -hcrt_green_scanline_attack = "0.500000" -hcrt_blue_scanline_min = "0.650000" -hcrt_blue_scanline_max = "0.900000" -hcrt_blue_scanline_attack = "0.500000" -hcrt_red_beam_sharpness = "1.600000" -hcrt_red_beam_attack = "1.7500000" -hcrt_green_beam_sharpness = "1.600000" -hcrt_green_beam_attack = "1.750000" -hcrt_blue_beam_sharpness = "1.600000" -hcrt_blue_beam_attack = "1.750000" diff --git a/hdr/crt-sony-megatron-jvc-d-series-AV-36D501.slangp b/hdr/crt-sony-megatron-jvc-d-series-AV-36D501.slangp new file mode 100644 index 0000000..9d80d7c --- /dev/null +++ b/hdr/crt-sony-megatron-jvc-d-series-AV-36D501.slangp @@ -0,0 +1,24 @@ +#reference "crt-sony-megatron.slangp" + +hcrt_crt_screen_type = "2.000000" +hcrt_paper_white_nits = "700.000000" +hcrt_brightness = "0.200000" +hcrt_contrast = "0.000000" +hcrt_saturation = "0.000000" +hcrt_gamma = "-0.3000000" +hcrt_expand_gamut = "1.000000" +hcrt_red_scanline_min = "0.2000000" +hcrt_red_scanline_max = "1.050000" +hcrt_red_scanline_attack = "0.300000" +hcrt_green_scanline_min = "0.200000" +hcrt_green_scanline_max = "1.050000" +hcrt_green_scanline_attack = "0.300000" +hcrt_blue_scanline_min = "0.200000" +hcrt_blue_scanline_max = "1.050000" +hcrt_blue_scanline_attack = "0.300000" +hcrt_red_beam_sharpness = "1.600000" +hcrt_red_beam_attack = "1.000000" +hcrt_green_beam_sharpness = "1.600000" +hcrt_green_beam_attack = "1.000000" +hcrt_blue_beam_sharpness = "1.600000" +hcrt_blue_beam_attack = "1.000000" \ No newline at end of file diff --git a/hdr/crt-sony-megatron-jvc-professional-TM-H1950CG.slangp b/hdr/crt-sony-megatron-jvc-professional-TM-H1950CG.slangp index f425ba5..b3fdafd 100644 --- a/hdr/crt-sony-megatron-jvc-professional-TM-H1950CG.slangp +++ b/hdr/crt-sony-megatron-jvc-professional-TM-H1950CG.slangp @@ -1 +1,24 @@ -#reference "crt-sony-megatron-jvc-professional.slangp" \ No newline at end of file +#reference "crt-sony-megatron.slangp" + +hcrt_paper_white_nits = "700.000000" +hcrt_crt_screen_type = "1.000000" +hcrt_crt_resolution = "2.000000" +hcrt_expand_gamut = "1.000000" +hcrt_red_vertical_convergence = "0.000000" +hcrt_green_vertical_convergence = "0.040000" +hcrt_blue_vertical_convergence = "0.000000" +hcrt_red_scanline_min = "0.200000" +hcrt_red_scanline_max = "0.750000" +hcrt_red_scanline_attack = "1.000000" +hcrt_green_scanline_min = "0.200000" +hcrt_green_scanline_max = "0.750000" +hcrt_green_scanline_attack = "1.000000" +hcrt_blue_scanline_min = "0.200000" +hcrt_blue_scanline_max = "0.750000" +hcrt_blue_scanline_attack = "1.000000" +hcrt_red_beam_sharpness = "1.000000" +hcrt_red_beam_attack = "1.0000000" +hcrt_green_beam_sharpness = "1.000000" +hcrt_green_beam_attack = "1.000000" +hcrt_blue_beam_sharpness = "1.000000" +hcrt_blue_beam_attack = "1.000000" \ No newline at end of file diff --git a/hdr/crt-sony-megatron-jvc-professional.slangp b/hdr/crt-sony-megatron-jvc-professional.slangp deleted file mode 100644 index b51beda..0000000 --- a/hdr/crt-sony-megatron-jvc-professional.slangp +++ /dev/null @@ -1,75 +0,0 @@ -/* -Sony Megatron Colour Video Monitor -Author: Major Pain The Cactus - -A shader that specifically tries to emulate JVC professional monitor's with an shadow mask screen but with full brightness. - -The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies -an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol). - -My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match. - -Currently defaults towards a JVC Professional TM-H1950CG. - -To use: -Please Enable HDR in RetroArch 1.10+ -[UPDATE] This shader supports SDR as well - just enable it in the shader parameters - -NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters - -For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor. - -Also try to use a integer scaling - its just better - overscaling is fine/great. - -This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them - -Works only with the D3D11/D3D12/Vulkan drivers currently - -THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right -*/ - -shaders = "3" -feedback_pass = "0" - -shader0 = "shaders/crt-sony-megatron-source-pass.slang" -filter_linear0 = "false" -scale_type0 = "source" -scale0 = "1.0" -wrap_mode0 = "clamp_to_border" -mipmap_input0 = "false" -alias0 = "SourceSDR" - -shader1 = "shaders/crt-sony-megatron-hdr-pass.slang" -filter_linear1 = "false" -scale_type1 = "source" -scale1 = "1.0" -wrap_mode1 = "clamp_to_border" -mipmap_input1 = "false" -alias1 = "SourceHDR" - -shader2 = "shaders/crt-sony-megatron.slang" -filter_linear2 = "false" -wrap_mode2 = "clamp_to_border" -mipmap_input2 = "false" -alias2 = "" -float_framebuffer2 = "false" -srgb_framebuffer2 = "false" - -hcrt_crt_screen_type = "1.000000" -hcrt_crt_resolution = "2.000000" -hcrt_paper_white_nits = "400.000000" -hcrt_red_scanline_min = "0.550000" -hcrt_red_scanline_max = "0.800000" -hcrt_red_scanline_attack = "1.000000" -hcrt_green_scanline_min = "0.550000" -hcrt_green_scanline_max = "0.800000" -hcrt_green_scanline_attack = "1.000000" -hcrt_blue_scanline_min = "0.550000" -hcrt_blue_scanline_max = "0.800000" -hcrt_blue_scanline_attack = "1.000000" -hcrt_red_beam_sharpness = "2.000000" -hcrt_red_beam_attack = "0.7500000" -hcrt_green_beam_sharpness = "2.000000" -hcrt_green_beam_attack = "0.750000" -hcrt_blue_beam_sharpness = "2.000000" -hcrt_blue_beam_attack = "0.750000" \ No newline at end of file diff --git a/hdr/crt-sony-megatron-sammy-atomiswave.slangp b/hdr/crt-sony-megatron-sammy-atomiswave.slangp index 79530b0..d7c55eb 100644 --- a/hdr/crt-sony-megatron-sammy-atomiswave.slangp +++ b/hdr/crt-sony-megatron-sammy-atomiswave.slangp @@ -1 +1,21 @@ -#reference "crt-sony-megatron-arcade.slangp" \ No newline at end of file +#reference "crt-sony-megatron.slangp" + +hcrt_crt_screen_type = "2.000000" +hcrt_paper_white_nits = "600.000000" +hcrt_contrast = "0.000000" +hcrt_expand_gamut = "1.000000" +hcrt_red_scanline_min = "0.8900000" +hcrt_red_scanline_max = "1.000000" +hcrt_red_scanline_attack = "0.300000" +hcrt_green_scanline_min = "0.600000" +hcrt_green_scanline_max = "0.800000" +hcrt_green_scanline_attack = "0.300000" +hcrt_blue_scanline_min = "0.600000" +hcrt_blue_scanline_max = "0.800000" +hcrt_blue_scanline_attack = "0.300000" +hcrt_red_beam_sharpness = "1.300000" +hcrt_red_beam_attack = "1.000000" +hcrt_green_beam_sharpness = "1.300000" +hcrt_green_beam_attack = "1.000000" +hcrt_blue_beam_sharpness = "1.300000" +hcrt_blue_beam_attack = "1.000000" \ No newline at end of file diff --git a/hdr/crt-sony-megatron-sega-virtua-fighter.slangp b/hdr/crt-sony-megatron-sega-virtua-fighter.slangp index 7c6e830..fd518f9 100644 --- a/hdr/crt-sony-megatron-sega-virtua-fighter.slangp +++ b/hdr/crt-sony-megatron-sega-virtua-fighter.slangp @@ -1,5 +1,6 @@ -#reference "crt-sony-megatron-arcade.slangp" +#reference "crt-sony-megatron.slangp" +hcrt_crt_screen_type = "2.000000" hcrt_paper_white_nits = "200.000000" hcrt_expand_gamut = "1.000000" hcrt_red_vertical_convergence = "0.200000" diff --git a/hdr/crt-sony-megatron-sony-pvm-1910.slangp b/hdr/crt-sony-megatron-sony-pvm-1910.slangp