diff --git a/test/history.slang b/test/history.slang new file mode 100644 index 0000000..140a4e8 --- /dev/null +++ b/test/history.slang @@ -0,0 +1,38 @@ +#version 450 + +layout(std140, set = 0, binding = 0) uniform UBO +{ + mat4 MVP; + vec4 SourceSize; + vec4 OriginalHistorySize1; + vec4 OriginalHistorySize3; +} global; + +#pragma stage vertex +layout(location = 0) in vec4 Position; +layout(location = 1) in vec2 TexCoord; +layout(location = 0) out vec2 vTexCoord; + +void main() +{ + gl_Position = global.MVP * Position; + vTexCoord = TexCoord; +} + +#pragma stage fragment +layout(location = 0) in vec2 vTexCoord; +layout(location = 0) out vec4 FragColor; +layout(set = 0, binding = 1) uniform sampler2D Source; +layout(set = 0, binding = 2) uniform sampler2D OriginalHistory1; +layout(set = 0, binding = 3) uniform sampler2D OriginalHistory3; + +void main() +{ + vec2 tex = floor(global.OriginalHistorySize1.xy * vTexCoord); + tex = (tex + 0.5) * global.OriginalHistorySize1.zw; + + vec3 current = texture(Source, tex).rgb; + vec3 prev = texture(OriginalHistory1, tex).rgb; + vec3 prev2 = texture(OriginalHistory3, tex).rgb; + FragColor = vec4(abs(current - prev + prev2), 1.0); +} diff --git a/test/history.slangp b/test/history.slangp new file mode 100644 index 0000000..4e73877 --- /dev/null +++ b/test/history.slangp @@ -0,0 +1,2 @@ +shaders = 1 +shader0 = history.slang