index dd4a97e..10c6d05 100644 --- a/hdr/crt-sony-megatron-sony-pvm-1910.slangp +++ b/hdr/crt-sony-megatron-sony-pvm-1910.slangp @@ -1,4 +1,4 @@ -#reference "crt-sony-megatron-sony-pvm.slangp" +#reference "crt-sony-megatron.slangp" hcrt_crt_resolution = "0.000000" hcrt_colour_system = "0.000000" diff --git a/hdr/crt-sony-megatron-sony-pvm-20L4.slangp b/hdr/crt-sony-megatron-sony-pvm-20L4.slangp index cd55680..6bceb74 100644 --- a/hdr/crt-sony-megatron-sony-pvm-20L4.slangp +++ b/hdr/crt-sony-megatron-sony-pvm-20L4.slangp @@ -1,5 +1,11 @@ -#reference "crt-sony-megatron-sony-pvm.slangp" +#reference "crt-sony-megatron.slangp" +hcrt_brightness = "0.150000" +hcrt_colour_system = "0.000000" +hcrt_white_temperature = "2800.000000" +hcrt_expand_gamut = "1.000000" +hcrt_contrast = "0.000000" +hcrt_gamma = "0.000000" hcrt_crt_resolution = "1.000000" hcrt_red_vertical_convergence = "0.100000" hcrt_green_vertical_convergence = "0.000000" diff --git a/hdr/crt-sony-megatron-sony-pvm-2730.slangp b/hdr/crt-sony-megatron-sony-pvm-2730.slangp index bfae743..02d7070 100644 --- a/hdr/crt-sony-megatron-sony-pvm-2730.slangp +++ b/hdr/crt-sony-megatron-sony-pvm-2730.slangp @@ -1 +1,26 @@ -#reference "crt-sony-megatron-sony-pvm.slangp" +#reference "crt-sony-megatron.slangp" + +hcrt_brightness = "0.150000" +hcrt_colour_system = "0.000000" +hcrt_white_temperature = "2800.000000" +hcrt_expand_gamut = "1.000000" +hcrt_contrast = "0.000000" +hcrt_gamma = "0.000000" +hcrt_red_vertical_convergence = "-0.140000" +hcrt_green_vertical_convergence = "0.000000" +hcrt_blue_vertical_convergence = "0.000000" +hcrt_red_scanline_min = "0.550000" +hcrt_red_scanline_max = "0.820000" +hcrt_red_scanline_attack = "0.650000" +hcrt_green_scanline_min = "0.550000" +hcrt_green_scanline_max = "0.900000" +hcrt_green_scanline_attack = "0.130000" +hcrt_blue_scanline_min = "0.720000" +hcrt_blue_scanline_max = "1.000000" +hcrt_blue_scanline_attack = "0.650000" +hcrt_red_beam_sharpness = "1.750000" +hcrt_red_beam_attack = "0.7200000" +hcrt_green_beam_sharpness = "1.600000" +hcrt_green_beam_attack = "0.800000" +hcrt_blue_beam_sharpness = "1.900000" +hcrt_blue_beam_attack = "0.450000" diff --git a/hdr/crt-sony-megatron-sony-pvm.slangp b/hdr/crt-sony-megatron-sony-pvm.slangp deleted file mode 100644 index 6a5caec..0000000 --- a/hdr/crt-sony-megatron-sony-pvm.slangp +++ /dev/null @@ -1,82 +0,0 @@ -/* -Sony Megatron Colour Video Monitor -Author: Major Pain The Cactus - -A shader that specifically tries to emulate Sony PVM's with an aperture grille screen but with full brightness. - -The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies -an aperture grille afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol). - -My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match. - -Currently defaults towards a Sony PVM 2730QM a reasonably old mid 1980's 27" 600TVL pro monitor. - -To use: -Please Enable HDR in RetroArch 1.10+ -[UPDATE] This shader supports SDR as well - just enable it in the shader parameters - -NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters - -For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor. - -Also try to use a integer scaling - its just better - overscaling is fine/great. - -This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them - -Works only with the D3D11/D3D12/Vulkan drivers currently - -THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right -*/ - -shaders = "3" -feedback_pass = "0" - -shader0 = "shaders/crt-sony-megatron-source-pass.slang" -filter_linear0 = "false" -scale_type0 = "source" -scale0 = "1.0" -wrap_mode0 = "clamp_to_border" -mipmap_input0 = "false" -alias0 = "SourceSDR" - -shader1 = "shaders/crt-sony-megatron-hdr-pass.slang" -filter_linear1 = "false" -scale_type1 = "source" -scale1 = "1.0" -wrap_mode1 = "clamp_to_border" -mipmap_input1 = "false" -alias1 = "SourceHDR" - -shader2 = "shaders/crt-sony-megatron.slang" -filter_linear2 = "false" -wrap_mode2 = "clamp_to_border" -mipmap_input2 = "false" -alias2 = "" -float_framebuffer2 = "false" -srgb_framebuffer2 = "false" - -hcrt_brightness = "0.150000" -hcrt_colour_system = "0.000000" -hcrt_white_temperature = "2800.000000" -hcrt_expand_gamut = "1.000000" -hcrt_contrast = "0.000000" -hcrt_gamma = "0.000000" -hcrt_red_vertical_convergence = "-0.140000" -hcrt_green_vertical_convergence = "0.000000" -hcrt_blue_vertical_convergence = "0.000000" -hcrt_red_scanline_min = "0.550000" -hcrt_red_scanline_max = "0.820000" -hcrt_red_scanline_attack = "0.650000" -hcrt_green_scanline_min = "0.550000" -hcrt_green_scanline_max = "0.900000" -hcrt_green_scanline_attack = "0.130000" -hcrt_blue_scanline_min = "0.720000" -hcrt_blue_scanline_max = "1.000000" -hcrt_blue_scanline_attack = "0.650000" -hcrt_red_beam_sharpness = "1.750000" -hcrt_red_beam_attack = "0.7200000" -hcrt_green_beam_sharpness = "1.600000" -hcrt_green_beam_attack = "0.800000" -hcrt_blue_beam_sharpness = "1.900000" -hcrt_blue_beam_attack = "0.450000" - diff --git a/hdr/crt-sony-megatron-toshiba-microfilter.slangp b/hdr/crt-sony-megatron-toshiba-microfilter.slangp index a25ebd1..e1ca15e 100644 --- a/hdr/crt-sony-megatron-toshiba-microfilter.slangp +++ b/hdr/crt-sony-megatron-toshiba-microfilter.slangp @@ -1,58 +1,3 @@ -/* -Sony Megatron Colour Video Monitor -Author: Major Pain The Cactus - -A shader that specifically tries to emulate Toshiba MicroFilter monitor's with an shadow mask screen but with full brightness. - -The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies -an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol). - -My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match. - -Currently defaults towards a XXXX CRT MAKE MODEL XXXX. - -To use: -Please Enable HDR in RetroArch 1.10+ -[UPDATE] This shader supports SDR as well - just enable it in the shader parameters - -NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters - -For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor. - -Also try to use a integer scaling - its just better - overscaling is fine/great. - -This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them - -Works only with the D3D11/D3D12/Vulkan drivers currently - -THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right -*/ - -shaders = "3" -feedback_pass = "0" - -shader0 = "shaders/crt-sony-megatron-source-pass.slang" -filter_linear0 = "false" -scale_type0 = "source" -scale0 = "1.0" -wrap_mode0 = "clamp_to_border" -mipmap_input0 = "false" -alias0 = "SourceSDR" - -shader1 = "shaders/crt-sony-megatron-hdr-pass.slang" -filter_linear1 = "false" -scale_type1 = "source" -scale1 = "1.0" -wrap_mode1 = "clamp_to_border" -mipmap_input1 = "false" -alias1 = "SourceHDR" - -shader2 = "shaders/crt-sony-megatron.slang" -filter_linear2 = "false" -wrap_mode2 = "clamp_to_border" -mipmap_input2 = "false" -alias2 = "" -float_framebuffer2 = "false" -srgb_framebuffer2 = "false" +#reference "crt-sony-megatron.slangp" hcrt_crt_screen_type = "1.000000" diff --git a/hdr/crt-sony-megatron-viewsonic-A90f+.slangp b/hdr/crt-sony-megatron-viewsonic-A90f+.slangp index fe5e76b..87c632b 100644 --- a/hdr/crt-sony-megatron-viewsonic-A90f+.slangp +++ b/hdr/crt-sony-megatron-viewsonic-A90f+.slangp @@ -1 +1,20 @@ -#reference "crt-sony-megatron-viewsonic-superclear.slangp" \ No newline at end of file +#reference "crt-sony-megatron.slangp" + +hcrt_crt_screen_type = "1.000000" +hcrt_crt_resolution = "2.000000" +hcrt_paper_white_nits = "400.000000" +hcrt_red_scanline_min = "0.5000000" +hcrt_red_scanline_max = "1.000000" +hcrt_red_scanline_attack = "0.350000" +hcrt_green_scanline_min = "0.550000" +hcrt_green_scanline_max = "1.000000" +hcrt_green_scanline_attack = "0.350000" +hcrt_blue_scanline_min = "0.550000" +hcrt_blue_scanline_max = "1.000000" +hcrt_blue_scanline_attack = "0.350000" +hcrt_red_beam_sharpness = "1.200000" +hcrt_red_beam_attack = "0.5000000" +hcrt_green_beam_sharpness = "1.200000" +hcrt_green_beam_attack = "0.500000" +hcrt_blue_beam_sharpness = "1.200000" +hcrt_blue_beam_attack = "0.500000" \ No newline at end of file diff --git a/hdr/crt-sony-megatron-viewsonic-superclear.slangp b/hdr/crt-sony-megatron-viewsonic-superclear.slangp deleted file mode 100644 index 53bb08a..0000000 --- a/hdr/crt-sony-megatron-viewsonic-superclear.slangp +++ /dev/null @@ -1,75 +0,0 @@ -/* -Sony Megatron Colour Video Monitor -Author: Major Pain The Cactus - -A shader that specifically tries to emulate Viewsonic SuperClear monitor's with an shadow mask screen but with full brightness. - -The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies -an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol). - -My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match. - -Currently defaults towards a Viewsonic A90f+. - -To use: -Please Enable HDR in RetroArch 1.10+ -[UPDATE] This shader supports SDR as well - just enable it in the shader parameters - -NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters - -For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor. - -Also try to use a integer scaling - its just better - overscaling is fine/great. - -This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them - -Works only with the D3D11/D3D12/Vulkan drivers currently - -THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right -*/ - -shaders = "3" -feedback_pass = "0" - -shader0 = "shaders/crt-sony-megatron-source-pass.slang" -filter_linear0 = "false" -scale_type0 = "source" -scale0 = "1.0" -wrap_mode0 = "clamp_to_border" -mipmap_input0 = "false" -alias0 = "SourceSDR" - -shader1 = "shaders/crt-sony-megatron-hdr-pass.slang" -filter_linear1 = "false" -scale_type1 = "source" -scale1 = "1.0" -wrap_mode1 = "clamp_to_border" -mipmap_input1 = "false" -alias1 = "SourceHDR" - -shader2 = "shaders/crt-sony-megatron.slang" -filter_linear2 = "false" -wrap_mode2 = "clamp_to_border" -mipmap_input2 = "false" -alias2 = "" -float_framebuffer2 = "false" -srgb_framebuffer2 = "false" - -hcrt_crt_screen_type = "1.000000" -hcrt_crt_resolution = "2.000000" -hcrt_paper_white_nits = "400.000000" -hcrt_red_scanline_min = "0.5000000" -hcrt_red_scanline_max = "1.000000" -hcrt_red_scanline_attack = "0.350000" -hcrt_green_scanline_min = "0.550000" -hcrt_green_scanline_max = "1.000000" -hcrt_green_scanline_attack = "0.350000" -hcrt_blue_scanline_min = "0.550000" -hcrt_blue_scanline_max = "1.000000" -hcrt_blue_scanline_attack = "0.350000" -hcrt_red_beam_sharpness = "1.200000" -hcrt_red_beam_attack = "0.5000000" -hcrt_green_beam_sharpness = "1.200000" -hcrt_green_beam_attack = "0.500000" -hcrt_blue_beam_sharpness = "1.200000" -hcrt_blue_beam_attack = "0.500000"